Duke It Out In D.C. HRP + Music Pack "Coming up: New music pack by Jimmy!"
#211 Posted 17 March 2012 - 11:17 AM
That's cute, guys, but for greater justice, the different troopers should be in different locations, and maybe different poses. It's not hard -- just set it up in mapster, take a screenshot, then crop/reduce to make the avatar. It's good that everyone has a different pal. Mine is pal 16, it looks like Tom has pal 10 and Lun has pal 0.
#212 Posted 17 March 2012 - 10:25 PM
Enforcer 266
This post has been edited by Hendricks266: 17 March 2012 - 10:31 PM
#213 Posted 24 March 2012 - 06:57 AM
Unused:
-dukedc/sprites/props/3667_chandelier_s.png
-> Apparently does not match 3667_chandelier.png -> deletion candidate
Unused Polymost textures (replaced by diffuse maps):
-dukedc/textures/3693.png
-dukedc/textures/3729.png
-dukedc/textures/3779.png
-> Maybe worth keeping until ifdef implementation...
Adding a linefeed at the end of these DEFs would make parsing easier:
-fonts.def
-music.def
-screen.def
-signs.def
-switches.def
650KB cross-reference to Polymer HRP:
-highres/common/transp.png
-highres/detail/concrete.png
-highres/detail/concrete8.png
-highres/detail/concrete_smooth2.png
-highres/detail/fabric.png
-highres/detail/marble.png
-highres/detail/metal.png
-highres/detail/metal_worn.png
-highres/detail/paint.png
-highres/detail/rust.png
-highres/detail/wood_h3.png
-highres/detail/wood_v3.png
-highres/sprites/props/0979_hanglight.png
-> Not much. Why not put them into DCHRP to get rid of those dependencies?
#214 Posted 24 March 2012 - 12:34 PM
I added the newlines to the seven def files that needed them.
This post has been edited by Hendricks266: 24 March 2012 - 01:09 PM
#215 Posted 24 March 2012 - 05:01 PM
#216 Posted 09 July 2012 - 08:06 AM
Some parts just feel like a new game. However, some areas are way to bright in Polymer.
Are there any configuration file parameters I might change to deal with this?
#217 Posted 20 December 2012 - 05:19 AM
Version 1.57 has been released. It will be compatible to the upcoming HRP release.
With this version, the time of different volumes for the music tracks is finally over - everything is normalized. Additionally, the tracks which have been converted from MIDI have been re-recorded with a much better soundfont, and the OGG files have a higher quality in general. While this increases the size of the HRP by 20-30 MB or so, the music sounds much better.
Since new maphacks will still be required after changing 13 models with different rotations, I have temporarily added the old models from official HRP 5.1 release. It will not stay like that, i.e. the old models will be removed again in a future release when I have the time to modify all the DC maphacks. It's a lot of work so I am hoping for your patience.
Changelog:
> Added: - dukedc\sprites\props: 3651-3653 (trees), 3704 (painting) > Revisions: - dukedc\music: all tracks normalized - dukedc\music: new recordings (with FluidR3 soundfount) for dc1_hero, dc2_therain, dc3_txftrance, dc9_robocop3, dcsl_ominous
As a reminder:
Not much is missing to complete the pack! If you don't count the cutscene, we would still need the following highres versions of...
Quote
- 3697 (Bill Clinton tied to chair)
PROPS:
- 3760-3764 (burning Capitol)
SIGNS/DECALS:
- 3623 (floor sign)
- 3725 (US Armed Forces)
- 3736 ("Mummy Room")
- 3740 ("Nikki" poster)
- 3775-3778 (graffiti)
This post has been edited by NightFright: 20 December 2012 - 01:59 PM
#218 Posted 21 June 2013 - 02:38 PM
NightFright, on 20 December 2012 - 05:19 AM, said:
#219 Posted 28 June 2013 - 11:45 AM
#220 Posted 28 June 2013 - 12:15 PM
The new SVN revision has the new maphacks added and the old level stats tiles to restore the level ending screen.
This post has been edited by NightFright: 28 June 2013 - 12:43 PM
#221 Posted 28 June 2013 - 12:32 PM
This post has been edited by Spiker: 14 July 2013 - 09:21 AM
#222 Posted 28 June 2013 - 12:44 PM
#223 Posted 28 June 2013 - 03:38 PM
NightFright, on 28 June 2013 - 12:15 PM, said:
Cop-out. Maybe ask if whoever made the new one can give you a layered PSD? (I need it for NW too.) Also ask if they can fix the ooze puddle.
#224 Posted 28 June 2013 - 04:02 PM
Spiker, on 28 June 2013 - 12:32 PM, said:
twarz.png
After seeing your post I decide just for fun to do a quickie wrap a pic of Bill Clinton's face on the new Duke model.
This post has been edited by Mark.: 28 June 2013 - 04:03 PM
#226 Posted 29 June 2013 - 01:11 AM
LeoD, on 28 June 2013 - 11:45 AM, said:
Since dukes falls over to the left side (from our view) I'd say that the old anim is the way to go.
#227 Posted 29 June 2013 - 01:46 AM
#228 Posted 29 June 2013 - 12:38 PM
#229 Posted 14 July 2013 - 09:25 AM
#230 Posted 14 July 2013 - 09:45 AM
#231 Posted 14 July 2013 - 02:28 PM
#233 Posted 15 July 2013 - 04:18 AM
#234 Posted 15 July 2013 - 06:53 AM
#235 Posted 15 July 2013 - 08:20 AM
#236 Posted 15 July 2013 - 08:36 AM
#237 Posted 15 July 2013 - 10:15 AM
#238 Posted 16 July 2013 - 12:17 PM
Superb work, man! ^^
*EDIT July 20*
I found the source file for 3240 (my customized DC level ending screen) from 2006. Luckily, I was using PSP back then and created source files (*.pspimage). I don't use that program any more, but maybe one of you can use this to put the Capitol into the new HRP image.
See attachment.
This post has been edited by NightFright: 20 July 2013 - 01:27 PM
#239 Posted 29 August 2013 - 05:47 AM
#240 Posted 28 September 2013 - 11:23 AM
So here it is, the burning capitol! The Duke it out in D.C. pack is almost done if you don't count the cutsceene (because none has been remade so far). Of course some art could be revised for better quality.