Roland SC-55 Music Packs "Updates 'n stuff"
#31 Posted 23 August 2010 - 08:46 PM
#32 Posted 24 August 2010 - 07:06 AM
The other popular MIDI devices of the 90s were the Yamaha one someone mentioned, the MT-32 (an older Roland model that lost support as time went on, the SC-55 replaced it), and everything else were wavetable cards like the AWE32/64, Gravis Ultrasound, and the like. The Gravis Ultrasound had a huge following. But the quality wasn't at the same level as the SC-55 (at least in my opinion). I think it was something more akin to nostalgia like people preferring Amiga soundtracks (which I think sound absolutely awful) to MT-32 or something.
On the website TX mentioned, I've written up a sort of "history of game music' article on many of the different MODs. All to explain why I'm making these packs to begin with. Soon as TX gets the site hosted you can read it there.
And regarding Doom, I might just record my own soundtracks for those anyway. Just to make sure it's done right. I've seen various Doomsday music packs for Doom and Doom 2 but they seem to take some creative liberties with the mixing and whatnot. Whatever the case, I'll be doing them myself anyway.
EDIT: By the way, on this new website eventually I'll also be recording soundtracks for old vanilla Duke MODs and even taking request for games or custom MOD soundtracks, for if you're making a MOD and you have your own MIDIs but want the SC-55 feel to them.
This post has been edited by MusicallyInspired: 12 February 2012 - 08:42 PM
#33 Posted 31 August 2010 - 06:37 AM
Roland SC-55 Music Packs
Currently, I have downloadable music packs in OGG form in regular ZIPs for Duke Nukem 3D, Nuclear Winter & Caribbean Vacation, Rise of the Triad, Shadow Warrior (demo), Blood, Descent I, and Descent II. I'll also have MP3 and FLAC options in the future as well. I still have more games to do that were made for the SC-55 so expect the list to grow.
I'll also be converting soundtracks for the various TCs that have been made over the years (the one's with original MIDIs) and I'll also be taking requests if you have some MIDIs you want to digitize for a new MOD or something.
#34 Posted 31 August 2010 - 08:26 AM
#35 Posted 31 August 2010 - 08:28 AM
#36 Posted 11 September 2010 - 08:59 PM
http://hendricks266....f/Raptor_OSV.7z
It's in MUS, I also included conversions to MID with some old DOS tool.
I ask because:
1. I've always known the music under Sound Blaster in DOS.
2. When played with Windows MIDI, they sound like shit.
3. The recently released 2010 Edition, with WAV music, sounds even shittier.
I should really record them with a Sound Blaster, as they sound best IMO.
#37 Posted 12 September 2010 - 10:36 AM
#40 Posted 16 November 2010 - 04:26 PM
-Descent I MP3 Pack
-Shadow Warrior FLAC Pack
-Blood FLAC Pack
-Descent II FLAC Pack
This post has been edited by MusicallyInspired: 16 November 2010 - 04:27 PM
#41 Posted 16 November 2010 - 05:57 PM
This post has been edited by Hendricks266: 16 November 2010 - 05:57 PM
#42 Posted 20 November 2010 - 09:52 PM
Thanks for your work so far, the Descent soundtrack is awesome... gonna grab the Duke3d tracks and give them a listen as well
#43 Posted 21 November 2010 - 10:06 AM
Kaden Kyarel, on Nov 20 2010, 11:52 PM, said:
Thanks for your work so far, the Descent soundtrack is awesome... gonna grab the Duke3d tracks and give them a listen as well
Hendricks266, on Aug 23 2010, 07:56 PM, said:
Unfortunately, there is no Roland pack of Final Doom: TNT: Evilution (Plutonia recycled other music), let alone Heretic, Hexen, Strife, or Chex Quest.
Hendricks266, on Aug 23 2010, 08:57 PM, said:
#44 Posted 21 November 2010 - 10:48 AM
#45 Posted 21 November 2010 - 03:23 PM
though IIRC the final doom games use mixes of doom and doom2 music, and Hexen Deathkings uses a shuffle of the original Hexen music... either way I can get you the MUS tracks
#46 Posted 21 November 2010 - 08:50 PM
Containing all the MUS files from all released games running under the DOOM engine.
