WG Realms 2 Episode 1 Released!
#212 Posted 17 November 2009 - 02:25 AM
#213 Posted 17 November 2009 - 09:59 AM
http://img4.imagesha...?g=duke0000.jpg
I was going to do more from farther into the game, but I don't have time now.
#214 Posted 17 November 2009 - 10:03 AM
I sent him a PM with a link to the screen shots I uploaded yesterday. http://two.wgrealms....reenshots1.html
#215 Posted 17 November 2009 - 10:01 PM
#216 Posted 20 November 2009 - 02:04 AM
You play as Duke in a MOD of Duke3D, but it has a different feeling, in a way that I like. Maybe it does feel like Doom a few times (which I guess that is expected).
To everybody who's going to play it, the first episode may seem to have a few levels, but most of them are quite big.
Now to a few things, maybe already mentioned somewhere in the first 8 pages of the thread (heh...):
- I know it may not be common for someone to encounter this. (Or maybe it is common?) Well, I've noticed that when you finish a level and then load a saved game, the 'noclip' cheat is in affect.
- As mentioned earlier, there are case sensitivity issues on Linux. What I believe that should be done to prevent that in the future, is just pack anything in a GRP, a ZIP, or multiple files of these kinds. Basically, for this release, what I've done to solve the case sensitivity issues is pack the game dir in a ZIP file (excluding the internal GRP which has been moved out).
These are a few things that I remember. Anyway, good job to anybody involved in the development of WGRealms 2 and keep up the good work!
#217 Posted 21 November 2009 - 02:17 PM
#218 Posted 21 November 2009 - 02:27 PM
DeeperThought, on Nov 10 2009, 12:54 PM, said:
Until then, here's how you can see the ending:
#220 Posted 21 November 2009 - 03:32 PM
Micky C, on Nov 21 2009, 03:05 PM, said:
It should work without crashing at the end if you compile EDuke32 with the latest released source (which wasn't true at the time I wrote the quoted post).
EDIT: Specifically, that particular crash is fixed with revision 1540.
This post has been edited by DeeperThought: 21 November 2009 - 04:48 PM
#221 Posted 21 November 2009 - 03:42 PM
My friend, TheSeriousCacodemon, is about to stream live and play WGR2 [on Skill 3 or Skill 4, I forget which], and I figure I'd invite you to see it if anyone cares. It'll be at 7:00PM EST. You can go there through the following links.
http://www.justin.tv...uscacodemon/old
or...
http://www.justin.tv/seriouscacodemon
So anyways, if anyone's interested, I'll see you there and so will he. >.>
Oh yeah, do note, he commentates live, but he'll still be watching the chat window, in case anyone cared.
EDIT: Stream over. BTW, I know DT, WG, TerminX and Plagman were there, but I figure I'd inform the rest of you that my friend DID end up having a single freeze crash near the end of the stream. Still, it doesn't seem to be too common on his end.
This post has been edited by Lord Misfit: 21 November 2009 - 09:22 PM
#222 Posted 21 November 2009 - 08:41 PM
#223 Posted 21 November 2009 - 08:55 PM
#224 Posted 21 November 2009 - 09:24 PM
VinsaneOne, on Nov 18 2009, 01:01 AM, said:
William Gee, on Nov 21 2009, 11:55 PM, said:
#225 Posted 25 November 2009 - 12:36 PM
#226 Posted 25 November 2009 - 03:02 PM
#228 Posted 26 November 2009 - 04:25 PM
#229 Posted 26 November 2009 - 06:01 PM
I mean, for the secrets. I can't find that last golden apple anywhere... and I'm missing a secret.
Btw, I've been on here since 3d realms took a nose dive and I don't think I've ever posted before...
This post has been edited by Davidos: 26 November 2009 - 06:02 PM
#230 Posted 26 November 2009 - 11:47 PM
Davidos, on Nov 26 2009, 06:01 PM, said:
I mean, for the secrets. I can't find that last golden apple anywhere... and I'm missing a secret.
