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WG Realms 2 Episode 1 Released!

#181

Will the next mod have new things?New mechanism?New textures?
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#182

The second episode will at least have a few more enemies, it already has one. I don't think it have many new textures though.
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User is offline   Sangman 

#183

All done - nice one :)
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User is online   Danukem 

  • Duke Plus Developer

#184

View PostWilliam Gee, on Nov 13 2009, 01:53 PM, said:

The second episode will at least have a few more enemies, it already has one. I don't think it have many new textures though.


Right, and people should keep in mind that there are textures, effects, monster variations, and even a weapon that are included in episode 1 but are not actually used in any of the levels. We also have a few other things up our sleeves that do not fall into any of those categories.
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User is online   Danukem 

  • Duke Plus Developer

#185

I just made a trailer: http://www.youtube.c...h?v=b_upc6pv69o
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User is offline   Spiker 

#186

I didn't like yout trailer so I've mad my own :) hehehe

People! Vote which one is better but be honest ;) :)

http://www.youtube.c...h?v=FSa-2h2AhJk
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#187

It's hard to say whose is better, really.
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User is offline   Lt.Havoc 

#188

Well, I downloaded the first EP of it and have to say that its really well done, but I did not came to play it far because the game freezes up on me like every 10 mins and dont know why. I read that it might be E-Duke but then it must be really buggy that it freezes up like all the time after a certain timespan. I have a powerful PC btw: AMD anthlon X2 Dual Core CPU 6000+ 3Ghz, ATI Radeon 9600, 4 GB DDr2 Ram and I run this on vista Ultimate 64bit.

So dunno what the problem is. Maybe one of you folks have an idea. If not I am going to wait for the final version of this mod/game in the hopes that all problems are fixed.
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#189

It's most likely EDuke32 that's causing the problem. Even on my PC, it freezes every now and then. So save often.
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User is offline   Franpa 

#190

It's Eduke32. The new sound engine seems to be causing the prblem. The developers are working hard to get this fixed.
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User is online   Danukem 

  • Duke Plus Developer

#191

View PostSpiker, on Nov 14 2009, 05:45 AM, said:

I didn't like yout trailer so I've mad my own :) hehehe

People! Vote which one is better but be honest :) ;)

http://www.youtube.c...h?v=FSa-2h2AhJk


Hey, that's pretty good! Here's what I think:

You have more action clips and show more variety of action, so in that respect yours is better. You introduced the "story" in a very straightforward way, which is fine. I do like my intro better, though, because it starts by establishing that the TC is based on Duke Nukem 3D from 1996, which I think is important. I thought your Superman style titles at the beginning were cheezy, and voice over made it more so, which I didn't like. Maybe cheezy fits this TC though and I'm just not getting it. Your action clips were pretty good but I thought some of them were flawed. There's a couple of places where you shoot stuff at monsters, and then you dodge out of the way as the shots are hitting, so in the movie there is a wall or a pillar taking up the screen when the viewer would want to see the impact with jibs flying around. I also thought your use of the goggles was jarring -- the palette shift from that looks strange and doesn't make any sense to the viewer. You can't tell what advantage it is giving the player so it's not a selling point (and the same applies to quad damage). In contrast, I showed stuff that could immediately be understood and appreciated, like the shotgun demon getting it's head blown off in iron sites mode. I didn't have as many clips, but the ones I had were carefully thought out. I even edited parts of the maps to set up the situations I wanted. Finally, you didn't show the website at the end.

It was a good effort though and I'm sure some people will like yours better. And by the way, the movies you made of playing through the game from beginning to end are a valuable reference for the state of the game at its initial release. It's fun too look back on that stuff (I get a kick out of seeing movies we posted from months ago, and noticing how much has changed. Thanks for your efforts.
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User is online   Danukem 

  • Duke Plus Developer

#192

View PostFranpa, on Nov 14 2009, 07:02 AM, said:

It's Eduke32. The new sound engine seems to be causing the prblem. The developers are working hard to get this fixed.


