Duke It Out In D.C. HRP + Music Pack "Coming up: New music pack by Jimmy!"
#241 Posted 28 September 2013 - 12:40 PM
Where did that come from? xD Anyway, awesome! Maybe I should hammer out an updated release together with the regular Duke3D HRP on Monday, with this it'd even make sense.
If I am not mistaken, now only the graffiti tiles are missing (3775-3778) to complete the pack!
This post has been edited by NightFright: 28 September 2013 - 01:23 PM
#242 Posted 29 September 2013 - 04:34 AM
NightFright, on 28 September 2013 - 12:40 PM, said:
EDIT: Also how to view the cutsceene? I've defined DC as a 5th episode and so there is no cutscene at the end.
This post has been edited by Spiker: 29 September 2013 - 04:57 AM
#243 Posted 29 September 2013 - 05:20 AM
#244 Posted 29 September 2013 - 08:55 AM
Spiker, on 29 September 2013 - 04:34 AM, said:
And this way, you will never see any. DukeDC replaces the original Ep.3 cutscenes with custom ones. They will never play if you use any different episode slot for it - especially not for a fifth episode which has no cutscenes at all.
#245 Posted 29 September 2013 - 09:32 AM
NightFright, on 29 September 2013 - 08:55 AM, said:
#246 Posted 29 September 2013 - 09:46 AM
Other than that, found a def error in props.def (line 286) which I corrected. DC HRP is now ready for release and will be launched together with HRP 5.3. And thanks to Spiker, this is the first complete HRP of all Duke addons (if you don't count the cutscene)!^^
*EDIT Sep 30*
DukeDC HRP v1.6 has been released! Thanks to Spiker for helping so much with getting this finished at long last, but also a big thanks to anyone being involved previously with this, of course! ^^
This post has been edited by NightFright: 30 September 2013 - 02:10 AM
#247 Posted 30 September 2013 - 06:54 AM
Spiker, on 29 September 2013 - 04:34 AM, said:
I've been hoping for some way to fix this since I started modding in 2006. In fact, that year I wrote this, which illustrates the difficulty of adding custom cutscenes:
Add con control over cutscenes in the form of:
- Pre-Episode Cutscenes:
- Does this episode have a beginning cutscene (Ep. 4)?
- If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- If it does, what is the filename?
- If it does, what are the sound effects?
- Does this episode have a beginning cutscene (Ep. 4)?
- Ending Cutscenes:
- Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
- If it is a tile range, where are the tiles (tilenum)? [Need to link to a display event for them to be rotatesprite'd in a custom way.]
- If it is an .anm file, what is the filename?
- If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
- What are the sound effects?
- Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
- Ending Screens:
- Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
- If it does, what is the tilenum?
- Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
- All but Ending Screens:
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- Is there a background .mid?
- Opening Logos:
- What is the filename?
- If there are multiple .anm files, how many are there, and what are the filenames?
- Is there a background .mid?
- If there is, what is it?
- How many sound effects are there?
- When do the sound effects play?
- What is the filename?
NightFright, on 29 September 2013 - 09:46 AM, said:
Is everything Polymerized that needs it?
#248 Posted 30 September 2013 - 07:21 AM
Hendricks266, on 30 September 2013 - 06:54 AM, said:
#249 Posted 30 September 2013 - 07:24 AM
This post has been edited by Spiker: 30 September 2013 - 07:25 AM
#250 Posted 30 September 2013 - 07:24 AM
#251 Posted 30 September 2013 - 07:26 AM
Hendricks266, on 30 September 2013 - 07:24 AM, said:
#254 Posted 02 October 2013 - 04:39 AM
#255 Posted 02 October 2013 - 04:50 AM
#256 Posted 03 October 2013 - 08:45 AM
Hendricks266, on 06 July 2011 - 07:12 AM, said:
EDIT: Also I have a question. Does the stat screen is displaying correctly for you? For me it mixes the DC burning capitol frame with the old polymost frames. Doesn't happen with regular HRP on it's own. So I don't know. Of course I use the very latest versions.
This post has been edited by Spiker: 03 October 2013 - 09:23 AM
#257 Posted 03 October 2013 - 10:03 AM
Spiker, on 03 October 2013 - 08:45 AM, said:
Seems we're heading for DC_HRP r1.61 really soon...
This post has been edited by LeoD: 03 October 2013 - 10:09 AM
#258 Posted 04 October 2013 - 04:13 PM
DukeDC HRP v1.61 is available. Spiker's latest commits (US flag revision, updated posters) are also included.
This post has been edited by NightFright: 04 October 2013 - 04:51 PM
#259 Posted 05 October 2013 - 08:07 AM
#260 Posted 05 October 2013 - 10:18 AM
Spiker, on 05 October 2013 - 08:07 AM, said:
#261 Posted 05 October 2013 - 03:37 PM
Anyway, feel free to do the missing tiles and add them to the regular HRP SVN if you want to finish this. ^^
This post has been edited by NightFright: 05 October 2013 - 03:39 PM
#262 Posted 19 October 2013 - 10:32 AM
Spiker, on 03 October 2013 - 08:45 AM, said:
Once again, my observations have made a difference in the HRP universe, even if it did take 2 years, HAIL TO THE PRINCE, BABY!
Ahem, pardon the little ego trip, folks. This is coming along brilliantly, and the White House lawn looks SO much better with both different trees done, and the new Capitol Building and Bill Clinton both look awesome.
Only slight problem is when I use the Polymost override, the Endlevel scene flickers between the new Duke model and the old one, but maybe this is something with my configurations.
In any event, congratulations on this achievement, lads! Keep up the incredible work.
#263 Posted 19 October 2013 - 01:42 PM
darkprince227, on 19 October 2013 - 10:32 AM, said:
#264 Posted 21 October 2013 - 01:25 PM
#265 Posted 22 October 2013 - 02:34 AM
LeoD, on 21 October 2013 - 01:25 PM, said:
It took a bit of tweaking up my end (I had files in the wrong place, as usual) but it works brilliantly! Thanks, Leo!
#266 Posted 10 April 2014 - 01:44 PM
#268 Posted 25 April 2014 - 06:56 AM
Jamesfff, on 10 April 2014 - 01:44 PM, said:
Hummm, I gotta check if I missed this one for my to-do list. As far as I knew, all models should have been completed by now.
#269 Posted 25 April 2014 - 08:09 PM
ReaperMan, on 10 April 2014 - 01:47 PM, said:
They through a secretary into his lap.