Installation Guide for Official Add-ons "Answers to all your expansion pack-related questions!"
#151 Posted 27 February 2012 - 03:12 PM
#152 Posted 27 February 2012 - 04:09 PM
Hendricks266, on 27 February 2012 - 03:12 PM, said:
Yeap I sure did. Then I placed the grps at the root duke3d and the bat file did not see them. Where do they need to go??
#153 Posted 27 February 2012 - 05:13 PM
This post has been edited by RichardStorm: 27 February 2012 - 05:14 PM
#154 Posted 27 February 2012 - 05:17 PM
RichardStorm, on 27 February 2012 - 05:13 PM, said:
Ok I got it to work. I had to copy the grp file into the same directory as the actual .bat file.
However, I still have issues, I have to select Duke Plus as the customegame content directory in order to load. Is this correct?
#155 Posted 27 February 2012 - 06:03 PM
This post has been edited by Hendricks266: 27 February 2012 - 06:04 PM
#156 Posted 27 February 2012 - 06:15 PM
Hendricks266, on 27 February 2012 - 06:03 PM, said:
Deleted the log file to long
This post has been edited by chelray1: 28 February 2012 - 05:44 AM
#157 Posted 27 February 2012 - 06:18 PM
Here is your solution: If you want to play with Duke Plus, run the DP batch file. Otherwise, deselect it from your game_dir dropdown box.
#158 Posted 27 February 2012 - 06:36 PM
Hendricks266, on 27 February 2012 - 06:18 PM, said:
Here is your solution: If you want to play with Duke Plus, run the DP batch file. Otherwise, deselect it from your game_dir dropdown box.
BUT thats just it, I DONT want to play it with Duke Plus, When I select None or anything else , it CRASHES at startup.
So my question is how do i setup Nuclear Winter and Vacation to NOT use Duke Plus>?
This post has been edited by chelray1: 27 February 2012 - 06:47 PM
#159 Posted 27 February 2012 - 07:11 PM
Second, please attach your log file when you get the crash while running _Debug.bat.
#160 Posted 27 February 2012 - 07:45 PM
Hendricks266, on 27 February 2012 - 07:11 PM, said:
Second, please attach your log file when you get the crash while running _Debug.bat.
Ok I downloaded the 708mb version 5 and installed it and everything is working perfectly...
However why is there only half an RPG???? This looks stupid..is there a fix?
#161 Posted 27 February 2012 - 09:43 PM
http://dukeworld.duk...120227-2391.zip
Definitely not 708MB.
#162 Posted 27 February 2012 - 10:50 PM
Mblackwell, on 27 February 2012 - 09:43 PM, said:
http://dukeworld.duk...120227-2391.zip
Definitely not 708MB.
aah ok, I reinstalled V4 and then upgraded to this zip and everything works...
However the Duke It out in DC intro screen does not show up, nor does the music play..how do i fix this?
#163 Posted 28 February 2012 - 05:45 AM
#164 Posted 28 February 2012 - 04:10 PM
Also, please please please search for your questions instead of asking them. There have been multiple threads about the Polymerized RPG.
This post has been edited by Hendricks266: 28 February 2012 - 04:10 PM
#165 Posted 31 March 2012 - 08:06 AM
Thankya
P.S What I have done so far is I manually created a folder called autoload inside my Duke3d directory and I copied both polymer_hrp.zip & polymer_mus.zip into the Autoload folder. But that's about as far as I have gotten because everything else just doesn't look right. I have a feeling that I am missing another download or something. But of course it doesn’t tell me if there are prerequisites that I need because this hefty download contains "everything needed to play". I'm confused.
I also want to make sure the version of Eduke I am using is not dictated by this HRP. I want to run the latest Eduke while running HRP. Hopefully this is possible?
As we speak i am now downloading Polymer HRP v5.1 ZIPFILE (608 MB) just incase I need that too. I just didn't want to use up any more site bandwidth than I had to.
Okay I think I figured it out. I just needed to check the autoload option in the Eduke Loader for it to recognize my autoload folder. Its really too bad theres no decent documentation on this. It is pretty easy but no one really explains the process properly.
This post has been edited by Paul B: 31 March 2012 - 09:00 AM
#166 Posted 31 March 2012 - 09:00 AM
Open polymer_hrp.zip and if you see things like a highres/ folder, good, just drop that in autoload/. If there is another huge zip file inside it, you will need to extract it into autoload/.
Next, make sure your root directory is free of the files duke3d.def and duke3d_hrp.def.
Finally, make sure autoload is enabled and you are running in 32-bit mode with models and textures enabled in video settings.
If all else fails please attach your eduke32.log using the forum attach feature.
