Blood has slightly different movement code and objects have different inertia. It's why blood feels so "smooth". It would take a heck of a lot of tweaking to get it right in Duke (with much arguing) without seeing what the numbers actually are. There are a lot of other little details as well. Honestly, pretty much any feature in Blood can be done in EDuke32, even just in CON code, but without knowing what something was originally it's a lot of shooting in the dark and haggling over what SEEMS to be correct.
An eDuke32 Blood TC "For fucks sake lets get it together"
#61 Posted 26 April 2010 - 04:25 AM
#62 Posted 27 April 2010 - 11:40 AM
In regards to the Blood speculating above, about the plot - Blood is my favourite game ever.
Caleb was killed by Tchernobog, and then brought back to life by Tchernobog. The "I live again" quote is a reference from Army of Darkness.
When he came back from the dead, he needed to eat the life essence of others to stay alive - which was Tchernobog's plan. By killing Ophelia, it drove Caleb to his throneroom looking for revenge. But Tchernobog planned to have Caleb sacrificed so he could gain all the power Caleb collected and rule the world. Dun dun dun...
I love the plotline for Blood so much. Very dramatic and ahead of other FPS game at the time.
Anyways that's that. I guess afterwards he became a port of 'The Chosen' and is called upon whenever evil tried to rule Earth or something ala Blood 2 but who cares about that Blood 2 was lame.
Caleb was killed by Tchernobog, and then brought back to life by Tchernobog. The "I live again" quote is a reference from Army of Darkness.
When he came back from the dead, he needed to eat the life essence of others to stay alive - which was Tchernobog's plan. By killing Ophelia, it drove Caleb to his throneroom looking for revenge. But Tchernobog planned to have Caleb sacrificed so he could gain all the power Caleb collected and rule the world. Dun dun dun...
I love the plotline for Blood so much. Very dramatic and ahead of other FPS game at the time.
Anyways that's that. I guess afterwards he became a port of 'The Chosen' and is called upon whenever evil tried to rule Earth or something ala Blood 2 but who cares about that Blood 2 was lame.
#63 Posted 27 April 2010 - 03:32 PM
Quote
Blood 2 was lame.
Indeed. Blood 1 is a millon times better than Blood 2. In every way you can think of.
#65 Posted 30 April 2010 - 05:47 PM
when i said caleb and duke together, it would be good idea. blood 2 took place in future.
and yeah the coding is very different, but still should be considerd.
and yeah the coding is very different, but still should be considerd.
#66 Posted 01 May 2010 - 01:58 AM
Maybe editing directly the eduke32.exe would be better?(con arrangement are needed too but...)
I don't know,but someone made a port called "erampage" who is working correctly...so maybe "eblood" would be better than "Eduke32 : Blood"
I don't know,but someone made a port called "erampage" who is working correctly...so maybe "eblood" would be better than "Eduke32 : Blood"
#67 Posted 01 May 2010 - 10:51 AM
Kenny mckormick, on May 1 2010, 01:58 AM, said:
Maybe editing directly the eduke32.exe would be better?(con arrangement are needed too but...)
I don't know,but someone made a port called "erampage" who is working correctly...so maybe "eblood" would be better than "Eduke32 : Blood"
I don't know,but someone made a port called "erampage" who is working correctly...so maybe "eblood" would be better than "Eduke32 : Blood"
you cant call it eblood, it is not REALY blood. if source code is released, then you could.
#68 Posted 02 May 2010 - 04:31 AM
IMHO, as we wait for the source code to be released, a sort of "Eduke Blood" TC, with enemies, weapons, textures and sounds from Blood would be great. A sort of Blood without the maps of the original game. Obviously, there will be the usual problem : finding mappers who're motivated enough to create new maps for this TC.
