Duke4.net Forums: What do you feel about Gearbox taking over? - Duke4.net Forums

Jump to content

  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What do you feel about Gearbox taking over?  "Everything Duke Nukem"

User is offline   3dwizard 

#31

View PostDerickVonD, on Sep 5 2010, 08:34 PM, said:

Do you think DNF with have a drop down console with console commands or will it simply be a console clone like Modern Warfare 2?

I haven't seen an unreal engine 3 game that has a console in a long long time.
In fact WOW MAN!!! THANK YOU FOR REMINDING ME WHAT A CONSOLE IS... I haven't seen one for such a long time that I almost forgot such a thing existed in games :D
Consolitis started to infect my brain too.

This post has been edited by 3dwizard: 05 September 2010 - 08:20 PM

0

User is offline   VinsaneOne 

#32

View PostHonza7, on Sep 5 2010, 10:42 PM, said:

Maybe, but at least we would not have ultra low res textures dated to 2004 (see xbox360 HW for reference) and there would be no reason to come up with crazy ideas like p2p multiplayer (CoD MW2) or any other crazy thought.

I'm going to eat my underwear and take it as bet, that HRP for DN3D will have better textures than this 2011 polished DNF.

I wouldn't care in the least about the textures in DNF. Most likely it's gonna look better than you think. Whats more, if it was even an 8bit game looking like DN3D, it's new Duke. I'm going to bet on it's gameplay being freakin awesome and exploading with fun, laughs and action! That's what will sell DNF.

View PostCaptain Awesome, on Sep 5 2010, 11:22 PM, said:

Honza, you are a lunatic. The HRP textures suck, and I should know, I made some of them.

I don't know which ones you made, but over-all, Eduke32, the HRP and mods like Duke Plus is what realy kept people interested and playing DN3D to this day. So even having just these types of elements in DNF, it's gonna be great and I'm gonna love it. Yea, and I don't care if that's only me!
0

User is offline   ReaperMan 

#33

DNF doesn't use unreal engine 3. :D
0

User is offline   3dwizard 

#34

View PostReaperMan, on Sep 5 2010, 09:22 PM, said:

DNF doesn't use unreal engine 3. :D

How can you be sure?
I know they said that they've rewritten the render for unreal engine 2 but it certainly does look like unreal engine 3 in the pax videos if you ask me.

This post has been edited by 3dwizard: 05 September 2010 - 08:35 PM

0

User is offline   ReaperMan 

#35

View Post3dwizard, on Sep 6 2010, 12:34 AM, said:

How can you be sure?


Because its been said that it uses a heavily modified unreal engine 2 about a million times and i swear it was said again at PAX.
0

User is offline   3dwizard 

#36

View PostReaperMan, on Sep 5 2010, 09:36 PM, said:

Because its been said that it uses a heavily modified unreal engine 2 about a million times and i swear it was said again at PAX.

It has been said a million times in the past, I am talking about the present and the future here.
If you have any proof that it has been said at pax then please provide it so we can settle this problem.
As far as I am concerned I haven't heard anything about the engine of the game at PAX.
last time George was asked about the engine on twitter a few days ago, he didn't answer about the engine!
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#37

It's a modified Unreal 2.5 engine with a completely rewritten custom rendering code. So it doesn't look like anything but DNF.

This post has been edited by MusicallyInspired: 05 September 2010 - 09:02 PM

0

User is offline   ReaperMan 

#38

View PostMusicallyInspired, on Sep 6 2010, 02:02 AM, said:

It's a modified Unreal 2.5 engine with a completely rewritten custom rendering code. So it doesn't look like anything but DNF.


^Told you.
0

User is offline   dino 

#39

It's hilarious how some of you guys constantly wage this pointless PC vs Console war. Elitist behaviour like that is getting us into such a mess in the first place. Smells like insecurity to me.

How do I feel about gearbox taking over ... Mixed feelings really, it's sad to see that 3d Realms is no longer owning the IP - I actually value the main thought behind the delay of DNF - They just didn't think it was ready or good enough for the fans. There are very little developers that can say: "we release when we feel its quality will meet customers expectations" - however, at some point you have to make a risky decision and fly with it. Gearbox certainly has more resources to work on titles and in terms of quality they seem to do a decent job.
As long as they don't pull an Activision and release a new Duke game every year i'm fine. I much rather wait a couple years but have something worth playing and re-playing.

