Duke It Out In D.C. HRP + Music Pack "Coming up: New music pack by Jimmy!"
#272 Posted 22 May 2014 - 08:22 AM
Jamesfff, on 21 May 2014 - 04:44 PM, said:
#273 Posted 22 May 2014 - 12:52 PM
#274 Posted 22 May 2014 - 02:39 PM
Hendricks266, on 22 May 2014 - 12:52 PM, said:
It's the wrong tree sprite in Jamesfff's screenshot, isn't it?
#275 Posted 22 May 2014 - 05:57 PM
#276 Posted 23 May 2014 - 05:42 AM
Jamesfff, on 22 May 2014 - 05:57 PM, said:
#277 Posted 25 August 2014 - 03:48 PM
Spiker, on 27 April 2014 - 01:00 AM, said:
Hey Spiker, or anyone for that matter, got the source files for Bill Clinton?
#278 Posted 25 August 2014 - 04:11 PM
#279 Posted 25 August 2014 - 11:54 PM
I have had second thoughts about the soundtrack provided with the DukeDC HRP. After all, it's not original and copying from other games mostly. We could just go back to the standard episode 3 soundtrack, but it's not what I am aiming for.
I have been in contact with James "Jimmy" Paddock. Many of you probably know him as a very skilled MIDI composer for various Doom megawads. So I was asking him if he was interested in providing all-new music for Duke It Out in DC, which would be his first project for a non-Doom game actually. Here is what he wrote:
Quote
Howdy, sorry for the late reply. Thanks for considering me! That is indeed an interesting project proposition - it seems awfully parallel to Plutonia what with it being one of a collection of commercial addons which had no "new" music, whereas its partner(s) did. I suppose such a project could also be compared to my Harmony MIDI Pack, which was written entirely by me with the intent to replace the soundtrack of the game with something more fitting. It's been a while since I released that, and it was the last MIDI "pack" that I wrote - so I guess another one couldn't hurt.
So yes, I might just take you up on this - it should prove to be an interesting exercise for me, as I think I'll try to imitate Lee Jackson's style as best I can, and maybe even adhere to his EMIDI specifications for these tracks. Been a while since I did anything in another style, other than the one I seem to have gained from listening to far too much progressive metal.
I'm not too familiar with the maps themselves, but I have played Duke DC before - many many moons ago. I have however recently sat through and co-commentated a streamthrough of the whole set (the secret map included) with Alfonzo and Tarnsman via TwitchTV, so I think I can rewatch all of the video recordings to refresh my memory. I suppose it would be preferable if I actually could play the maps again at my own pace/leisure. Maybe I can get my brother to gift me Megaton Edition, or something.
Thanks again for the PM! Have to say I'm mighty interested in doing something like this again.
Cheers,
- Jimmy
This conversation happened a while ago already (November 2013), though, so I am currently trying to actually determine whether he is willing to start with this any time soon now. Knowing Jimmy's work, I am quite confident he is able to provide new tracks that capture the atmosphere of the DC levels in a unique way.
This post has been edited by NightFright: 26 August 2014 - 12:02 AM
#280 Posted 26 August 2014 - 04:13 AM
#281 Posted 26 August 2014 - 04:18 AM
If there is a way to finally make the new music optional, I won't object. By that time, I will rather call it "Jimmy's DC Music Pack", btw - because that's more what it will be, then. ^^
This post has been edited by NightFright: 26 August 2014 - 04:21 AM
#282 Posted 26 August 2014 - 04:23 AM
I just whipped up this little sample as a test. I'm no Lee Jackson/BP/Musically Inspired, but it's just an idea he might want to play with.
Hell to the Chief.zip (1.59K)
Number of downloads: 339
Mine is a bit on the nose, but the idea would be to weave in certain themes evocative of Washington DC/American history/politics with some classic Duke sounds.
#283 Posted 26 August 2014 - 07:02 AM
NightFright, on 26 August 2014 - 04:18 AM, said:
I think you misunderstand. The DCHRP should not have any custom music tracks. Your pack and your composer guy's pack would both be separate.
#284 Posted 26 August 2014 - 07:20 AM
I'd do it right away, but just compiling a new release without any new features seems kinda pointless. On the other hand, I dunno what else could still be added since all DC tiles have actually been replaced by now. That's why I wrote waiting for the "Jimmy pack" would be a good idea, then you could detach the OGG music from DC HRP and let players decide whether they prefer my custom selection or Jimmy's tracks. I am a fan of choices and variations, so that seems to the way to go in the (hopefully near) future.
*EDIT August 28*
Didn't have anything better to do, so I thought I can get to it anyway. DukeDC HRP v1.62 has separated the actual HRP from the OGG music, offering the custom soundtrack as an optional download from now on. This also cuts HRP size in half, which is a positive side effect.
This is also an advantage whenever Jimmy finishes his own musical interpretation since you won't have to download the actual HRP again for this, and you will have a comfortable choice whether to ignore custom music completely, or use either my own selections or Jimmy's composition (which should be the best once they are done).
