WG Realms 2 Episode 1 Released!
#121 Posted 11 November 2009 - 11:05 PM
Very good!
#122 Posted 11 November 2009 - 11:38 PM
#123 Posted 11 November 2009 - 11:50 PM
#124 Posted 12 November 2009 - 12:01 AM
TX, on Nov 11 2009, 11:50 PM, said:
You have experienced the other sound system related bug, though. Maybe whatever is needed to fix that will fix the crash as a bonus.
#125 Posted 12 November 2009 - 12:18 AM
#126 Posted 12 November 2009 - 02:01 AM
#127 Posted 12 November 2009 - 02:17 AM
TX, on Nov 12 2009, 09:18 AM, said:
Well if you have no issues with the win build can you try it on the linux version? I for one has lots of problems to get WGR2 running. I have to spam ./eduke to get WGR2 to start as it fails 50% of the time (No problem with vanilla duke). And the sound issues and crashes are there
#128 Posted 12 November 2009 - 02:50 AM
TX, on Nov 12 2009, 01:18 AM, said:
Perhaps you guys with much more RAM doesn't notice, but the are MANY memory leaks with that version of Eduke. Perhaps it's a compiler issue, I don't know, but here, with 256 megs, I'm forced to play for no more than 10 minutes or the game will crash with the win error message of too few virtual memory.
#129 Posted 12 November 2009 - 04:02 AM
Headless_Horseman, on Nov 12 2009, 11:50 AM, said:
Speaking of memleaks. If TX runs eduke on linux he chould run it though valgrind! http://www.valgrind.org/
#130 Posted 12 November 2009 - 05:58 AM
TX, on Nov 12 2009, 05:01 AM, said:
Theres that, the BFG still damages it, the flame thrower still damages it and if you want to pick it apart; use the grenades. Toss one, hold the fire button down and freeze the death knight boss in a defensive stance, back up a safe distance, set off the grenade, and it walks right into the explosion, toss another grenade and repeat. It doesn't do large amounts of damage so you'll have to combo it with another weapon it's vulnerable to.
It took me half a dozen tries to figure out how to kill the damned thing and it was starting to piss me off.
#131 Posted 12 November 2009 - 09:06 AM
This post has been edited by Mikko_Sandt: 12 November 2009 - 09:08 AM
#132 Posted 12 November 2009 - 09:12 AM
Mikko_Sandt, on Nov 12 2009, 09:06 AM, said:
Why aren't you using the included, more recent eduke32.exe in which that bug is fixed?
#133 Posted 12 November 2009 - 09:25 AM
This post has been edited by Mikko_Sandt: 12 November 2009 - 09:26 AM
#134 Posted 12 November 2009 - 10:08 AM
Mikko_Sandt, on Nov 12 2009, 09:25 AM, said:
I just re-read your post about that, and you didn't say that it wasn't working. You said you were having a problem with mouse control, and I assumed you had gotten it sorted out by now because you didn't say anything further.
If you don't use the included eduke32.exe it isn't even possible to see the end of the game, because it will crash when you pick up the scroll after the last boss battle (due to another eduke bug that was fixed).
#135 Posted 12 November 2009 - 10:22 AM
#136 Posted 12 November 2009 - 10:28 AM
Plagman, on Nov 12 2009, 10:22 AM, said:
I will try, but I don't know if I will be able to identify everything correctly
By the way, I am currently uploading a new version with the balance tweaks we have been talking about and other changes, so if you are just starting out, it would be best to wait for that. Hopefully that will be the final update for this first episode, although one can never be sure.
And I sincerely hope that it crashes for you lots of time so that the crash bug will be fixed.
