Blood has slightly different movement code and objects have different inertia. It's why blood feels so "smooth". It would take a heck of a lot of tweaking to get it right in Duke (with much arguing) without seeing what the numbers actually are. There are a lot of other little details as well. Honestly, pretty much any feature in Blood can be done in EDuke32, even just in CON code, but without knowing what something was originally it's a lot of shooting in the dark and haggling over what SEEMS to be correct.

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