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Duke Nukem 3D: Atomic Reload.  "New sprite replacements for characters/weapons. Contains NSFW images."

User is offline   TURBOKID 

#91

View PostNfelli64, on Jul 1 2010, 04:23 PM, said:

Attachment gh.png
It looks to tiny to me. :)


That's not split is it?
If it isn't how will we flash the barrels?
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#92

Hey where do i download this?
Oh and anyways if you wanna make the barrels flash if its split make another split texture of the barrels flashing and paste it over the chaingun as it starts shooting
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User is offline   TURBOKID 

#93

View PostSchoeteCitie, on Jul 1 2010, 04:27 PM, said:

Hey where do i download this?
Oh and anyways if you wanna make the barrels flash if its split make another split texture of the barrels flashing and paste it over the chaingun as it starts shooting


You can download the preview pack which contains the Desert Eagle and the Devastators from page 2.
Currently only me and Nfelli64 have the complete package so far.
And yup we know how to flash the muzzle it's just we are having a job splitting it.

This post has been edited by DISRUPTOR: 01 July 2010 - 03:31 PM

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#94

View PostDISRUPTOR, on Jul 1 2010, 03:30 PM, said:

You can download the preview pack which contains the Desert Eagle and the Devastators from page 2.
Currently only me and Nfelli64 have the complete package so far.
And yup we know how to flash the muzzle it's just we are having a job splitting it.

I know alot of that stuff but i dont know how the hell to perform it lol.
Wish i could help you
EDIT: Can you tell me how to use that pack at page2? i didnt quite understand what you meant there

This post has been edited by SchoeteCitie: 01 July 2010 - 03:32 PM

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User is offline   TURBOKID 

#95

View PostSchoeteCitie, on Jul 1 2010, 04:32 PM, said:

I know alot of that stuff but i dont know how the hell to perform it lol.
Wish i could help you
EDIT: Can you tell me how to use that pack at page2? i didnt quite understand what you meant there

It's very simple. You just need to take the full sprite and chop the top off. Making it two separate images.
It's just very tedious to get the muzzle in line with the rest of the weapon. Also the scaling of the image it'self has to be dead on.

EDIT
Yup just unzip the pack and drop all the assets into the Autoload folder in your Eduke directory.
Do it on a copied folder so as not to alter your current setup. When you are in game make sure high res textures are activated and switch off models.

This post has been edited by DISRUPTOR: 01 July 2010 - 03:36 PM

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User is offline   TURBOKID 

#96

Nfelli you had any ideas yet? I am drawing a blank.
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User is offline   NF64 

  • Touched by the Banhammer

#97

View PostDISRUPTOR, on Jul 1 2010, 07:41 PM, said:

Nfelli you had any ideas yet? I am drawing a blank.

I'm still trying. but I just keep coming back from where i started.
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#98

View PostDISRUPTOR, on Jul 1 2010, 03:34 PM, said:

It's very simple. You just need to take the full sprite and chop the top off. Making it two separate images.
It's just very tedious to get the muzzle in line with the rest of the weapon. Also the scaling of the image it'self has to be dead on.

EDIT
Yup just unzip the pack and drop all the assets into the Autoload folder in your Eduke directory.
Do it on a copied folder so as not to alter your current setup. When you are in game make sure high res textures are activated and switch off models.

Thanks its working now =D
Awesome work on the Deagle and devastator, But i wanted to ask why the deagle is so low on the HUD?
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User is offline   TURBOKID 

#99

 SchoeteCitie, on Jul 1 2010, 04:44 PM, said:

Thanks its working now =D
Awesome work on the Deagle and devastator, But i wanted to ask why the deagle is so low on the HUD?

Because if it was higher then when you walk you would get a cutoff underneath.
And thanks :)

This post has been edited by DISRUPTOR: 01 July 2010 - 03:46 PM

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User is offline   NF64 

  • Touched by the Banhammer

#100

Still didnt get the gun to work :)
Best to ignore it till we know what to do with it. Me or you could just pm someone. :)
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User is offline   TURBOKID 

#101

View PostNfelli64, on Jul 1 2010, 06:30 PM, said:

Still didnt get the gun to work :)
Best to ignore it till we know what to do with it. Me or you could just pm someone. :)


Hey Nfelli.....LET'S ROCK! :D
Posted Image
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User is offline   NF64 

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#102

How did you get it to work? :)
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User is offline   TURBOKID 

#103

View PostNfelli64, on Jul 1 2010, 06:56 PM, said:

How did you get it to work? :)


Rescaled it to the original tile size an dimensions, Saved it, Checked it, It was almost right of course it was all fuzzy. Opened it back up, scaled it right up whilst keeping aspect ratio, pasted the Large HQ image over it saved.
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User is offline   NF64 

  • Touched by the Banhammer

#104

View PostDISRUPTOR, on Jul 1 2010, 10:09 PM, said:

Rescaled it to the original tile size an dimensions, Saved it, Checked it, It was almost right of course it was all fuzzy. Opened it back up, scaled it right up whilst keeping aspect ratio, pasted the Large HQ image over it saved.