While I know that TerminX very much wants to get the sound engine fixed, he isn't currently able to identify the cause of the problems. The crash, which happens so frequently that it makes the game almost unplayable for some people, does not happen on his system at all. Not even once. Unfortunately, the manifestation of the bugs is both very random and system dependent.

Our best hope is that some other EDuke32 developer who does get the sound crash will fix it.
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User is offline   Spiker 

#193

Thanks for your feedback! IMO the most important thing in trailer is to make it interesting and attracitve so I thought that the scenes should be varied even if the difference between them is not that significant :) Yeah, my voice sucks but my mic sucks twice as that ;)

Anyway it might be that the movies are not the end of my efforts :)



Yeah, this may be interesting to these movies after a year or two when the TC will change completely.

This post has been edited by Spiker: 14 November 2009 - 10:19 AM

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User is offline   Mikko 

  • Honored Donor

#194

Reviewed, check MSDN.

There were three music tracks that pissed the shit out of me: the splash screen one (no idea why you replaced the cool one from Doom), the end-of-level score one and the one in the third map that kicks in before the jump boot puzzle.

View PostSpiker, on Nov 14 2009, 03:45 PM, said:

I didn't like yout trailer so I've mad my own :) hehehe

People! Vote which one is better but be honest :) ;)

http://www.youtube.c...h?v=FSa-2h2AhJk


The voice-overs were hilarious and the gay metal track in the background was, well, gay.
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#195

View PostMikko_Sandt, on Nov 14 2009, 09:49 PM, said:

Reviewed, check MSDN.

There were three music tracks that pissed the shit out of me: the splash screen one (no idea why you replaced the cool one from Doom), the end-of-level score one and the one in the third map that kicks in before the jump boot puzzle.



The voice-overs were hilarious and the gay metal track in the background was, well, gay.


The 2° episode trailer is nice anyway, Mikko come on is "WIlliam Gee Realms" and not "Wery Gay Representation"
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User is online   Danukem 

  • Duke Plus Developer

#196

A very fair, detailed and well-written review, as per your usual. That reminded me that I need to make the flamethrower safe to use. I'll change it so you can't get burned by your own fire unless the fire has been burning for a second or so. Also, the plasma shots now track enemies (they did not do this in the beta). So even though they fly off in different directions initially, if you fire them in the general direction of enemies most of them will find and hit targets. From your review, it didn't sound like you were aware of that. The only plasma gun is found halfway through the last level, so there isn't very much opportunity to use it anyway.

Personally, I really like the end-of-level track, I think it fits perfectly.
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#197

View PostSpiker, on Nov 13 2009, 10:34 AM, said:

Finally my playthrough is complete. But it will take at least the whole night to upload. Overall there are 13 parts. It may be worth seeing the final boss die in about 20 seconds.



Cool, Ive added a page on the site for your playthrough. http://two.wgrealms.com/play1.html
What I found interesting is you never used night vision to kill ghosts, or on possessed enemies, yet you still passed the game.

Thanks for the review Mikko.
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User is offline   Spiker 

#198

Thanks :) I've added http://two.wgrealms.com to the info of all my WGR2 movies :)

This post has been edited by Spiker: 15 November 2009 - 01:40 AM

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#199

Speaking of the "sound bug freeze", I had it a couple of time, and every time there was a Cyberdemon active. I hope this note helps the developers to get rid of that annoyance.
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User is online   Danukem 

  • Duke Plus Developer

#200

View PostHeadless_Horseman, on Nov 14 2009, 02:24 PM, said:

Speaking of the "sound bug freeze", I had it a couple of time, and every time there was a Cyberdemon active. I hope this note helps the developers to get rid of that annoyance.


That was a coincidence. It has happened many times on levels that don't even have cyberdemons in them, let alone active ones. Nice try, though.
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User is offline   TerminX 

  • el fundador

  #201

View PostWilliam Gee, on Nov 14 2009, 01:43 PM, said:

What I found interesting is you never used night vision to kill ghosts, or on possessed enemies, yet you still passed the game.

