Roland SC-55 Music Packs "Updates 'n stuff"
#331 Posted 10 June 2020 - 08:43 AM
#333 Posted 10 June 2020 - 10:04 AM
#334 Posted 10 June 2020 - 02:58 PM
#336 Posted 27 July 2020 - 06:23 AM
I just checked the original MIDI and indeed the title is Calypso Facto:
#337 Posted 27 July 2020 - 06:50 AM
#338 Posted 14 April 2021 - 06:52 PM
- mus_e1m2, mus_e2m2: These songs produce an audible click upon looping because of the (somewhat) poor placement of the loop points.
- mus_e2m4: The loop points are placed in a manner that causes the first measure to be skipped upon looping. (Since the audio fades out completely before the song actually loops, you could remove the loop points and simply end the song where you currently have the LOOP_END point.)
In addition, a number of Heretic songs have an additional empty measure at the end, many of which the recordings in your pack omit:
- mus_e1m3: Original version has additional empty measure (~1.75s) before loop (and by loop, I of course mean where the song actually loops, not where you placed the loop points)
- mus_e1m6: Original version has additional empty measure (~2s) before loop
- mus_e2m3: Original version has additional empty beat (~0.32s) before loop
- mus_e2m6: Original version has additional empty measure (~1.6s) before loop
- mus_e2m7: Original version has additional empty measure (~2s) before loop
- mus_e2m8: Original version has additional empty measure (~2s) before loop
- mus_e3m3: Original version has additional empty measure (~2s) before loop
If you want to verify these yourself, play these songs in the actual game, preferably in the original (DOS) version; don't trust MUS-to-MIDI conversions, which may not preserve empty measures at the end.
#339 Posted 28 April 2021 - 06:46 PM
MrFlibble, on 27 July 2020 - 06:23 AM, said:
I just checked the original MIDI and indeed the title is Calypso Facto:
ipso_facto.png
I'll fix that in the metadata at some point, thanks for picking that out.
Yarn366, on 14 April 2021 - 06:52 PM, said:
- mus_e1m2, mus_e2m2: These songs produce an audible click upon looping because of the (somewhat) poor placement of the loop points.
- mus_e2m4: The loop points are placed in a manner that causes the first measure to be skipped upon looping. (Since the audio fades out completely before the song actually loops, you could remove the loop points and simply end the song where you currently have the LOOP_END point.)
In addition, a number of Heretic songs have an additional empty measure at the end, many of which the recordings in your pack omit:
- mus_e1m3: Original version has additional empty measure (~1.75s) before loop (and by loop, I of course mean where the song actually loops, not where you placed the loop points)
- mus_e1m6: Original version has additional empty measure (~2s) before loop
- mus_e2m3: Original version has additional empty beat (~0.32s) before loop
- mus_e2m6: Original version has additional empty measure (~1.6s) before loop
- mus_e2m7: Original version has additional empty measure (~2s) before loop
- mus_e2m8: Original version has additional empty measure (~2s) before loop
- mus_e3m3: Original version has additional empty measure (~2s) before loop
If you want to verify these yourself, play these songs in the actual game, preferably in the original (DOS) version; don't trust MUS-to-MIDI conversions, which may not preserve empty measures at the end.
I made these tracks loop seamlessly intentionally without an empty break because I didn't like the break. Takes me right out of it. If people really want this returned to the original break before the loop point I can change it back though. It just feels tacky to me. I don't have a clue why these tracks didn't loop properly in the first place and just end abruptly. I didn't think anyone would mind.
As for the clicks on the loops and other issues, I'll look into that. I probably made a couple mistakes there.
#340 Posted 05 May 2021 - 12:28 PM
MusicallyInspired, on 28 April 2021 - 06:46 PM, said:
Actually, I don't mind either, and I do agree that they sound a bit better without the breaks. The reason I reported them is that a few songs (such as mus_e1m1 and mus_e1m2) still have the breaks, so I wasn't sure whether you removed the breaks in the songs that I had mentioned.
I still suggest adjusting mus_e2m3 so that its break (assuming you decide to keep it) is a whole number of measures long.
