NB(C?)BP "Build project for new builders"
#91 Posted 08 July 2010 - 07:19 AM
#92 Posted 08 July 2010 - 07:23 AM
#93 Posted 08 July 2010 - 07:35 AM
Mikko_Sandt, on Jul 8 2010, 11:23 AM, said:
The start has quite a bit of that, I'm working on the basic design of it for right now. I couldn't take a picture of the start because I'd give away too much. Later I'll add in more weapons, lights, etc.
This post has been edited by Spirrwell: 08 July 2010 - 07:39 AM
#94 Posted 08 July 2010 - 07:44 AM
Spirrwell, on Jul 8 2010, 05:35 PM, said:
Then don't post a picture at all?
#96 Posted 08 July 2010 - 02:22 PM
#97 Posted 08 July 2010 - 03:31 PM
Sangman, on Jul 8 2010, 11:44 AM, said:
I don't know, I guess I just like the HRP sky.
Edit: before I get too far ahead of myself is this too big?
This post has been edited by Spirrwell: 08 July 2010 - 04:10 PM
#98 Posted 08 July 2010 - 04:52 PM
Anyways, I haven't seen the map and I'm not even participating in this but you might want to consider scrapping some rooms altogether and focusing on detailing the few you decide to keep. If you plan on detailing all that, you may end up using a hell of a lot of sectors and walls. If you don't, it'll end up looking ridiculously empty.
#99 Posted 08 July 2010 - 04:56 PM
See here the yellow section will be the size of my section when it's finished, and I've also pointed out the section I've dragged outside. The problem is, I know how to edit sectors or even drag them back in after this has happened, so it's best to drag them out at the end.

Edit: btw that's all one building in the yellow if anyone was wondering.
This post has been edited by Micky C: 08 July 2010 - 04:57 PM
#100 Posted 08 July 2010 - 05:28 PM
Mikko_Sandt, on Jul 8 2010, 08:52 PM, said:
Anyways, I haven't seen the map and I'm not even participating in this but you might want to consider scrapping some rooms altogether and focusing on detailing the few you decide to keep. If you plan on detailing all that, you may end up using a hell of a lot of sectors and walls. If you don't, it'll end up looking ridiculously empty.
I do plan on using all the space I can. Like I said I'm working on the basic design right now.
Edit: Hate bother you with a stupid question, but how do I copy sectors? I know how to move them, can they be copied?
This post has been edited by Spirrwell: 08 July 2010 - 06:09 PM
#101 Posted 08 July 2010 - 06:38 PM
#102 Posted 08 July 2010 - 07:03 PM
Micky C, on Jul 8 2010, 10:38 PM, said:
Ahh, thank you.
#103 Posted 08 July 2010 - 07:25 PM
pasting inside white sectors or red sectors will cause corruption.
also if the points line up 100% you can place them right along the line of an adjacent sector
this is good for making stairs
#104 Posted 08 July 2010 - 07:29 PM
Mikko_Sandt, on Jul 8 2010, 11:23 AM, said:
That's to be expected in this project. Remember, it's for Noob's like me showing their first map. Besides, this is a w.i.p. so it might be better waiting untill it's finished, don't you think?
#105 Posted 09 July 2010 - 03:32 AM
VinsaneOne, on Jul 9 2010, 06:29 AM, said:
Which is why I should come up with suggestions on how to improve design now and not when it's finished.
Also note that you may need to coordinate your sky usage. If one sky consists of multiple tiles (such as the LA sky), single-tile skies get fucked up IIRC (or vice-versa).
#106 Posted 09 July 2010 - 07:02 AM
also I realized that after referencing the front page, and scanning through this thread, that I'm probably the only active mapper from this project who hasn't finished? are others who haven't finished still working on theirs or am I the only one? :S
#107 Posted 09 July 2010 - 07:50 AM
Micky C, on Jul 9 2010, 11:02 AM, said:
also I realized that after referencing the front page, and scanning through this thread, that I'm probably the only active mapper from this project who hasn't finished? are others who haven't finished still working on theirs or am I the only one? :S
I'm still working on mine, I re-did mine I'm about 50% done.
#108 Posted 09 July 2010 - 08:25 AM
#109 Posted 09 July 2010 - 10:09 AM
I need help
How do you make a dipswitch invisible? I want to make it so you see the bloody handprint sprite on the wall and you click on it to open a secret. It seems I have to do that by placing a dipswitch2 in the handprint's exact spot on the wall, but how do I make the dipswitch invisible?
#110 Posted 09 July 2010 - 10:23 AM
This post has been edited by Spiker: 09 July 2010 - 10:24 AM
#111 Posted 09 July 2010 - 10:35 AM
The story:
Duke tries going to the USVI, but his vacation is cut short by thoes alien scumbags! Escape the parking garage, sewers and the Alien's underground nest to the airport. But when all flights are grounded, there's only one other way to fly, and it ain't first class!
This post has been edited by VinsaneOne: 09 July 2010 - 10:39 AM
#112 Posted 09 July 2010 - 10:37 AM
Radar1013, on Jul 9 2010, 08:09 PM, said:
I need help
How do you make a dipswitch invisible? I want to make it so you see the bloody handprint sprite on the wall and you click on it to open a secret. It seems I have to do that by placing a dipswitch2 in the handprint's exact spot on the wall, but how do I make the dipswitch invisible?
For thing like that, just do DIPSWITCH 1-sided, and rotate it facing the wall, like this:

On the picture, you can see already DIPSWITCH - facing upside right, and Handprintswitch - facing downside left. Theres also Bloodsplat sprite, but don't look on it.
However, there is method to make sprite completly invisible - just set sprite's Cstat to 32768 (by pressing F8 on the sprite in 2D mode), but it doesn't work in HRP. I don't really know if button is functioning correctly with it - i will have to check it more carefully.
#113 Posted 09 July 2010 - 12:34 PM
#114 Posted 09 July 2010 - 12:49 PM
#116 Posted 09 July 2010 - 05:32 PM
This post has been edited by Radar1013: 09 July 2010 - 05:32 PM
#117 Posted 09 July 2010 - 06:59 PM
oh, and shawneth, I've sent you an email with some potential tracks for the level music, I hope they help.
#118 Posted 09 July 2010 - 07:15 PM
Micky C, on Jul 9 2010, 10:59 PM, said:
Yeah it really is, I said 55%, but I still think I have MUCH more to go. I guess it all depends on how it plays out.
#119 Posted 10 July 2010 - 10:31 AM
This post has been edited by Radar1013: 10 July 2010 - 10:32 AM
#120 Posted 10 July 2010 - 10:37 AM
Radar1013, on Jul 10 2010, 01:31 PM, said:
Corrupted sector or sector bug. If you recently deleted a sector it may have deleted all the sprites along with it.
All the sprites can also disappear if mapster crashed as you reported.
Never launch "test map" if mapster in in full screen mode and always make a backup before you try to launch it that way.

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