This post has been edited by NightFright: 28 August 2014 - 02:29 AM
#285 Posted 22 August 2016 - 08:33 AM
Not everybody likes the custom music, personally, I think it's cool. It makes Brown Water much more interesting since I'm a huge Indy fan, and the
X-Files theme for Duke Files?
Whatever the case, keep everything up
#287 Posted 29 August 2016 - 05:54 AM
#288 Posted 29 August 2016 - 06:19 AM
This post has been edited by NightFright: 29 August 2016 - 06:19 AM
#289 Posted 04 October 2016 - 04:27 AM
DukeDC HRP v1.63 available
This is only a minor maintenance release which has its maphacks removed. These are part of the Duke3D HRP by now and have become redundant as a part of the DC HRP in the meantime.
DukeDC Music Pack v1.1 available
Includes new recordings of all MIDI tracks ("Hero", "The Rain" "The X-Files Trance Remix", "Robocop 3 Militaristic Remix" and "Ominous") with a better soundfount (Don Allen's "Timbres of Heaven" v3.2).
Get both from the Download section of the HRP website.
Stay tuned for more DC-related releases, potentially still within this year!
This post has been edited by NightFright: 04 October 2016 - 04:29 AM
#290 Posted 04 October 2016 - 05:34 AM
NightFright, on 04 October 2016 - 04:27 AM, said:
DukeDC Music Pack v1.1 available
Includes new recordings of all MIDI tracks ("Hero", "The Rain" "The X-Files Trance Remix", "Robocop 3 Militaristic Remix" and "Ominous") with a better soundfount (Don Allen's "Timbres of Heaven" v3.2).
I dunno, I feel like the instruments came through better with whatever the old soundfont was compared to these new oggs.
#291 Posted 04 October 2016 - 05:40 AM
Anyway, I am working on an all-new DC music pack release in cooperation with James "Jimmy" Paddock which will feature totally original music (never heard before in any game), specifically composed for this addon. It was supposed to be finished by the end of this year, but right now it's hard to say if the deadline can be met. I gave Jimmy some ideas about the levels the music is meant for, now it's about what he will come up with.
This post has been edited by NightFright: 04 October 2016 - 05:48 AM
#292 Posted 04 October 2016 - 05:42 AM
Jimmy does some really good music although I will definitely miss some of the iconic midis like the X-Files remix and The Rain
#293 Posted 04 October 2016 - 06:02 AM
In the meantime, I have brought back the download links for DC music pack v1.0 in case someone wants to stick to the old sound (and forgot to make a backup).
This post has been edited by NightFright: 04 October 2016 - 06:10 AM
#294 Posted 17 October 2016 - 06:40 AM
DukeDC HRP v1.64
> Fix for badly aligned title screen (#2493)
DukeDC Music Pack v1.12
> Added disclaimer on menu screen (#2456) about the fact that you are using a custom soundtrack
See previews below for Music Pack ingame disclaimer. This will show in any case (independantly of HRP usage and 8-/32-bit rendering modes).
This post has been edited by NightFright: 17 October 2016 - 06:41 AM
#295 Posted 10 January 2017 - 12:19 AM
As you probably know by now, I have been working with James "Jimmy" Paddock to create an all-new custom soundtrack for DukeDC. We had planned to release it in 2016 still, but even though Jimmy (barely) managed to deliver in time, it was too late for a release before 2017. Anyway, this gave him some time to improve his work further - and without teasing too much, I can say the final result is amazing. Some tracks pay some nice tributes to the selections I had made in the previous/current version of the soundtrack (e.g. the X-Files remix for "Nuked Files" or the theme from Indiana Jones and the Fate of Atlantis for "Brown Water"), but most of the songs are completely original and new. It may take a bit to get used to it, but after a little while, it feels as if it has always been meant to sound like that.
I know you all want to listen to it already, but you have to be patient just a little bit longer until we have figured out the best way to convert the MIDIs to OGG format (soundfont usage vs custom synthesizer solution, looping points etc). I am confident to provide a release within January (or February at the very latest). Once published on the HRP website, the tracks will also be available on Jimmy's website for free, even though it was a commissioned work which I had to pay for.
PS: Of course, the MIDIs will also be included with the release.
This post has been edited by NightFright: 10 January 2017 - 12:29 AM
#296 Posted 10 January 2017 - 02:03 AM
Is there a TODO left for DC HRP?
#297 Posted 10 January 2017 - 02:05 AM
#299 Posted 10 January 2017 - 05:19 AM
This post has been edited by NightFright: 10 January 2017 - 05:20 AM
#300 Posted 10 January 2017 - 06:23 AM
In any case, I'm definately having the music pack with the mod. Like I said somewhere before, I LOVE the X-Files theme and the Fate of Atlantis music in Brown Water makes it that much more interesting.