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Duke Nukem Eternity  "Final Release 15.5.2011"

User is offline   Stabs 

#241

i guess i shouldnt have to say it but that eternity eduke is old, other than that it seems to be related to texture filtering options, and ati cards not running the 10.5 drivers
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User is offline   djdori11 

#242

oh and i have another suggestion, i played the mod and i think that u made too much ememys every where like even on the first level my health being 10 after 5 seconds and on peace of cake diffuclty! make less enemys plz!
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User is offline   Micky C 

  • Honored Donor

#243

Maybe you're just bad at Duke :lol:

The thing you have to remember is that Eternity is running DukePlus, which has health bonuses to balance out the enemies. For example,
1) Regular health packs can be added to the medkit if you've already got full health,
2) Drinking water starts you off with +5 (or was it 10) health points before you continue drinking and gaining more health points normally.
3) Vending machines produce cans of soda if you press the use key on them a few times, and you can drink it to gain 5 health points. The machines have an infinite supply of cans as far as I can tell, just as Duke likes it, or you can break the machine and lots of sodas will come out.

DanM that reminds me of a kind of bug, since your vending machines use several walls, you can break each wall seperately which results in the motherload of soda cans.

4) You can pick up food items such as burgers, fries and drinks, and Duke will 'eat' them for more health.
5) Don't forget the regular ways to gain health such as using toilets and fountains etc...
edit: 6) You have friggin' bots to fight along side you! It's not like you have to take on all the enemies by yourself. Besides, if you really can't cope with it, just activate god mode or something.


Edit: oh and I'm really looking forward to the next release :rolleyes:

This post has been edited by Micky C: 03 December 2010 - 01:14 AM

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User is offline   Mikko 

  • Honored Donor

#244

 DeeperThought, on Dec 3 2010, 03:51 AM, said:

Try the various texture filter options and see if one fixes it.


Awesome, had to check the options order using another Duke but it worked.

DanM said:

i guess i shouldnt have to say it but that eternity eduke is old, other than that it seems to be related to texture filtering options, and ati cards not running the 10.5 drivers


Well, I downloaded whatever version (and the patch) was available on your moddb page.

Too bad it's still (I got a new computer a couple of days ago) very slow, even at a low resolution. I also got a CTD a few minutes into the first map.
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User is offline   Stabs 

#245

there is an eternity gfx.bat i think in that version that allows you to run polymer at lower settings, less light passes etc.

I strongly recommend setting the hrp quality to 2nd best, the highest settings for the textures seems to really take a toll.
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User is offline   djdori11 

#246

hey i have some suggestions to the next version:
1.make less aliens, at least for piece of cake.
2.make autosaves.
3.make a special eternity.bat for ati cards with the recommended options for ati cards..
4.make it as full release and not as a patch..

oh and btw when the new version coming?
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User is offline   LeoD 

  • Duke4.net topic/3513

#247

When it's done.
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User is offline   Stabs 

#248

 djdori11, on Dec 6 2010, 06:49 AM, said:

hey i have some suggestions to the next version:
1.make less aliens, at least for piece of cake.
2.make autosaves.
3.make a special eternity.bat for ati cards with the recommended options for ati cards..
4.make it as full release and not as a patch..

oh and btw when the new version coming?


1. I was hoping DT could make a sprite i could add to levels that makes it use a DP difficulty, that works via dmg taken vs dmg done, for example cake would be a 100% dmg done but you only receive 65%, damn iam good would be 90% to 110% though, but have no respawning monsters, so i think alot more ppl would use that diff more too,

eternity is not really built to be much of a challenge, its more of an exercise in refining and modernizing dukes game play, and taking a much more valve inspired approach to how a story plays out.

2. already autosaves in 1.02 i think

3. submit some stuff for that and i will add it, i dont own an ati card so i have nfi about what commands remedy common problems

4.6 levels, right now its more about items, monsters, polish and deciding how to end it, i have an idea but i will need DT's help making the boss, its rather easy bit of coding though.
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User is offline   djdori11 

#249

Quote

3. submit some stuff for that and i will add it, i dont own an ati card so i have nfi about what commands remedy common problems

well i dont know all the stuff that help ati cards but what i do know is you gonna make liner texture filter when lanching eternityati.bat so ati cards wont have those white square things..
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User is offline   Stabs 

#250

almost done...

so i decided to make a nice HD trailer for the new version

http://www.youtube.c...h?v=Rr7gh9DZmuI

Happy new year guys!!
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#251

Very cool DanM.
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User is offline   Mike Norvak 

  • Music Producer

#252

O.O

Can't wait for the release, i'm buying a new graphic card at beginning of 2011 so i could play Eternity from start to end!!! <---------Hopefully (edit)