#69 Posted 02 May 2010 - 04:40 AM
eBlood can never happen without Blood's source or heavy reverse engineering. Anyone interested in reverse engineering of Blood ?
eRampage is easier to be developed, because it doesn't have con code hardcoded to the exe, like Blood. Redneck Rampage has con files and has similarities with Duke3D. Still though it needs a lot of work. Thanks to eduke32's advanced con engine, this lots of work has been reduced.
eRampage is easier to be developed, because it doesn't have con code hardcoded to the exe, like Blood. Redneck Rampage has con files and has similarities with Duke3D. Still though it needs a lot of work. Thanks to eduke32's advanced con engine, this lots of work has been reduced.
#72 Posted 19 March 2012 - 07:45 PM
Not sure why there are two threads but this TC is being worked on and it´s already a lot like playing Blood:
http://forums.duke4....2/page__st__480
http://forums.duke4....2/page__st__480
#73 Posted 19 March 2012 - 08:28 PM
Gambini, on 19 March 2012 - 07:45 PM, said:
Not sure why there are two threads but this TC is being worked on and it´s already a lot like playing Blood:
http://forums.duke4....2/page__st__480
http://forums.duke4....2/page__st__480
Weird, not sure how I didn't find that thread in the search...my mistake. Thank you!
#74 Posted 20 March 2012 - 10:39 PM
Btw, news of BloodTC you can see on my sitе, m210.ucoz.ru
I'm working on some effects with sprites now, and in near future I'll complete maps from 1 episode.
I'm working on some effects with sprites now, and in near future I'll complete maps from 1 episode.
This post has been edited by M210: 20 March 2012 - 11:02 PM
#75 Posted 25 March 2012 - 10:37 AM
Well, there is always this too, guys: http://www.xlengine.com
Once the source is ready for that, Lucius (Who is a master at reverse-engineering, I may add...) could use a hand with the engine.
Once the source is ready for that, Lucius (Who is a master at reverse-engineering, I may add...) could use a hand with the engine.
This post has been edited by StrikerMan780: 25 March 2012 - 10:40 AM
#76 Posted 26 March 2012 - 02:32 PM
StrikerMan780, on 25 March 2012 - 10:37 AM, said:
Well, there is always this too, guys: http://www.xlengine.com
Once the source is ready for that, Lucius (Who is a master at reverse-engineering, I may add...) could use a hand with the engine.
Once the source is ready for that, Lucius (Who is a master at reverse-engineering, I may add...) could use a hand with the engine.
Lucius has fallen on hard times of late, he even has others posting for him.
He's a great guy but took on way too much in the way of responsibilities.
#77 Posted 26 March 2012 - 11:56 PM
You need to hurry, or the folks over at the ZDoom forums will beat you to it:
http://forum.zdoom.o...hp?f=19&t=27258
After years of ignorance, it seems Blood finally receives the attention it is deserves to get. Two TCs and a port in the works, a miracle we lived long enough to see that day!
http://forum.zdoom.o...hp?f=19&t=27258
After years of ignorance, it seems Blood finally receives the attention it is deserves to get. Two TCs and a port in the works, a miracle we lived long enough to see that day!
This post has been edited by NightFright: 26 March 2012 - 11:56 PM
#78 Posted 28 March 2012 - 04:55 AM
I still play Blood from time to time and to me it's the best "run-and-gun" FPS that has ever existed, period.
Keep up the good work on this TC, and don't give up!
Keep up the good work on this TC, and don't give up!
#79 Posted 28 March 2012 - 06:19 AM
NightFright, on 26 March 2012 - 11:56 PM, said:
You need to hurry, or the folks over at the ZDoom forums will beat you to it:
http://forum.zdoom.o...hp?f=19&t=27258
After years of ignorance, it seems Blood finally receives the attention it is deserves to get. Two TCs and a port in the works, a miracle we lived long enough to see that day!
http://forum.zdoom.o...hp?f=19&t=27258
After years of ignorance, it seems Blood finally receives the attention it is deserves to get. Two TCs and a port in the works, a miracle we lived long enough to see that day!
Zblood+ has a looonng ways to go. The Eduke32 variants are ahead of other efforts.