As for this 'PC is better than consoles' - I own or have played on various platforms and there are games more suited for PC and some that just work better on a console. It's really all about personal taste rather than performance. Of course you can build a PC that can outperform a console if you have the spare money. You'll always be able to do that, even when the new generation of consoles will be out there. There will always be games that are designed for pc and vice versa - fact is that there is a lot of cash behind consoles and no company says no to get a piece of this cake if they can do it.

You can argue for hours about topics that involve your personal taste, you'll never reach an end.

This post has been edited by dino: 05 September 2010 - 10:59 PM

0

User is offline   Tea Monster 

  • Polymancer

#40

The reason I am wary of consoles is that they tend to take the 'raw' console version and hack it to work on the PC, without making any consideration to the platform. Possibly the worst examples of this would be the PC 'Port' of Resident Evil 4 and Gears of War 1 - Both wound up being basically unplayable on the PC. RE4 had no mouse support (yeah, really!) and Gears' save system didn't work. You'd play through to the 1/4 mark of the game and suddenly your save games would disappear.

The other thing is that because the PC is now viewed as the bastard stepchild of gaming (which was sort of started by various exclusivity deals on consoles), nobody bothers fixing any bugs once they are discovered (Unreal Tournament 3). So games are developed to work on consoles, and there is no after-support for games on the PC after release. I paid for Resident Evil 4 and GoW1 and the publishers attitude to me was "We've got your money, now f*ck off!"

So yeah, consoles aren't liked by PC gamers.

We're all hoping that 3DR wouldn't do that to us, but then we just heard about the 2 weapon limit - which, you guessed it, was introduced due to consoles.
0

User is offline   dino 

#41

There are always negative examples - but there are also games like Mass Effect which came across very well on the PC. In the end quality will pay off and rip offs won't be bought. No developer/publisher wants to be in a desaster like when GTA was carried over to the PC.

The effort of some devs may go down and games get dumbed down, we've seen that with Rainbox Six Lockdown, compared to Rogue Spear, where you could plan out your moves and spend hours on a single mission, tweaking it to perfection. That was nothing for the fast paced console community, but Lockdown got the rating it deserved for that.

Hack n' Slay / Jump n' Run games like Bayonetta, Prince of Persia and Dante's Inferno are great titles for consoles because that's all you really need. However Strategy or Tactic Shooter just feel odd on a console.

I see a trend towards the PC again though. Pure console adaptions won't survive the high standards of the PC gamer community.
0

User is offline   dino 

#42

View PostIamthelaw!, on Sep 6 2010, 12:23 AM, said:

You must be joking. GTA STARTED as a PC game. Up to GTA 3, then it morphed, and then was ported BACK to PC for the last few. Sheesh, get it right!


Sorry I wasn't specific enough, I was refering to the one GTA title that was firstly introduced to the consoles and only appeared on the PC later.

View PostIamthelaw!, on Sep 6 2010, 12:23 AM, said:

Truuuuuuue, but only because the fans have gotten their ass slapped for long enough now for money coughEAcough that they want a Happy Ending now and they know only a PC game can give that to them! We'll see who can deliver though. My money is on Gearbox. (Always Bet On Duke.) Speaking of which, somebodies are about to call in Baker's-Dozen year old bets IMO!!!


Well, there are numerous companies that can make decent PC games despite also working on console titles. Bioware comes to mind, those guys have managed to come up with fascinating titles with a rich universe that gamers crave. Also Blizzard is known for quality no matter the platform, so I much rather wait for one of their games. I'm not as worried as 2 years ago though, consoles have lost a bit of their initial magic.

Remember when the x-box came out and the much hyped Halo? A decent shooter, don't get me wrong but not exactly mind-blowing-never-seen-before material.
0

User is offline   dino 

#43

View PostIamthelaw!, on Sep 6 2010, 01:01 AM, said:

Anyway, Sure, sure, the trend is returning the PC platform, I agree. They've milked consoles for about all their worth IMHO. Still I wonder how long the fans will continue to submit themselves for spankings.


Actually, I think the next generation of consoles is not all that far away. So, once they're introduced the cycle will start anew.

