Thanks for the comments and bug report. It's too bad that the one thing that broke before I put the map up was something that keeps you from completing the map the right way.
Anyway your comments are noted fox, But I think they are a little harsh, I do not think the rooms are "half of Hotel Hell level inside of a window" it did turn out bigger than I planed but that happened when I decided to make a stairway to connect it to the shop.
And this "that massive hall seems like a completely disrail from the original level."
Hmm that's odd, I did not think it was really massive or even that long. Any smaller and it would not be life like and any shorter and it would not connect to the shop and would end abruptly.I tried to made it look like the commander blew up the hallway and cut off your exit.
I will admit it is a bit of a disrail from the original map but that's kind of how it should be. The shop was a disrail from the original level in the first place, and this is a addon to that as well as the window room. This side of the map is now more like a "side quest" to get bigger weapons or extra secret places and the cinima is the main quest to progress in the game. Most of the new stuff I'll add in the levels will be a disrail form the original so there are things to go do and places to be that are new and not part of the main objective, to help make the game "feel more open" like there really is more world out there behind every door.
(Also to keep you on track and make you go back out the window you came in. I made it dead end down the stairs with the gate that only open from inside the shop, you have to go back and find the secret blue key or find the teleporter to get to the shop)
About enemies in early maps, I think me and a lot of others have played this game to death and its to easy now. I need hard enemies to make a game that's extra hard for the old school duke fans that can take on a battlelord with 48 hand gun rounds, 10 shotgun blasts and a boot to the face.
I appreciate the comments and criticisms Fox and hope you now see why I made the changes I did. I hope that my edit in the future are more to your liking.
About your comments nukey.
1) The Nuke Button should probably be blocked off until later, if you want the player to actually go through most of the new areas. (I have done this, did you not see the bars and stuff on the bridge? Now you HAVE to go through the arcade.Or blow the bridge and get up there some how.)
2) The torn wallpaper sprite was definitely overused in some of the new rooms ( After looking at them, Your right there's just too many)
3) Combination switch puzzles = evil. I started using cheats within about 60 seconds of encountering them. ( Evil is my middle name!! HaHa , Ya I hate them too But this is supposed to be the BEST secret in this map, you can only get the Submachine guns there on this map and that's like the best weapon in Duke64 and it will also be the last girl if you want too save them all. I was thinking of making that more important in the mod. I even just thought of this but maybe make it mandatory to save them all before you can move on to the next map. I have to think on that.)
4) The main shop gate didn't open for me, and I couldn't find any other way out. Had to clip through it to continue. ( Fixed )
New link to fixed map: Duke 64 Atomic Level 1
http://www.mediafire...pwrckcobxy7v4ek