Duke 64 mod thread
#151 Posted 13 June 2011 - 02:40 PM
#152 Posted 13 June 2011 - 06:16 PM
This post has been edited by MusicallyInspired: 13 June 2011 - 06:16 PM
#153 Posted 14 June 2011 - 12:35 AM
MusicallyInspired, on 13 June 2011 - 06:16 PM, said:
But it is on the cartridge already. Maybe not in memory, though.
#154 Posted 14 June 2011 - 03:22 AM
Captain Awesome, on 13 June 2011 - 02:40 PM, said:
Well, it's simply that they have textures assigned to tile numbers that aren't used in any stock map, much like original Duke 3D. In some instances it's not really worth deleting the tiles (for example the front of the car in level 1, it's impossible to see it in the game). Besides tiles0014 of Duke 64 is a huge mess.
This post has been edited by Fox: 14 June 2011 - 03:22 AM
#155 Posted 14 June 2011 - 08:06 PM
#156 Posted 16 June 2011 - 06:21 PM
#158 Posted 30 June 2011 - 05:31 AM
#159 Posted 30 June 2011 - 10:11 AM
Also Fox can you tell me how you made it so you can see the duke 64 art tiles in the N64 emulator or whatever. I would like to know how you did that. I would like to use some of the art of the girls that are out of there pods. I have been making some of my own sprites for duke nukem using sprites from the game. And I would like to see whats in there that I could use. So if its not to hard to do the hack and see the art tiles in the duke 64 rom could you let me know how.
This post has been edited by -=SomeThingEviL=-: 30 June 2011 - 10:20 AM
#160 Posted 30 June 2011 - 10:14 AM
#161 Posted 30 June 2011 - 01:27 PM
#162 Posted 30 June 2011 - 04:58 PM
When you consider that Duke 64 is half-based on art files, no wonder you can't decrypt and extract the data (like you normally would with Nintendo 64 native games).
#163 Posted 06 July 2011 - 02:40 PM
Also, I think I'm not alone when I say I'm confused as to who is doing the project. We have one person saying he's working on it and then you're giving us very few details about the status of the mod. Can you clarify how far into development you are, and who is helping you work on it?
#164 Posted 07 July 2011 - 02:04 AM
#165 Posted 07 July 2011 - 02:06 AM
Tepesimpaled, on 07 July 2011 - 02:04 AM, said:
I guess I could not attach a zip so here is a megaupload link
Link removed, see post below for updated zip with more babes
[EDIT]
18+ content in the zip
[EDIT 2]
removed link to zip
This post has been edited by Tepesimpaled: 07 July 2011 - 11:32 PM
#166 Posted 07 July 2011 - 05:08 AM
Tepesimpaled, on 07 July 2011 - 02:06 AM, said:
megaupload
[EDIT]
18+ content in the zip
thanks, but pixalated boobs is 18+?
#168 Posted 07 July 2011 - 11:24 AM
Quote
I figured better safe than sorry, I've been lurking these forums a while now. I've seen some of the other stuff that Sebab but I figured best not cause too much trouble with my first post. I guess NSFW would had been more apt than 18+. 1996 Duke was 18+ was still partially covered boobs and cartoon gore.
The achievement hunt for Steam Summer Sale may eat more of my time till it is over, but after that I'll get to working on the pod babe and the censored version of the cheerleader.
#169 Posted 07 July 2011 - 12:30 PM
#170 Posted 07 July 2011 - 05:00 PM
Here is what the tiles (with correct tile numbers) currently looks in Build
#171 Posted 07 July 2011 - 11:31 PM
megaupload
So fox, how are you getting the textures from the game? I've been using project 64 and like you said it only rips what is actually rendered.
This post has been edited by Tepesimpaled: 07 July 2011 - 11:33 PM
#172 Posted 08 July 2011 - 12:14 AM
Tepesimpaled, on 07 July 2011 - 11:31 PM, said:
Mine always crash at the 3rd map of Cold Stream... ><
Nice work!
#173 Posted 08 July 2011 - 08:12 AM
Fox, on 07 July 2011 - 05:00 PM, said:
Here is what the tiles (with correct tile numbers) currently looks in Build
Thanks!
#174 Posted 08 July 2011 - 02:26 PM
Arkides, on 06 July 2011 - 02:40 PM, said:
Also, I think I'm not alone when I say I'm confused as to who is doing the project. We have one person saying he's working on it and then you're giving us very few details about the status of the mod. Can you clarify how far into development you are, and who is helping you work on it?
http://www.resurgenc...com.br/credits/
There are 4 of us, as listed in the credits on the left.
Although the mod is admittedly progressing at a very slow pace, Fox and SomeThingEvil are both currently active. SomeThingEvil is handling Episode 3 maps, and Fox is handling Episode 1 maps (in between working on the mod in general). Hellfire already ripped the models ages ago. I recall that he did not look forward to animating them, so he has probably chosen not to. I am still technically involved with this project, but I finished 98% of my chosen workload back in March of last year, and I have been far too busy to take on any more. Castle Dukenstein was the 13th and final map I finished, which for whatever reason is still not listed in the credits as being complete.
Fox has been overhauling code and artwork etc. Aside from that, the majority of the work left to be done is still in recreating the maps. If there were a way to rip them straight from the ROM (which I suspect is possible), the mod would be virtually finished overnight.
I would really like to see an official beta released, and I've pressed for it before, but it's up to Fox.
This post has been edited by Nukey: 08 July 2011 - 02:28 PM
#175 Posted 21 August 2011 - 12:09 AM
This post has been edited by Fox: 21 August 2011 - 12:09 AM
#176 Posted 21 August 2011 - 12:33 AM
Fox, on 21 August 2011 - 12:09 AM, said:
It's good!
This post has been edited by djdori11: 21 August 2011 - 12:34 AM
#178 Posted 19 October 2011 - 06:35 PM
http://www.mediafire...6gkyh467atj4u36
I doubt Fox will change his mind about using it in the mod, but at least you can play it in MP now without people getting stuck underwater and drowning.
OH, and I figured out why Mapster32 wasn't saving files. It actually was saving files, but it was saving them in the root directory mapster32 was in, instead of the location of the original map, annoying.
#179 Posted 23 October 2011 - 07:56 PM
#180 Posted 23 October 2011 - 11:47 PM
Falco, on 19 October 2011 - 06:35 PM, said:
http://www.mediafire...6gkyh467atj4u36
I doubt Fox will change his mind about using it in the mod, but at least you can play it in MP now without people getting stuck underwater and drowning.
Yeah, I won't.
Your map is not accurate enough. Not just parts that you intentionally changed it, but you just wasn't carefull enough on making the sectors with the exact same size, etc. Some guys (for example Nukey) worked very hard to make every centimeter of their levels identical to the original. It would be disrespectfull to them to include your map.
Besides I don't like the changes you made, I think they are icky, sorry.