View PostIamthelaw!, on Sep 6 2010, 01:01 AM, said:

Blizzard has seriously cashed in on WoW. I wonder if they'll ever be nimble and creative enough to match WC3's level of depth without going overboard on detail and neglecting the game (like every EA title in recent memory has.) SC2 is supposed to be killer in graphics, for instance but I heard they cut out LAN play? Is that true? Anybody know? That is so shitty! F*** them, screw that, not buying that if that's the case at all.


We'll see when they officially announce their next MMOG title - it's supposed to be new and innovative - it will be put to the test.

View PostIamthelaw!, on Sep 6 2010, 01:01 AM, said:

Anyway, I think you're right about the overall trend, I just know that there is no limit to the masochism of console gamers. At least we PC legacy hounds, we're familiar with a quality product of unsurpassed cultural significance in the gaming world. It's undeniable that Duke3D was probably the most awesome pioneering FPS in its day, and as a title, owns the bragging right to being the granddaddy to all that followed aping its style and substance. Still, abuse as we have taken it for Always Betting On Duke all these years is nothing in comparison to the shell-shocked lost souls that dish out the funds for one lame-ass title after sequel after another for consoles. Phew. Feel bad for them man!!!


Thats the thing, we're used to a different standard and back then only few titles were on the market - most of which were really awesome. Nowadays you have have such high diversity and with that comes the risk of really shallow and boring games.

We will never get rid of the 'Halo is the best FPS of all time'-Kids but hey, we can smile at them, knowing that they've got no clue what they're talking about.
0

#44

View Postdino, on Sep 6 2010, 01:13 AM, said:

We will never get rid of the 'Halo is the best FPS of all time'-Kids but hey, we can smile at them, knowing that they've got no clue what they're talking about.

No Goldeneye is the greatest FPS ever. BTW all you console hating PC "gamers" GET IT OVER YOURSELF!! Consoles rule!
0

User is offline   Tea Monster 

  • Polymancer

#45

View Postblackharted, on Sep 6 2010, 03:37 AM, said:

GET IT OVER YOURSELF!!

"Get it over yourself!"??? Now we KNOW you have no idea what you are talking about Blackhearted!

Sadly, the industry at the moment is biased towards consoles and against PC's. GTA, GoW, Unreal Tournament and Resident Evil are not rinky-dink small-time titles. They are major games from Big-Time devs, and they all sucked on the PC. As if that wasn't enough, the developers didn't seem to really care that they did. When problems arose, there was little or no effort expended to help those who'd paid their money for the title.

I've got to the point where I'm going to have to think long and hard before I pay for a title on the PC. What is a real shame is that the developers are blaming piracy for all this and they ignore the role that they have played in the problem by shafting PC users.

The other point, which nobody has really picked up on, is that people modding PC games is where the new talent for making games comes from. You can't mod console titles easily.
0

User is offline   3dwizard 

#46

View Postblackharted, on Sep 6 2010, 03:37 AM, said:

No Goldeneye is the greatest FPS ever. BTW all you console hating PC "gamers" GET IT OVER YOURSELF!! Consoles rule!

Consoles rule for those who make money out of them, not for silly little manipulated kids that play them :D
In the business, they call people like you consumer whores and lots of publishers get orgasms at scamming this class of people!

This post has been edited by 3dwizard: 06 September 2010 - 05:13 AM

0

User is offline   Player Lin 

#47

View Postblackharted, on Sep 6 2010, 07:37 PM, said:

BTW all you console hating PC "gamers" GET IT OVER YOURSELF!! Consoles rule!


But I still don't want buy a console for this reason, even it rules. :D
I only hating the control style on console FPS games, because it's too limited.
It's pain my ass when I use console controller to play FPS, it feel like play shit. :/

This post has been edited by Player Lin: 06 September 2010 - 05:46 AM

0

#48

View PostTea Monster, on Sep 6 2010, 04:27 AM, said:

"Get it over yourself!"??? Now we KNOW you have no idea what you are talking about Blackhearted!

Sadly, the industry at the moment is biased towards consoles and against PC's. GTA, GoW, Unreal Tournament and Resident Evil are not rinky-dink small-time titles. They are major games from Big-Time devs, and they all sucked on the PC. As if that wasn't enough, the developers didn't seem to really care that they did. When problems arose, there was little or no effort expended to help those who'd paid their money for the title.