The Ultimate DOOM
DOOM II: Hell on Earth
Final DOOM: TNT: Evilution
(Final DOOM: The Plutonia Experiment)
Heretic
(Heretic: Shadow of the Serpent Riders)
HeXen: Beyond Heretic
(HeXen: Deathkings of the Dark Citadel)
Strife
Chex Quest
Chex Quest 3 (contains 1 & 2)
This post has been edited by Hendricks266: 21 November 2010 - 08:51 PM
#48 Posted 21 November 2010 - 08:55 PM
So I removed the copies and wrote a small text file that lists which levels go with which tracks, and the tracks' titles.
Updates will follow with more MUS packs
Doom1MUS.zip (137.03K)
Number of downloads: 1029
Doom2MUS.zip (149.45K)
Number of downloads: 957
TNTMUS.zip (41.29K)
Number of downloads: 988
This post has been edited by Kaden Kyarel: 22 November 2010 - 02:01 AM
#51 Posted 22 November 2010 - 12:55 AM
#52 Posted 22 November 2010 - 01:39 AM
These soundtracks are going to be used in ports of the games, right? I know Doomsday has the capability to assign assets like music files to whichever level they belong in by using a reference file. So the extra copies of tracks in Doom and DoomII, the Doom/II mix of tracks in Plutonia, and the DoomII and extra copies of TNT tracks don't really need to be included.
Not to bash Hendricks' contribution to these projects. It looks like his collection of games supersedes my own =P I just finally added Heretic to mine. Since my job is on-call and I haven't been getting many calls I've got a lot of time on my hands, so I'll continue my research into the soundtracks of the games I do own to lessen the work on MusicallyInspired's end.
That said I've only got the Raven Software games to deal with now. Unfortunately I haven't gotten Strife yet, and I really know nothing about the Chex Quest games =P
#53 Posted 22 November 2010 - 02:55 PM
#54 Posted 27 November 2010 - 03:31 AM
I'm not sure how much it matters to you(I like my music files to have as much info as I can find about them =P), but I've updated the TNT_MUS_Soundtrack.txt file with song titles for the TNT tracks.
TNT_MUS_Soundtrack.txt (1.21K)
Number of downloads: 1122
I guess for Heretic, they rewrote the engine so that they didn't need a MUS lump for every level, so there are only 22 tracks in the IWAD, and they reuse various tracks in the many levels that didn't get their own. And in Hexen's case they just wrote music for every level in the game, so 35 of the 37 tracks are assigned to the title, intermission, victory screens, and levels. The remaining 2 tracks ended up unused. CHAP_2R wasn't used in Hexen: Beyond Heretic, but it was used in Hexen: Deathkings of the Dark Citadel. CHARTR wasn't used in either game, but it'd be a shame not to hear it updated as well.
Here's the Soundtrack file for Hexen.
Hexen_MUS_Soundtrack.txt (1.44K)
Number of downloads: 1028
I sent an email to Raven Software asking their Composer, Kevin Schilder, if he has any info on the tracks for Heretic. If he does not, then I guess the MUS lump names will have to do. If I get a reply with new info for this soundtrack I'll update the file.
Heretic_MUS_Soundtrack.txt (619bytes)
Number of downloads: 1076
And as for the MUS files themselves, since the IWADs didn't have extra copies of songs like Doom and Doom II did, Hendricks' Doom Engine OSVs archive is perfect for the two Raven games. =D
#55 Posted 27 November 2010 - 07:56 PM
Kaden Kyarel, on Nov 27 2010, 05:31 AM, said:
I'm pretty sure id went the one-file-per-level route to allow for easier modding, since ZDoom, DeHackEd, and the like didn't exist originally. As a programmer, I can't think of any reason the engine would not accept reuse of music files.
#56 Posted 27 November 2010 - 09:00 PM
I like how Hexen uses a new lump file, SNDINFO, to define which maps got which music as well as what event triggers which sound, an idea the fancy new source ports may have borrowed. And using the MAPINFO lump to define things like sky textures and hub connections was genius, not to mention cdtrack definitions for anyone that wants to make/use their own CD's.
#57 Posted 27 November 2010 - 11:46 PM
This post has been edited by Nikulas: 27 November 2010 - 11:50 PM