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Duke Nukem 3D: Atomic Reload.  "New sprite replacements for characters/weapons. Contains NSFW images."

#31

It's only a bit moved to the bottom of the screen. You can adjust that in those tiles.art editors or EDITART (dos, which I still use).
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#32

Sorry double post. Lame internet connection sometimes :)

This post has been edited by insane_metalhead: 30 June 2010 - 08:29 AM

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User is offline   CruX 

#33

Though you'll probably want to change its scaling too...
http://wiki.eduke32....anguage#texture
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User is offline   TURBOKID 

#34

Ok here i fixed it it a bit.
Posted Image
The first sprite works, this is not an issue.
The problem now is every extra frame or weapon i add.
Even though they are added just like before, they are not found.

Edit
This is my new .def
include duke3d_hrp.def
texture 2524 { pal 0 { file "Deag1.png" } }
texture 2525 { pal 0 { file "Deag2.png" } }
texture 2526 { pal 0 { file "Deag3.png" } }
texture 2536 { pal 0 { file "Rip1.png" } }

This post has been edited by DISRUPTOR: 30 June 2010 - 09:21 AM

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#35

Send me your def file.
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User is offline   TURBOKID 

#36

View Postinsane_metalhead, on Jun 30 2010, 11:01 AM, said:

Send me your def file.


Sorry i should have responded but i fixed it now. I was working on the Devastators which are now complete :)
I need the Aliens working in 3D until i can make HD sprites (Liztrooper will be more like the ones in Zero hour and the Pigcops more like DNF Pigcops) How do i take this step?
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User is offline   TURBOKID 

#37

This pack contains the Desert eagle and the Devastators.
Just make a new directory with all your old stuff copied over, and drop all the files into Autoload.
Let me know what you think :)

Edit
And i have to give thanks to all those who helped me out with this. Otherwise i would still be trying to inject original tiles :)

Attached File(s)



This post has been edited by DISRUPTOR: 30 June 2010 - 01:42 PM

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User is offline   Spiker 

#38

What's your problem this time you noob? :) You didn't even provide all the necessary information about what you want to do exactly.

I want aliens in 3d .... temporaily, hd sprites, blablabla
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User is offline   TURBOKID 

#39

View PostSpiker, on Jun 30 2010, 02:22 PM, said:

What's your problem this time you noob? :) You didn't even provide all the necessary information about what you want to do exactly.

I want aliens in 3d .... temporaily, hd sprites, blablabla


Are you thick? Yes i think you are. Only a retard would need to ask what i meant.
I think it is quite clear. I need the ALIENS to be models, the HRP models. Whilst keeping the WEAPONS sprited until i can make HD ALIENS. Is that easy for you to understand? I can convert it into many different languages if you like since you have a problem reading english. :)

EDIT
Went a little mad there, sorry bout that but don't call me a fecking noob. I actually managed to do everything else i have tried today so your comments are not going to bring me down now.
Have a nice day :D

This post has been edited by DISRUPTOR: 30 June 2010 - 01:30 PM

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User is offline   Mblackwell 

  • Evil Overlord

#40

This doesn't need two topics. Edit your original post to include relevant information. I merged your other post into this topic.

This post has been edited by Mblackwell: 30 June 2010 - 01:36 PM

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User is offline   Spiker 

#41

So what's the problem? why you can't copy the stuff you want from the HRP into your folder?
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User is offline   TURBOKID 

#42

View PostSpiker, on Jun 30 2010, 02:39 PM, said:

So what's the problem? why you can't copy the stuff you want from the HRP into your folder?

This isn't an issue now.
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User is offline   TURBOKID 

#43

Seeing that the zip has had 4 downloads. Might i ask if someone could make a very short video of the Desert eagle and the Devastators up on youtube with a link to this topic?
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#44

Why don't you make one yourself?
Fraps is a good video capturing program.
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User is offline   TURBOKID 

#45

View Postinsane_metalhead, on Jun 30 2010, 02:53 PM, said:

Why don't you make one yourself?
Fraps is a good video capturing program.


Oh i know, it's just i tried several times, It gets all laggy and the video playback freezes at points playing only the sound.
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#46

If it really gets laggy it must be that you don't have a powerful PC.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#47

View PostDISRUPTOR, on Jun 30 2010, 06:35 PM, said:

Seeing that the zip has had 4 downloads. Might i ask if someone could make a very short video of the Desert eagle and the Devastators up on youtube with a link to this topic?

I could and would make a video of your mod, but i couldnt get the damn thing to work. I got a huge sprite in my face that didnt want to size down no matter what I did.
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User is offline   TURBOKID 

#48

View PostNfelli64, on Jun 30 2010, 03:28 PM, said:

I could and would make a video of your mod, but i couldnt get the damn thing to work. I got a huge sprite in my face that didnt want to size down no matter what I did.