I've got to the point where I'm going to have to think long and hard before I pay for a title on the PC. What is a real shame is that the developers are blaming piracy for all this and they ignore the role that they have played in the problem by shafting PC users.

The other point, which nobody has really picked up on, is that people modding PC games is where the new talent for making games comes from. You can't mod console titles easily.

Oh clearly I know what I'm talking about a hell of a lot more than you! Listen to you yourself, do you not think a bias toward consoles means nothing! Clearly consoles are more popular for a reason: their BETTER! You yourself admitted that in your example, all the games you listed suck on PC because clearly so does the PC.

Before you say something like "Oh PC ports only get worked for 3 seconds compared to consoles" Surely if the PC is so incredibly powerful porting to it should be a piece of piss.
0

User is offline   ReaperMan 

#49

View Postblackharted, on Sep 6 2010, 08:37 AM, said:

No Goldeneye is the greatest FPS ever. BTW all you console hating PC "gamers" GET IT OVER YOURSELF!! Consoles rule!

Duke Nukem 3D is the greatest FPS ever.
0

User is offline   Honza 

#50

View Postblackharted, on Sep 6 2010, 01:37 PM, said:

No Goldeneye is the greatest FPS ever. BTW all you console hating PC "gamers" GET IT OVER YOURSELF!! Consoles rule!


I actually played Goldeneye on Nintendo controller against some other fellas at a party and I must admit that it was fun, however probably the most funny thing was how nobody was able to aim at other player and I'm not really sure if it was intended that way :D

so the combats which would normally take on PC like 1-2 seconds on Nintendo controller it took about 15seconds :D

This post has been edited by Honza7: 06 September 2010 - 08:36 AM

0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#51

I remember being so frustrated with GoldenEye that I never wanted to play it ever again. Didn't happen with Duke Nukem 3D to my knowledge.
0

#52

View PostHonza7, on Sep 6 2010, 09:34 AM, said:

I actually played Goldeneye on Nintendo controller against some other fellas at a party and I must admit that it was fun, however probably the most funny thing was how nobody was able to aim at other player and I'm not really sure if it was intended that way :D

so the combats which would normally take on PC like 1-2 seconds on Nintendo controller it took about 15seconds :D

If you couldn't aim, then you are stupid. Press the "R" button and move the stick. Simple.

BTW The Mighty Bison DuKE 3d was 100000 times more frustrating than Goldeneye which had perfect difficulty

This post has been edited by blackharted: 06 September 2010 - 09:35 AM

0

User is offline   Honza 

#53

View Postblackharted, on Sep 6 2010, 07:33 PM, said:

If you couldn't aim, then you are stupid. Press the "R" button and move the stick. Simple.

BTW The Mighty Bison DuKE 3d was 100000 times more frustrating than Goldeneye which had perfect difficulty


the thing is that I'm used to WSAD + mouse setting and watch your tongue :D
Interesting though that I had no problem playing few years back DN3D on arrows + A/Z/CTRL/SPACE keys...
0

User is offline   DerickVonD 

#54

The day video games stop being made for the PC is the day I stop playing video games. PC games have alot more replayability, because of level editing and mod making, something you CAN'T do on consoles. BTW before someone points out Halo 3's "level editor" , that doesn't count because you can not edit the landscape at all or make your own meshes and import them. I remember going to Fire Axis game studios in Hunt Valley MD on a college trip. One of the programmers was saying how easy it would be if there was only one console to program for. I asked him, why not just make the game for the PC? He looked at me kind of weird. I'm pissed off at the industry, I feel they've turn their back on older gamers and only cater to kids and teens now.

This post has been edited by DerickVonD: 06 September 2010 - 10:02 AM

0

User is offline   DerickVonD 

#55

View PostHonza7, on Sep 6 2010, 12:34 PM, said:

I actually played Goldeneye on Nintendo controller against some other fellas at a party and I must admit that it was fun, however probably the most funny thing was how nobody was able to aim at other player and I'm not really sure if it was intended that way :D

so the combats which would normally take on PC like 1-2 seconds on Nintendo controller it took about 15seconds :D

Exactly. FPS games have always been better on PC. Platformers, 3rd person shooters and RPGs have always been better on consoles. I can't imagine playing Duke on a console and not being frustrated and at the same time I can't imagine playing a Metal Gear title on the PC and not getting alittle frustrated. All these Modern Warfare fan boys out there. Guess what I played Modern Warfare 1 and 2 and thought they were okay, not great. I had more fun when I played Half-Life 1 and 2 when they first came out then I had playing Modern Warfare.

