Captain Awesome, on 28 June 2012 - 09:06 PM, said:
How in the feckin' hell did you manage to do this? You're awesome.
Lots of cryptography. On day 6, I was so close to having a reconstructed map file that I decided to abandon sleep in favour of progress.
Fox, on 29 June 2012 - 05:15 AM, said:
I wonder why call it an "alpha", the maps seems fine to me. All it needs is a mod capable of running them.
The maps are about 99.9% accurate. I had to manually insert a few bytes, but thankfully nothing truly significant is missing. I'll track them down eventually.
Hendricks266, on 29 June 2012 - 11:14 AM, said:
Maximum brofist!
You've done the impossible and conquered the Duke 64 rom. Is Duke PS1 in your future?
*places fist on screen*
Fox sent me those PSX files. Offhand I'd say there's nothing I can do with them anytime soon. I don't have nearly as much interest in the PSX version as the N64 version. I'll peruse the files occasionally though, in case anything jumps out at me.
Plagman, on 29 June 2012 - 12:01 PM, said:
Did you actually grab these from the ROM itself, or from the memory of the running game? I would assume the latter would be easier if you could get it to break after loading the map but before doing all the SE processing.
I had considered the memory scanning method, but preliminary tests weren't getting me anywhere and memory is just too sporadic, so I focused my efforts on the ROM. In hindsight, I doubt the memory method would have been any easier for me since even the complete files are in a different format.