This is very odd
The last screenshot i posted was in game.
This is how it should look.
Posted Image

This post has been edited by DISRUPTOR: 30 June 2010 - 03:47 PM

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User is offline   Nfelli64 

  • Touched by the Banhammer

#49

View PostDISRUPTOR, on Jun 30 2010, 07:40 PM, said:

This is very odd
The last screenshot i posted was in game.
This is how it should look.
http://i46.tinypic.com/153tnyr.jpg

Well I get this:
Attached Image: This.png

I even went to Photoshop to size the sprite down and it still looks the same.

This post has been edited by Nfelli64: 30 June 2010 - 04:10 PM

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User is offline   TURBOKID 

#50

View PostNfelli64, on Jun 30 2010, 04:10 PM, said:

Well I get this:
Attachment This.png

I even went to Photoshop to size the sprite down and it still looks the same.


Holy shit!
I notice you are using Dukeplus with it.
Try running it without duke plus. I have just the basics when i tested it.
Have the HRP of course but turn off use models.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#51

View PostDISRUPTOR, on Jun 30 2010, 08:13 PM, said:

Holy shit!
I notice you are using Dukeplus with it.
Try running it without duke plus. I have just the basics when i tested it.
Have the HRP of course but turn off use models.

Nope, Same thing happens.
Now I just noticed the Dev's work fine, its just the pistol. I think i know what the problem is now.
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User is offline   TURBOKID 

#52

View PostNfelli64, on Jun 30 2010, 04:23 PM, said:

Nope, Same thing happens.
Now I just noticed the Dev's work fine, its just the pistol. I think i know what the problem is now.

Ok well if you fix it post it up in case any one else has the same issue. I hadn't had any problems once it got rolling to be honest.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#53

View PostDISRUPTOR, on Jun 30 2010, 08:25 PM, said:

Ok well if you fix it post it up in case any one else has the same issue. I hadn't had any problems once it got rolling to be honest.

If anyone has this problem, then make sure your pistol sprites in the grp is fine.
I was running on my own modified grp which had the pistol sprites a completely different size which i guess threw the scaling off for your high res sprite
Looks nice, I will definitely make a video of this :)
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User is offline   TURBOKID 

#54

View PostNfelli64, on Jun 30 2010, 04:28 PM, said:

If anyone has this problem, then make sure your pistol sprites in the grp is fine.
I was running on my own modified grp which had the pistol sprites a completely different size which i guess threw the scaling off for your high res sprite
Looks nice, I will definitely make a video of this :)


Thanks :D
And glad you were able to fix it. I actually had an argument with my little brother last night about sprites in games and how they work today. He would not admit that sprites can still hold their own and look awesome to the true gamer, so i set out to try and prove him wrong :)
And what better game to do it with than Duke? :D

I would also like to say thanks to those supporting me. I know my project isn't as interesting as others but you still took the time to come in and lend a hand :D
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User is offline   Nfelli64 

  • Touched by the Banhammer

#55

View PostDISRUPTOR, on Jun 30 2010, 08:33 PM, said:

Thanks :)
And glad you were able to fix it. I actually had an argument with my little brother last night about sprites in games and how they work today. He would not admit that sprites can still hold their own and look awesome to the true gamer, so i set out to try and prove him wrong :)
And what better game to do it with than Duke? :D

I would also like to say thanks to those supporting me. I know my project isn't as interesting as others but you still took the time to come in and lend a hand :D

You did a really good job on the sprites, I would love to see some more. :D
The video is publishing and getting ready to go on youtube. stay tuned. :D
EDIT:
http://www.youtube.c...h?v=OEmocEaWg98
still processing but its viewable.

This post has been edited by Nfelli64: 30 June 2010 - 05:04 PM

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User is offline   TURBOKID 

#56

View PostNfelli64, on Jun 30 2010, 05:00 PM, said:

You did a really good job on the sprites, I would love to see some more. :)
The video is publishing and getting ready to go on youtube. stay tuned. :)
EDIT:
http://www.youtube.c...h?v=OEmocEaWg98
still processing but its viewable.


I already knew what was there as i made it but that video...WOW. :D
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User is offline   Nfelli64 

  • Touched by the Banhammer

#57

View PostDISRUPTOR, on Jun 30 2010, 09:08 PM, said:

I already knew what was there as i made it but that video...WOW. :)

Thanks, I was always good at making trailers :)
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User is offline   Green 

  #58

It looks alright but it could use some more frames so it looks smoother.
Nice work Disruptor. Couldn't you just use the model instead of PNG frames of it?
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User is offline   TURBOKID 

#59

View PostMr. Green, on Jun 30 2010, 05:27 PM, said:

It looks alright but it could use some more frames so it looks smoother.
Nice work Disruptor. Couldn't you just use the model instead of PNG frames of it?


I would love to have but they are too hight poly :)
Besides, Gave me a chance to have a go at proving sprites can still make the cut :)

This post has been edited by DISRUPTOR: 30 June 2010 - 05:30 PM

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User is offline   lawl 

#60

It looks realls nice, but the pistol looks a little bit laggy.

All in all its awesome !! =)
0

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