I'm already spending all the time I can spare to work on the game content for the next episode. Making a walkthrough is not a high priority. In fact, I don't even know where all the secrets are. I'll let you in on a tentative plan, though...
In future releases, you will be able to return to completed levels and get stuff that you missed, as well as find new stuff and enemies that weren't there the first time through. I might code a radar for missing apples/backpacks/etc that is linked to the episode's scroll.
#231 Posted 27 November 2009 - 03:33 AM
Will it be like, hardcore enemies or just a random variety?
#232 Posted 28 November 2009 - 04:42 AM
http://pastebin.com/d52854be5
#233 Posted 28 November 2009 - 08:05 AM
#234 Posted 29 November 2009 - 02:10 PM
DeeperThought, on Nov 13 2009, 06:35 AM, said:
anxity - Castlevania 3, "Anxiety" (Remixed by Jay Reichard)
This track is not used in Episode 1.
bosfight - Guilty Gear XX, "In the Arms of Death" (midi by solis)
boss3 - SonicA3_-_Boss.mid
I only have the file name and I can't find it on VGMusic.com, but it's there somewhere. A boss theme from some Sonic game obviously.
c3 - Castlevania 3, "Encounter" (no artist listed)
cave - James Bond Golden Eye, "Caverns" (midi by King Meteor)
endlevel - Perfect Dark, "Pelagic II X" (midi by Yves Spierts)
gameover - Xcom (?)
lost - Age of empires 1
silent - None
soeboss2 - ?
title - Xcom (?)
warlord - Unreal
wgx1 - Age of empires 1
wgx2 - doom (?)
wgx3 - Unreal tournament
wgx4 - ?
wgx5 - ?
wgx6 - doom
wgx7 - ?
WG found all of these and I don't know where they came from. They are not used in episode 1.
victory - ?
within - Castlevania 2, "Within These Castle Walls" (remix by Jay Reichard)
This track is not used in episode 1.
wgx4 is Descent 2 (credits). I still have a really old version of wgr2 from before it was turned into a grp >.>" I can't figure out the other unknown tunes as there's quite a few files you've not listed and I dunno what names changed etc. in the final/current version.
#236 Posted 01 January 2010 - 10:28 AM
The one thing I didn't like was the final boss. Basically, toward the end I was quite short on ammo (that pile of ammo before the arena was quickly depleted), so my strategy for killing him consisted of grabbing some chaingun ammo that was thankfully lying around somewhere and empty it on him without even moving. Have I missed some gameplay between picking up the scroll and the final scene
#237 Posted 01 January 2010 - 10:41 AM
Helixhorned, on Jan 1 2010, 10:28 AM, said:
The one thing I didn't like was the final boss. Basically, toward the end I was quite short on ammo (that pile of ammo before the arena was quickly depleted), so my strategy for killing him consisted of grabbing some chaingun ammo that was thankfully lying around somewhere and empty it on him without even moving. Have I missed some gameplay between picking up the scroll and the final scene
That crash sounds like an EDuke bug that had been fixed shortly before WGR2 was released. I'm sure you have the latest build, though, so I don't know what is going on. You didn't miss any gameplay, though: the scroll takes you back to the first level, but in a different spot where you have a good view. The surviving heroes that you freed can be seen walking around, and there's a game tip telling you that you finished ep 1. That's it.
I don't know how you could have killed the boss without moving. He is coded to teleport to different locations throughout the fight.
#238 Posted 01 January 2010 - 11:06 AM
#239 Posted 01 January 2010 - 12:05 PM
Helixhorned, on Jan 1 2010, 11:06 AM, said:
But that's not the kind of teleporting that I mean. When his health reaches certain amounts he is coded to instantly teleport to the locations of certain statues that are scattered around in a large area. When this happens, a message displays saying "FIND THE BOSS!" and you have to hunt him down. It was a feature I added about a week after the initial release, when problems with the boss battle become evident. I wonder if you have the old version.
#240 Posted 01 January 2010 - 12:33 PM
This post has been edited by Spiker: 01 January 2010 - 12:34 PM