#137 Posted 12 November 2009 - 10:42 AM
Plagman, on Nov 12 2009, 01:22 PM, said:
If it's the level where you start off with a Knight attacking you, and Axon healing you whenever you're hurt badly in that fight, then the music at the start is from the Age of Empires expansion pack. I've also played that game AND I have the CD tracks for it and the original AOE and AOK[AOE2]. o.o
#138 Posted 12 November 2009 - 10:43 AM
Plagman, on Nov 12 2009, 10:22 AM, said:
Evil Awakens - AOE / (somethingIdunno) / DOOM
Into the earth - UT / Unreal (Some horror middi)
Hell freezes over - Decent / (I dunno the other midis)
#139 Posted 12 November 2009 - 10:49 AM
#140 Posted 12 November 2009 - 11:08 AM
This post has been edited by Sangman: 12 November 2009 - 11:08 AM
#141 Posted 12 November 2009 - 11:08 AM
DeeperThought, on Nov 12 2009, 08:08 PM, said:
It doesn't work if the mouse doesn't work.
Quote
Yes, I had gotten it sorted out based on what you said, that the problem was with the included EDuke32 version. So I downgraded.
#142 Posted 12 November 2009 - 11:14 AM
What happens if you switch back to the version included with wgr2? It may be a good idea to install the new pack, then delete the included cfg files and let eduke32 make its own. Though I could be wrong there.
#143 Posted 12 November 2009 - 11:24 AM
Sangman, on Nov 12 2009, 11:08 AM, said:
My wife did the ship's computer at the beginning, I did the rest.
For Axon, I tried to make him sound wizard-ish and added some reverb.
For the talking doors, I added lots of reverb and lowered the pitch.
The freed warriors who spawn from the doors use my normal speaking voice (although I was trying to sound a little like that Bob helper NPC from Marathon 2 who says "Stop shooting me!" and other fun stuff).
#144 Posted 12 November 2009 - 11:25 AM
Just made a video (with a camera, the 90's way to do things) of the bug I'm getting, will post it in that large bugreport thread..
This post has been edited by Sangman: 12 November 2009 - 11:26 AM
#145 Posted 12 November 2009 - 11:28 AM
William Gee, on Nov 12 2009, 09:14 PM, said:
Overwriting the older EDuke32 version with the one included in WGR2 fucks it up immediately.
#146 Posted 12 November 2009 - 11:38 AM
Plagman, on Nov 12 2009, 07:22 PM, said:
Track list:
anxity - Castlevania (?)
bosfight - ?
boss3 - ?
c3 - Castlevania (?)
cave - James Bond Golden eye
endlevel - ?
gameover - Xcom (?)
lost - Age of empires 1
silent - None
soeboss2 - ?
title - Xcom (?)
warlord - Unreal
wgx1 - Age of empires 1
wgx2 - doom (?)
wgx3 - Unreal tournament
wgx4 - ?
wgx5 - ?
wgx6 - doom
wgx7 - ?
victory - ?
within - Castlevania
#147 Posted 12 November 2009 - 11:53 AM
Quote
anxity - Castlevania (?)
bosfight - ?
boss3 - ?
c3 - Castlevania (?)
cave - James Bond Golden eye
endlevel - ?
gameover - Xcom (?)
lost - Age of empires 1
silent - None
soeboss2 - ?
title - Xcom (?)
warlord - Unreal
wgx1 - Age of empires 1
wgx2 - doom (?)
wgx3 - Unreal tournament
wgx4 - ?
wgx5 - ?
wgx6 - doom
wgx7 - ?
victory - ?
within - Castlevania
WG Realms 2: The Kingdom Of Copyright Infringiment
#148 Posted 12 November 2009 - 11:58 AM
Fantinaikos, on Nov 12 2009, 11:53 AM, said:
If you're going to get cute about that, then at least make it over something significant like the ripped monster art, not over midis for crying out loud. Most of them are available at this site, by the way: http://www.vgmusic.com/ I'll come up with a list soon.
#149 Posted 12 November 2009 - 12:14 PM
#150 Posted 12 November 2009 - 12:17 PM
Fantinaikos, on Nov 12 2009, 08:53 PM, said:
Trust me, it's (the level of infringement) nothing compared to the AMC TC
This post has been edited by Sangman: 12 November 2009 - 12:17 PM