This post has been edited by DerickVonD: 06 September 2010 - 10:07 AM

0

#56

Gearbox + the guys who stuck with DNF for Triptych is easily the best combo I can imagine. Especially of the viable options that were probably out there. Keeping my hopes up that I've got some multiplayer joy coming my way. Been a looooong time for a FPS multiplayer to cater hardcore to my tastes as a player. :D

As for everything else... perhaps my "cryptic" comments make more sense now. Especially that 1) I'm not going to fuck with you guys without knowing there is something *VERY* good coming... and 2) I'm not going to at least try to say "be cool to each other!' without good reason either. Oh well... at least #1 worked out. #2 is just my idealism getting in the way. :D
0

User is offline   OpenMaw 

  • Judge Mental

#57

View PostWieder, on Sep 6 2010, 11:17 AM, said:

Gearbox + the guys who stuck with DNF for Triptych is easily the best combo I can imagine. Especially of the viable options that were probably out there. Keeping my hopes up that I've got some multiplayer joy coming my way. Been a looooong time for a FPS multiplayer to cater hardcore to my tastes as a player. :D

As for everything else... perhaps my "cryptic" comments make more sense now. Especially that 1) I'm not going to fuck with you guys without knowing there is something *VERY* good coming... and 2) I'm not going to at least try to say "be cool to each other!' without good reason either. Oh well... at least #1 worked out. #2 is just my idealism getting in the way. :D


The comment about old friends going off to war still puzzles me, could you clarify that one now?
0

#58

View PostCommando Nukem, on Sep 6 2010, 01:44 PM, said:

The comment about old friends going off to war still puzzles me, could you clarify that one now?


I was referring to the community and what I'm pretty sure is going to happen to it as the game progresses closer to completion. Finally getting something after so much buildup does funny things to people. I hope I'm wrong and everyone who has been around for years are having a great time alongside all the new faces that are going to start showing up. The community isn't going anywhere and I expect it to get bigger and more active... but that will come with it's own fallout.

Also how people will be feeling as details start to come out and fill in the blanks where right now imagination and infinite possibility dominate. Case in point the 2 weapons thing. Everyone has a different idea of what the game is, but there is only one game. I'm in this same boat, btw... possibly worse than you guys, heh.

Thus the reference to a "war" as opposed to a battle... which is all this weekend was. It's a bit melodramatic I know... but hey... been an active and passionate part of the Duke fan community since Duke 3D was only a randomly updated screenshot of a looping demo on the 3DR webpage.

So the people who can truly just step back and embrace Duke as it is, HOWEVER it is, and appreciate it for that will be the ones to make it out alive, and better for it. It'll be interesting to watch the coming months.

I love the Duke community... but I've had to also watch it change and shift and morph through the years with faces coming and going. But the past 5+ years it's been pretty much the same group of people over and over with a few new additions and an occasional person who drifts away.

There is also a little bit of wishing luck to the guys at Triptych who stuck with it when having to face down the barrel of people who are going to judge the final product as if it truly is 13 years of development when making comparisons to other games. I'm keeping my fingers crossed that it's just so different and fresh compared to the bulk of shooters out there that everyone just doesn't care... but this is the internet. :D

This post has been edited by Wieder: 06 September 2010 - 02:36 PM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#59

Goldeneye was sublime.
0

User is offline   VinsaneOne 

#60

View PostReaperMan, on Sep 6 2010, 12:16 PM, said:

Duke Nukem 3D is the greatest FPS ever.

That's my opinion as well!

View PostDerickVonD, on Sep 6 2010, 01:53 PM, said:

PC games have alot more replayability, because of level editing and mod making, something you CAN'T do on consoles. I feel they've turn their back on older gamers and only cater to kids and teens now.

Your so right! Many people now want/wish they had made a version of D3D for XBox with the HRP! Even asking why it wasn't included in the first place. So no way to update it? No. Not ever. For PCs, it's just a download away.
Game titles from here on should be made on all platforms, and the choice for pc versions should always be available.
0

Share this topic:


  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options