#341 Posted 05 May 2021 - 07:14 PM
#342 Posted 07 August 2021 - 10:27 PM
This post has been edited by Avenger: 07 August 2021 - 10:39 PM
#343 Posted 09 August 2021 - 06:59 PM
#344 Posted 13 August 2021 - 01:47 PM
EDIT: It looks like they made their own recordings for NW and NW6 for Megaton.
This post has been edited by MusicallyInspired: 13 August 2021 - 01:54 PM
#345 Posted 13 August 2021 - 02:12 PM
GRABBAG.MID
NW1.MID
NW2.MID
NW3.MID
NW4.MID
NW5.MID
NW6.MID
NW7.MID
GRABBAG.MID and NW7.MID are identical, as are NW2 and NW6.
#346 Posted 13 August 2021 - 02:29 PM
This post has been edited by MusicallyInspired: 13 August 2021 - 02:29 PM
#347 Posted 13 August 2021 - 04:23 PM
Hendricks266, on 13 August 2021 - 02:12 PM, said:
Are they? Because I could swear one has a distinct warble effect to it...
#348 Posted 13 August 2021 - 04:52 PM
#349 Posted 13 August 2021 - 04:59 PM
This post has been edited by MusicallyInspired: 13 August 2021 - 05:00 PM
#350 Posted 13 August 2021 - 09:16 PM
#351 Posted 13 August 2021 - 09:22 PM
Or alternatively define them in a def file
#352 Posted 14 August 2021 - 10:05 PM
I also took a look at the Nuclear Winter "USER.CON" file equivalent and saw the tracks were listed as NW-NW9.MID and the GRP also contained these files in both versions. I suppose they are just duplicates with different names in that case. I never tried listening for reference as I didn't have an audio player with .MID file support on that machine.
#353 Posted 15 August 2021 - 05:57 AM
jkas789, on 13 August 2021 - 09:16 PM, said:
That, or buy Duke3D on ZOOM Platform who are the only ones still selling it (legit). If you're talking about the GRP.
Avenger, on 14 August 2021 - 10:05 PM, said:
Really? In my NW GRP the NWUSER.CON file only references up to NW7 and only contains MIDs up to NW7.
This post has been edited by MusicallyInspired: 15 August 2021 - 06:01 AM
#354 Posted 15 August 2021 - 08:48 AM
#355 Posted 15 August 2021 - 10:18 AM
#356 Posted 15 August 2021 - 01:43 PM
#357 Posted 15 August 2021 - 04:49 PM
This post has been edited by MusicallyInspired: 15 August 2021 - 04:50 PM
#358 Posted 16 August 2021 - 10:21 AM
MusicallyInspired, on 15 August 2021 - 04:49 PM, said:
Thanks for letting me know.
I'll wait for the updated pack then before using so that there's consistency alongside the packs done for Duke Nukem 3D and the DC expansion.
#359 Posted 27 October 2021 - 08:39 AM
Quote
- DOSBox - Unfortunately, no source port exists as yet for Blood since the source code was never released. Your best bet is to use DOSBox which is an excellent DOS environment emulator. Furthermore, this also means that you cannot use any music packs with the game.
I suppose you'd want to mention at least nBlood if not The Java Thing.
Oh yeah, also VoidSW for SW, and the new ROTT ports could also get a mention?
#360 Posted 01 February 2022 - 09:55 AM
Shadow Warrior Music Packs Note: these are like the older packs that don't have metadata loop tags and have the ends of the tracks cut off abruptly for non-seamless looping. I probably thought I'd just redo them quickly with loop tags so I never bothered uploading them. But considering the amount of time it's taking, I decided to just throw them up now once I realized I had them recorded. Better than nothing. They will be redone of course. (EventuallyTM)
MrFlibble, on 27 October 2021 - 08:39 AM, said:
I suppose you'd want to mention at least nBlood if not The Java Thing.
Oh yeah, also VoidSW for SW, and the new ROTT ports could also get a mention?
I'm also addressing this right now.
This post has been edited by MusicallyInspired: 01 February 2022 - 10:00 AM