This post has been edited by Norvak: 30 December 2010 - 03:07 PM

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User is offline   Tea Monster 

  • Polymancer

#253

Whoo-hoo!
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User is offline   Stabs 

#254

cheers guys :rolleyes:

all polish, item & monster balance now and a few lil bits of code from DT
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User is offline   Danukem 

  • Duke Plus Developer

#255

View PostDanM, on Dec 30 2010, 03:34 PM, said:

a few lil bits of code from DT


I should have that for you by next week.
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User is offline   Hank 

#256

View PostDanM, on Dec 30 2010, 05:07 PM, said:

almost done...

so i decided to make a nice HD trailer for the new version

http://www.youtube.c...h?v=Rr7gh9DZmuI

Happy new year guys!!

and to you guys WOW ! ;) ;) :rolleyes: :lol: who needs DNF?
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User is offline   djdori11 

#257

when the new version coming :P?
im waiting for this a very long time..
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User is offline   LeoD 

  • Duke4.net topic/3513

#258

View Postdjdori11, on Feb 24 2011, 06:55 PM, said:

when the new version coming :P?
im waiting for this a very long time..

Patience is the main virtue of all true Duke fans...
It's easy to guess that the release is planned prior to DNF. My crystal ball shows mid-April.
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User is offline   Stabs 

#259

soonish :P
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User is offline   Stabs 

#260

15 . 5 . 2011 ;)
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User is offline   Mike Norvak 

  • Music Producer

#261

View PostDanM, on 08 May 2011 - 07:13 PM, said:

15 . 5 . 2011 ;)


Good
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User is offline   Micky C 

  • Honored Donor

#262

Lucky DanM lives in Australia, which is pretty far east laterally, so that to America it will appear to come from "the future" Posted Image
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User is offline   Stabs 

#263

View PostMicky C, on 10 May 2011 - 04:49 AM, said:

Lucky DanM lives in Australia, which is pretty far east laterally, so that to America it will appear to come from "the future" Posted Image


probably a bit earlier, i may end up submitting it a bit earlier if its ready to go just to be sure it will be approved for moddb by the 15th
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#264

I've never finished this mod because polymer wouldn't co-operate.
I have an ATI, so that sucks, i hear it's designed for Nvidia.

My dad has Nvidia, but it doesn't run well on that also, because it isn't optimized for these kind of systems.
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User is offline   Tea Monster 

  • Polymancer

#265

No, ATI drivers are just crap. Loads of software has problems with ATI cards and Open GL.
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#266

I agree with Tea Monster
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User is offline   Stabs 

#267

ati win the price vs performance but the money saved is time spent effing around with their drivers.

I have played on many freinds ATI system and it literally is always something with those cards, they just cant seem to render anything without some glitchy crap.

you might have luck with the newer lower gfx settings that disable paralax and spec mapping maniacboy, the new DNE by default has the light a bit more nerfed than standard polymer
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User is offline   Stabs 

#268

View PostDanM, on 01 March 2010 - 11:06 PM, said:

DUKE NUKEM ETERNITY
1.3D


by DanM, Deeperthought & Mueslsa

FEATURES IN DUKE NUKEM ETERNITY 1.3d

- New Version of Educe, Duke plus, High Res pack
-New bounding system on models
-Whole 6 Level Episode, older maps have been updated with newer textures / paths
- New Monster, The super trooper
- New Weapon Minigun with model
- New Model for the laser gun
- New Educe supports HUD lighting amongst other things
- Trophy System, Collect 2 Trophy?s Per Level to unlock new abilities
- Civilian Rescue, Rescue Civilians for rewards
- Pickup and eat food
- New end level stats
- Dukebike, yes you can ride it
- Updated scripts and story

http://www.moddb.com...-nukem-eternity


Its finally done and the download is ready

DT & Muelsa did some great work with this release, I would be at a point where i thought it was nearly done and then DT or Muelsa would give me more cool stuff and it just kept getting better and better so enjoy Duke Nukem Eternity 1.3D
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User is offline   Spiker 

#269

Pity it's says that the files are not available via any mirror ;)
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User is offline   Stabs 

#270

uploading up a standalone version for you guys now, its only 120mb, iam assuming you will have the latest dukeplus and HRPv5

danm.duke4.net/DNE%201.3Dstandalone.zip

uploading now DONT use that link for at least 25 mins

Full versions zip and exe

danm.duke4.net/DNE%201.3D.zip
danm.duke4.net/Install%20DNE%201.3D.exe

just checked moddb now and WTF why did you bother authorizing it you twits

This post has been edited by DanM: 14 May 2011 - 01:01 AM

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