#167 Posted 28 June 2012 - 02:08 AM
#168 Posted 28 June 2012 - 02:47 AM
I don't have all the latest files, but I made a ZIP of vacation folder and some other stuff from SVN and it works like a charm, after have extracted the Kill a Ton content and followed the guide as you did :/
#169 Posted 28 June 2012 - 04:48 AM
#170 Posted 11 November 2012 - 06:17 PM
I need someone to fix a map in this add-on called Helicopter. Here are some screenshots to show the problem:
This is the door in question, once you get the blue key you can use it here. However, when you use it nothing happens. You do hear an elevator effect but the elevator door simply does not open.
Before the key is used.
After the key is used.
This isn't completely game breaking but this is the path the player is meant to take, you can bypass this by getting a jetpack and flying over a nearby fence though.
I've tried using the latest version of eduke, an older version of eduke and running the game in Dosbox but the problem still persists.
I've attached the map in question to this post (rename it to .map instead of .txt) and I am going to assume that is fine because in the text file for the map, it doesn't say that Sunstorm Interactive made the map so I assumed they nicked it anyway.
___________________________________
I have also attached the DN3DUSER.con for Hendricks to replace one of the fixed con files in http://wiki.eduke32....tallation_Guide This just adds the correct level names from the readme files. Nothing big but little things like that irk me.
Attached File(s)
-
HELICOP.txt (56.63K)
Number of downloads: 733 -
DN3DUSER.CON (48.84K)
Number of downloads: 865
This post has been edited by Lunick: 11 November 2012 - 06:25 PM
#171 Posted 14 April 2013 - 01:00 PM
#172 Posted 14 April 2013 - 01:17 PM
Jottle, on 14 April 2013 - 01:00 PM, said:
Megaton is based on JFDuke port, so the HRP wouldn't look that good(?) (Or even be supported "that good"?); Better have a EDuke32 instal with HRP and a "clean" Megaton install IMO
#173 Posted 15 April 2013 - 08:09 AM
- Install Megaton via Steam
- Copy over vacation.grp, dukedc.grp, nwinter.grp to your EDuke32 dir (be sure to use recent EDuke32 snapshot)
- Uninstall Megaton via Steam (<-- important! xD)
- Select the addon you want to play from EDuke32 startup window
- Enjoy
This post has been edited by NightFright: 15 April 2013 - 08:10 AM
#175 Posted 15 April 2013 - 11:06 AM
This post has been edited by NightFright: 15 April 2013 - 11:35 PM
#176 Posted 16 April 2013 - 07:56 AM
#177 Posted 16 April 2013 - 02:22 PM
However, I may look into directly adding support for the SSI files to EDuke32 and other versions of vacation.grp.
#178 Posted 10 August 2013 - 01:57 PM
I have my ~/.eduke32 folder containing
damien@damien-901:~/.eduke32$ ls autoload DUKE.RTS grpfiles.cache nwinter.con textures duke3d.grp eduke32.cfg nwactor.con nwinter.grp textures.cache dukedc.grp eduke32.log nwdes.con settings.cfg vacation.grp
When starting it correctly finds the .grp stuff
damien@damien-901:~/.eduke32$ eduke32 EDuke32 2.0.0devel r3214 Compiled Nov 20 2012 08:53:48 Using /usr/share/games/eduke32/ for game data Using /media/16Go/bin/duke3d/ for game data Using /home/damien/.eduke32/ for game data Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14) Using "x11" video driver Searching for game data... Checksumming dukedc.grp... Done Checksumming nwinter.grp... Done Checksumming vacation.grp... Done
However they don't appear in the game tab nor within the game itself. What am I missing? The wiki isn't very helpful for linux users.
And the checksum is only done once, when the files are first added or modified. I suppose this is normal.
This post has been edited by jarreboum: 10 August 2013 - 02:37 PM
#179 Posted 29 August 2013 - 01:23 PM
Hendricks266, on 16 April 2013 - 02:22 PM, said:
However, I may look into directly adding support for the SSI files to EDuke32 and other versions of vacation.grp.
I'm trying to get the duke it out in DC addon to be recognized by the mac version of eduke32. I've tried a bunch of different versions of the mac eduke32 app, but none of them will recognize the dukedc.grp file in the "games" list in the startup window. I've tried dropping dukedc.grp in the main eduke32 folder as well as my "autoload" folder, but no luck. The windows versions correctly identifies the dukedc.grp when I put that grp in the eduke32 folder no problem. Is it possible to get these megaton addon grp's working on the mac verison of the eduke32 app? The latest mac version of eduke32 has a bug where it doesn't even display to startup window. So I've been using svn3648 to select my games/addons/settings.
#180 Posted 06 October 2013 - 06:55 PM
I used directions for Duke: Nuclear Winter & Manual GUI Method (Windows)
I put nwinter.grp file in same directory as NWinter.bat...don't know what other info i need to post for help, noob.
I just discovered this awesome mod & wanted to play after going thru eduke
This post has been edited by fleetlordatvar: 06 October 2013 - 07:03 PM