I was thinking that, but i thought it would look very wrong. :)
Hm, no matter. atleast you got it working now. Cant wait to see whats next. :)
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#105

View PostDISRUPTOR, on Jul 1 2010, 05:50 PM, said:

Hey Nfelli.....LET'S ROCK! :)
Posted Image

Oh that looks so frikkin awesome :) :D
Where are you getting these sprites?
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User is offline   lawl 

#106

View PostDISRUPTOR, on Jul 1 2010, 05:50 PM, said:

Hey Nfelli.....LET'S ROCK! :)
Posted Image





Its like Duke Nukem Forever :)
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User is offline   TURBOKID 

#107

Thanks for the nice comments Atlas and SchoeteCitie :)
The Ripper(Chaingun) is now completely finished :).

Posted Image

This post has been edited by DISRUPTOR: 02 July 2010 - 04:47 AM

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User is offline   lawl 

#108

View PostDISRUPTOR, on Jul 2 2010, 04:46 AM, said:

Thanks for the nice comments Atlas and SchoeteCitie :)
The Ripper(Chaingun) is now completely finished :).

Posted Image




Damn, very awesome :D


The graphics are going to look like DNF !!



Edit: @DISRUPTOR: But in Nfellis video, the weapon animations looks a little bit laggy.
Could you fix this?


And what are you going to make new in Duke 3D (Which textures etc.)

This post has been edited by Atlas555: 02 July 2010 - 05:09 AM

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User is offline   TURBOKID 

#109

View PostAtlas555, on Jul 2 2010, 05:50 AM, said:

Damn, very awesome :)


The graphics are going to look like DNF !!



Edit: But in Nfellis video, the weapon animations looks a little bit laggy.
Could you fix this?


And what are you going to make new in Duke 3D (Which textures etc.)


I can not fix the weapons animations no.
Wait until Nfelli makes another video (If he does)
I don't know if you have tried the preview pack out but you don't really notice things like that when playing it.
And i think DNF is bit better than this :) But thanks :D
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User is offline   lawl 

#110

View PostDISRUPTOR, on Jul 2 2010, 05:09 AM, said:

I can not fix the weapons animations no.
Wait until Nfelli makes another video (If he does)
I don't know if you have tried the preview pack out but you don't really notice things like that when playing it.
And i think DNF is bit better than this :) But thanks :)




Well, the weapons (and the things, that you have made, are good like DNF)....

but it dont looks like DNF because of the models and textures. (HRP :x)

The weapons do not fit strictly into the game, which means someone could mod the rest of the Game into HD :D
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User is offline   TURBOKID 

#111

View PostAtlas555, on Jul 2 2010, 06:20 AM, said:

Well, the weapons (and the things, that you have made, are good like DNF)....

but it dont looks like DNF because of the models and textures. (HRP :x)

The weapons do not fit strictly into the game, which means someone could mod the rest of the Game into HD :)


I am not sure i follow you.
And to answer your question it is pretty much a HD pack. Everything will be redone in HD, and maybe some additions and new designs.
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User is offline   lawl 

#112

View PostDISRUPTOR, on Jul 2 2010, 05:33 AM, said:

I am not sure i follow you.
And to answer your question it is pretty much a HD pack. Everything will be redone in HD, and maybe some additions and new designs.





Everything? :) :)



Edit: If you really mean EVERYTHING, than hail to the king, DISRUPTOR !!

This post has been edited by Atlas555: 02 July 2010 - 05:51 AM

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User is offline   TURBOKID 

#113

View PostAtlas555, on Jul 2 2010, 06:46 AM, said:

Everything? :) :)


Yes....EVERYTHING.
Even the monsters.
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User is offline   lawl 

#114

View PostDISRUPTOR, on Jul 2 2010, 05:50 AM, said:

Yes....EVERYTHING.
Even the monsters.




Well, did you make the monsters in 2D or 3D?
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User is offline   TURBOKID 

#115

View PostAtlas555, on Jul 2 2010, 06:53 AM, said:

Well, did you make the monsters in 2D or 3D?


Same as the weapons. 3D sprites.
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User is offline   lawl 

#116

View PostDISRUPTOR, on Jul 2 2010, 06:57 AM, said:

Same as the weapons. 3D sprites.

Nice ! did you make new monster animations?
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User is offline   TURBOKID 

#117

View PostAtlas555, on Jul 2 2010, 07:00 AM, said:

Nice ! did you make new monster animations?


I am cooking something up :)
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User is offline   lawl 

#118

View PostDISRUPTOR, on Jul 2 2010, 07:16 AM, said:

I am cooking something up :)

I am curious :)
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User is offline   TURBOKID 

#119

View PostAtlas555, on Jul 2 2010, 07:22 AM, said:

I am curious :)


I will only say this :)
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User is offline   lawl 

#120

I would test it; MAYBE I will do a video; but I dont find a link^^


Edit: I have download the mod; it dont work =/


Edit²: Now it works fine. Its just AWESOME!!!


Edit³: How can I use HRP models and your mod?

This post has been edited by Atlas555: 02 July 2010 - 08:54 AM

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