NB(C?)BP "Build project for new builders"
#61 Posted 06 July 2010 - 06:16 PM
I am currently using my parents laptop so no sceenies for you (yet) .
#62 Posted 07 July 2010 - 03:34 AM
Apparently you're saving a lot of time this way because you don't have to wait for the guy before you to finish your part before you can build. The downside is that you may lose a bit of consistency.
#63 Posted 07 July 2010 - 03:48 AM
#64 Posted 07 July 2010 - 05:21 AM
#65 Posted 07 July 2010 - 05:41 AM
I'm assuming everyone's going to be using keycards? If so this level is going to have a lot of key cards...
#66 Posted 07 July 2010 - 05:59 AM
#67 Posted 07 July 2010 - 06:14 AM
edit: ok I'm definitely not putting up any more pics
This post has been edited by Micky C: 07 July 2010 - 06:17 AM
#68 Posted 07 July 2010 - 06:23 AM
#69 Posted 07 July 2010 - 06:31 AM
#70 Posted 07 July 2010 - 06:40 AM
#71 Posted 07 July 2010 - 06:46 AM
#73 Posted 07 July 2010 - 07:07 AM
Undertaker, I've sent you the pm. I hope you can make something out of it, as for me I'll be going to bed as it's almost 1 am here in Australia.
#74 Posted 07 July 2010 - 08:49 AM
So sprirwell, if you want to redo yours I am going to set-back your number.
Micki C, do you want to be after underTaker? That way if a sewer is built it will look like a good connection, you seem to have an urban area and the connection will be belivable.
#75 Posted 07 July 2010 - 08:52 AM
I was thinking maybe with maps that have buildings maybe we could put a street between each person's section, I remember in the early CBP's there just used to be a room with flashing lights between each setion.
Right now may section starts out the old way, a small room where a doorway would attach to the previous person's section while a second doorway enters my warehouse, at the end there is a duct that you leave through - obviously I can rework this as needed.
As for Polymer lights, I included some simple ones, I think everyone should do that if they can, plus it helps to stop people finding that dipswitch. I myself have not used keycards, it's a basic shoot stuff and use cranes (or gitches) to advance to the next part of the warehouse. I might actually try to set it up so you have to use keycards to activate some cranes - I have an idea on a way I might be able to get this going.
In a while I'll be back home so I should be able to fix the texture alignment and call mine done (except maybe some alterations that may need doing for it to attach to other sections) - when I finish I'm guessing Oporix or Undertaker will want it sending to them?
I may be the only one that finds it funny, but I keep hitting ALT+F5 and ALT+F6 wondering why this hasn't appeared only to remember that Duke relies on Hi/Lotags
(Maybe this time I can get the image to appear, just edited like 5 times ]
This post has been edited by High Treason: 07 July 2010 - 08:53 AM
#76 Posted 07 July 2010 - 10:07 AM
oporix, on Jul 7 2010, 12:49 PM, said:
Set me back at about 30%. I've been working on it since this morning.
#78 Posted 07 July 2010 - 10:47 AM
Also, I <3 dopefish.
#79 Posted 07 July 2010 - 10:49 AM
Oh, and oporix, glad to see your feeling better!
This post has been edited by VinsaneOne: 07 July 2010 - 10:51 AM
#80 Posted 07 July 2010 - 10:50 AM
oporix, on Jul 7 2010, 02:47 PM, said:
Okay, thank you.
#81 Posted 07 July 2010 - 11:16 AM
#82 Posted 07 July 2010 - 01:28 PM
oporix said:
It is, remember when I said I had mapped for Blood before, that's what I'm on about in my post, it's second nature for me to try and do things like I would in Blood but that dialog doesn't exist in Duke.
Anyhow, I just finished work on my map, I can't find any big problems myself. I changed the entry point to a street because I think it makes it easier to join it to someone elses section. So do I now need to send you my map oporix?
#83 Posted 07 July 2010 - 05:10 PM
#84 Posted 07 July 2010 - 05:46 PM
Micky C, on Jul 7 2010, 09:10 PM, said:
Well you could join your's with someone else's and also why join them now? If we wait until the end we can see which pieces better fit each other.
This post has been edited by Spirrwell: 07 July 2010 - 05:46 PM
#85 Posted 07 July 2010 - 06:54 PM
This post has been edited by Radar1013: 07 July 2010 - 06:57 PM
#87 Posted 07 July 2010 - 10:24 PM
VinsaneOne, on Jul 7 2010, 09:52 PM, said:
Look out! Its the Grass Baloon! Duke is going green!
#88 Posted 08 July 2010 - 01:09 AM
Commando Nukem, on Jul 8 2010, 02:24 AM, said:
But Duke asked for a Gas balloon! Those alien bastards fucked with his transmission of the message!
It flies better than that downed petrified jet though....
This post has been edited by VinsaneOne: 08 July 2010 - 01:13 AM
#89 Posted 08 July 2010 - 01:13 AM
VinsaneOne, on Jul 8 2010, 02:09 AM, said:
That's gonna suck when he prepares for take off.
#90 Posted 08 July 2010 - 04:38 AM
Spirrwell, on Jul 8 2010, 11:16 AM, said:
Well the outside of mine isn't going to change, only the rooms inside, so that allows us to see if we can at least fit in now so we don't have to worry about it later.
Hey VisaneOne, you one of those picks has an outdoor area that my library would easily fit into, I'm not sure if that's going to be a believable transition or not, but in terms of physical integration it looks like it could be easy.