Roland SC-55 Music Packs "Updates 'n stuff"
#61 Posted 14 January 2011 - 12:09 AM
#62 Posted 14 January 2011 - 08:12 AM
#64 Posted 18 February 2011 - 10:05 PM
#66 Posted 12 February 2012 - 09:06 PM
After Duke I'll finish off the other MP3/FLAC packs I haven't finished yet for the other games currently on the site and then I'll branch out into id territory starting with Doom.
This post has been edited by MusicallyInspired: 12 February 2012 - 09:08 PM
#67 Posted 12 February 2012 - 10:13 PM
It's great to see you back, and I can't wait to hear your work again
#68 Posted 13 February 2012 - 09:18 AM
This post has been edited by MusicallyInspired: 13 February 2012 - 09:44 AM
#69 Posted 15 February 2012 - 08:53 AM
well... that and the Doom tracks =P
#70 Posted 15 February 2012 - 09:26 PM
#71 Posted 15 February 2012 - 09:38 PM
Now is a time when I regret having 3.0 Mbps DSL.
#72 Posted 16 February 2012 - 02:36 AM
I eagerly await the TNT pack.
#73 Posted 16 February 2012 - 04:40 AM
Anyway, amazing news! The change in quality is noticable, especially in tracks like "Robocrep" (choir part starting at 1:12 which wasn't there before). I have updated our HRP music pack on the fly and put the new version up on our website. It's basically your whole 3.0 release plus three voc music replacements ("bonus", "barmusic", "2bwild") from previous packs ("gabbag" was replaced by your "grabbac_voc"). Included readme file is now also up-to-date.
Thanks for your work on this invaluable project, and thanks a lot for making it even better than it already was before!
This post has been edited by NightFright: 16 February 2012 - 06:05 AM
#74 Posted 16 February 2012 - 08:41 AM
Although, for Doom TNT there aren't any unique music files in the WAD file. Are we sure that game had original music separate from the original game?
#75 Posted 16 February 2012 - 01:10 PM
I have made a Duke Nukem 3D MP3 soundtrack album from it by sorting/renaming and tagging the stuff.
Playlist:
Duke Nukem 3D Atomic - MP3 Soundtrack Part2.zip [155MiB]
EDIT: The download is bigger than the original MP3 pack because I encoded the FLACs with my usual -V 0 LAME settings (~250kbps).
This post has been edited by LeoD: 17 February 2012 - 03:40 PM
#76 Posted 16 February 2012 - 02:40 PM
Thx for the updated duke packs, gonna dl them now =]
#77 Posted 16 February 2012 - 04:21 PM
Plutonia does have unique files so you'll have that.
This post has been edited by MusicallyInspired: 16 February 2012 - 04:21 PM
#78 Posted 16 February 2012 - 10:45 PM
RoyBatty, on 16 February 2012 - 02:36 AM, said:
MusicallyInspired, on 16 February 2012 - 08:41 AM, said:
RoyBatty, on 16 February 2012 - 02:40 PM, said:
MusicallyInspired, on 16 February 2012 - 04:21 PM, said:
Both halves of Final Doom contain music files. TNT Evilution has a new soundtrack composed for it. Plutonia just reused tracks from Doom 1 and 2.
All the mus files from all the Doom engine games are available here: DOOM_engine_OSVs.7z
#79 Posted 17 February 2012 - 12:06 PM
#80 Posted 17 February 2012 - 08:17 PM
@NightFright, thank you, man. That's my goal. I plan to eventually, if the plan prove realistic, present SC-55 packs for as many games that support it as possible. Starting with FPS games. Someone asked about Raptor at one point which I'll also put online as time goes on.
This post has been edited by MusicallyInspired: 17 February 2012 - 08:17 PM
#81 Posted 17 February 2012 - 09:18 PM
MusicallyInspired, on 17 February 2012 - 08:17 PM, said:
That was me. Raptor_OSV.7z
#82 Posted 18 February 2012 - 04:49 AM
Ah so it was TNT, I was thinking I was not wrong... hehe
now off to play some duke!
#83 Posted 18 February 2012 - 12:48 PM
I used to play with music at 50% volume. Now with v3.0, I had to turn it up to max level to get roughly the same volume as before, so you seem to have reduced volume in the new release. That's not necessarily bad, I am just mentioning it in case other people wonder about their volume, too.
This post has been edited by NightFright: 18 February 2012 - 12:49 PM
#84 Posted 18 February 2012 - 01:07 PM
#86 Posted 18 February 2012 - 03:23 PM
#87 Posted 18 February 2012 - 05:28 PM
MusicallyInspired, on 18 February 2012 - 01:07 PM, said:
Yes, I noticed the extremely low volume level as well. I have my system volume up all the way, my Logitech speaker control up all of the way, and the volume is extremely low, so I reverted back to my much older pack: EDUKE32 MUSIC MOD |
| |
| A music modification for EDuke32 |
| |
| by MusicallyInspired |
| (compilation by NightFright) |
===================================================
| v2.0 (Mar 05, 2009) |
===================================================
With its higher volume, it sounds much better on my system. the bass is much richer and the new one sounds like it is extremely biased toward the high frequencies. This may be only because the volume on my system is so low. Please don't get me wrong, you have done a fabulous job on these music packs so I do look forward to a louder version.
Thanks again for all of your hard work, Regards
#88 Posted 18 February 2012 - 06:01 PM
MI: I agree on keeping your packs the way they are. At least the FLACs.
#89 Posted 18 February 2012 - 07:26 PM
MusicallyInspired, on 18 February 2012 - 01:07 PM, said:
I'd say don't touch it.
When I was ReplayGain tagging my FLACs the album peak ended up being 0.651489258. Honestly, EDuke32 needs a little bit beefier audio support. I have not looked at the audio code at all but at the very least I would like to add ReplayGain volume adjustments (read out of the metadata, no editing of the audio stream), loop points either in DEF or again in the metadata, and FLAC support to properly replicate CD audio functionality. It's not worth tarnishing the sound quality just so you have to crank up the volume less.
#90 Posted 18 February 2012 - 07:27 PM
You could also just turn down the sound effects as well and turn your speakers or your volume control level up.
This post has been edited by MusicallyInspired: 19 February 2012 - 09:09 AM