I didn't use the spirit goggles or whatever either, not even once (except to see what they did). Maybe episode 2 can do something along the lines of Prey with them, where they actually do something needed to progress?
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User is online   Danukem 

  • Duke Plus Developer

#202

I can make a boss that is COMPLETELY invisible and utterly impossible to hit unless the goggles are on, and let the player know that he's supposed to use them. Then if you do enough damage with the goggles on, the enemy would become visible so you don't have to use them for the whole fight. There could also be sprite bridges over lava that only exist in the spirit realm so you have to use the goggles to get across lava and so on.

There is a game tip that becomes available when you pick up the goggles and it tells you what they do.

Originally I had the game tips pop up and stop the game until the player pressed a key to resume, but I decided that was too annoying so now there is just the text in the corner saying there are unread game tips. It even flashes whenever a new one is activated, but I guess that's not enough.
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User is offline   Mikko 

  • Honored Donor

#203

Nah, I dont think a vial of health is worth putting the spirit goggles on. I must've used them once or twice per each level and didn't find them essential.
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User is offline   Jimmy 

  • Let's go Brandon!

#204

View PostDeeperThought, on Nov 14 2009, 07:13 PM, said:

Originally I had the game tips pop up and stop the game until the player pressed a key to resume, but I decided that was too annoying so now there is just the text in the corner saying there are unread game tips. It even flashes whenever a new one is activated, but I guess that's not enough.

What a horrible night to have a curse.
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User is online   Danukem 

  • Duke Plus Developer

#205

View PostCaptain Awesome, on Nov 14 2009, 04:58 PM, said:

What a horrible night to have a curse.


I've always wanted to make a first person Castlevania TC. I don't think that the 3D Castlevanias adequately captured the spirit of the 2D games, but I do believe it's possible.

Speaking of curses, it turns out that only the main download link had the current version. Both of the mirrors had outdated versions. So everyone who has been downloading from the mirrors has been getting a version with bugs and without the important balance fixes. :)
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User is offline   Stabs 

#206

ahh castlevania SOTN, the hours i put into that game, they'll never top that 2D goodness
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User is offline   VinsaneOne 

#207

My Joystick issue resolved! Just tested it and I was so happy its working that I stopped playing to post this. :)
Seems the wgr2_binds.cfg file wouldn't save correctly. I then edited the file myself, but it kept changing. So I edited it again and being happy with the configuration, I made the file 'read only'. That fixed it! :)

cl_weaponsway "1"
cl_weaponswitch "0"
cl_angleinterpolation "0"
crosshairscale "50"
in_joystick "1" would always change to "0"
in_mouse "1"
in_mousebias "0"
in_mousedeadzone "0"
in_mousesmoothing "1"
r_drawweapon "1"

Now I'm going back to play the game I've only read so much about!
Later.......
BTW, 5/5 for both trailers!

This post has been edited by VinsaneOne: 14 November 2009 - 08:58 PM

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User is offline   Jblade 

#208

I used spirit-goggles as much as I could, but I felt they drained too quickly even when ghosts dropped energy for it when killed. Maybe make them recharge? In anycase I never found any spirit-realm only items since they depleted too quickly to search for stuff.
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#209

View PostDeeperThought, on Nov 14 2009, 08:47 PM, said:

I've always wanted to make a first person Castlevania TC. I don't think that the 3D Castlevanias adequately captured the spirit of the 2D games, but I do believe it's possible.


If you'll make it anytime, I'll built you a statue of pure go... Silver ! :)
Castlevania : Symphony of the Night FTW !
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User is online   Danukem 

  • Duke Plus Developer

#210

View PostJames, on Nov 15 2009, 03:12 AM, said:

I used spirit-goggles as much as I could, but I felt they drained too quickly even when ghosts dropped energy for it when killed. Maybe make them recharge? In anycase I never found any spirit-realm only items since they depleted too quickly to search for stuff.


There are no spirit items yet, but I left that in the game tip to remind myself that they can be in future versions. The goggles are something that could definitely have a bigger role in future maps, but it depends on whether WG feels like making maps that use them.
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