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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

#871

Probably not the most interesting find and it'll likely be irrelevant soon, but whilst referencing the in-game MIDI files for volume levels I discovered that some have a copyright date of 1995 - most are 1996. The ones labelled 1995 are;

Spoiler


Most of the oldest MIDI's appear to be Bobby Prince's and are for Episode 1, this kinda implies that many weren't done until after the shareware was already out. Unfortunately I can't presently check if the file dates reflect the markers. This was from the Atomic GRP also, 1.3D may be different though I doubt it.

The MIDI information is written in markers, which is unusual, possibly the MIDI format used didn't support the metadata I usually find, but Inhiding has no markers of info! Invader also has none as well as Lordofla and Spook too.

Streets contains some weird markers like "Move the Open HiHat in from far right" or "Randomize Chinese Cymbal placement" and similar, presumably Bobby altered these things and left the markers behind.
4

User is offline   Player Lin 

#872

Off topic but have to say...

 MrFlibble, on 10 May 2014 - 12:22 PM, said:

wiki link from doom.wikia.com


Please don't use any link from that long dead wikia site since the most of DooM communities had been abandoned that site years ago and move to their own made one -- doomwiki.org. Due wikia.com still try make their sites appeared on first/second of result in google search, so it still to hard to avoid if users just use the search engine and found the wikia one.

Use this one instead, please. :)

This post has been edited by Player Lin: 12 May 2014 - 11:30 PM

3

User is online   MrFlibble 

#873

 High Treason, on 12 May 2014 - 07:19 PM, said:

The MIDI information is written in markers, which is unusual, possibly the MIDI format used didn't support the metadata I usually find, but Inhiding has no markers of info! Invader also has none as well as Lordofla and Spook too.

Not sure, but IIRC the MIDIs of Booby Prince's music in ROTT don't have any copyright information for some reason, while Lee Jackson's do.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#874

While the missing frames of the Overlord dying is very obvious in Total Meltdown, most people don't realize that the Enforcer and Battlelord probably are also missing some frames, since their pose is slightly different from the PC. The Cyberkeef lying on the ground is also different from the movie at the end of the episode.
0

User is offline   NNC 

#875

Streets.mid have been altered between the shareware and v1.3D. Originally the part with the additional music (the "best part") was at the end of the mid, but in the final version, it have been put into the middle.
0

User is offline   mxrtxn 

#876

Porn Actress inside Shadow Warrior?


Have you seen this girl before?:

Spoiler



Coincidence?

Posted Image

She also appears as poster sprite inside the game. (addons or fan made maps. The lower part only appears in level 18 Floating Fortress)

So the mysterious girl is Miho Nomoto, a porn actress it seems... well about the porn not 100% sure (update: hot but not xxx, sorry guys)

Here´s a playlist I found about her:

http://www.youtube.c...2A485CEF1425130

some extra info:

http://www.rottentom...ty/miho_nomoto/


Wanna see more pictures of Miho? (can´t post them here as they incluye nudity) go to:

http://swforum05.pro...-shadow-warrior

Miho, if you happen to be reading this for some miracle... What it feels like to be inside of one of the coolest FTP games ever?


Martin

This post has been edited by mxrtxn: 30 January 2016 - 07:15 PM

7

User is online   MrFlibble 

#877

 mxrtxn, on 18 May 2014 - 07:49 PM, said:

Miho, if you happen to be reading this for some miracle... What it feels like to be inside of one of the coolest FTP games ever?

Hopefully that feeling is not an urge to file an unlawful use of likeness lawsuit.
1

User is offline   mxrtxn 

#878

 MrFlibble, on 19 May 2014 - 10:13 AM, said:

Hopefully that feeling is not an urge to file an unlawful use of likeness lawsuit.


Wait... is that a possibility despite of being a game from 1997?

If I were her I would consider it a compliment, and free advertising... really.



P.S. By the way Hendricks, if you read this. Feel free to add the image to your Shadow Warrior HRP, this image has good resolution to be in the HRP!


Martin

This post has been edited by mxrtxn: 19 May 2014 - 11:51 AM

0

User is online   MrFlibble 

#879

 mxrtxn, on 19 May 2014 - 11:46 AM, said:

Wait... is that a possibility despite of being a game from 1997?

In fact, it probably isn't possible:

Quote

Statute of Limitations

The "statute of limitations" is a term used by courts to describe the maximum amount of time plaintiffs can wait before bringing a lawsuit after the events they are suing over took place. This time limit is set by state law and is intended to promote fairness and keep old cases from clogging the courts. In misappropriation and right of publicity cases, the statute of limitations ordinarily runs from the date of first publication or exhibition of the offending use of the plaintiff's name or likeness. The limitations period varies based on state law; for misappropriation and right of publicity claims, it can be anywhere from one to six years. For specific information on limitations periods applicable to particular state law claims, see the State Law: Right of Publicity pages. [source; emphasis added]

Anyway, my previous post was more of a joke actually :)

 mxrtxn, on 19 May 2014 - 11:46 AM, said:

If I were her I would consider it a compliment, and free advertising... really.

Well, the name of the model is not mentioned anywhere in the game, is it?
0

User is offline   mxrtxn 

#880

 MrFlibble, on 20 May 2014 - 08:35 AM, said:

In fact, it probably isn't possible:

Anyway, my previous post was more of a joke actually :)


Well, the name of the model is not mentioned anywhere in the game, is it?


No, but consider this: She is around 40 now... she won´t be a hotie forever so when she is 60s she will have a cool story to tell her grandsons.

If I were her, even if my name were not there I would feel flatered...
0

User is offline   Daedolon 

  • Ancient Blood God

#881

Kimi Tachihara

Posted Image

Here's the other one. Found it from the same archives as Miho Nomoto's photo was in. It's just flipped and rather heavily edited. No clue where the background is from.

Posted Image

This post has been edited by Daedolon: 20 May 2014 - 07:36 PM

4

User is offline   mxrtxn 

#882

View PostDaedolon, on 20 May 2014 - 07:34 PM, said:

Kimi Tachihara



Here's the other one. Found it from the same archives as Miho Nomoto's photo was in. It's just flipped and rather heavily edited. No clue where the background is from.





AMAZING!!! I couldn´t find it and I thought I had good visual memory... Great finding!

THANK YOU VERY MUCH!


Now only the girls of the beta sw are missing:

Spoiler


LOL... problably these two are imposible to find. As the beta was older, he pictures must be even older than the ones of the archive.

Now the mystery is solved! (The image was highly edited probably to avoid any legal echoes)

In the case of Miho you can see only her face in the DM level House of Wang. In the TV inside the submarine (next to the kitchen, level "Floating Fortress") you can only see her white panties. I have only found a complete image as a poster sprite in the 6th level of the Shadow Warrior addon When I Was Young. In the police station.

Same reasons probably a way of the 3DRealms team to avoid getting into unnecessary troubles...

Thanks again :)




P.S. By the way: Do you mind share the archive site were you found it? I found Miho´s picture using a reverse image search in google...

Martin

This post has been edited by mxrtxn: 20 May 2014 - 09:12 PM

0

User is offline   Daedolon 

  • Ancient Blood God

#883

Out of interest I just googled Miho's image and found out it belonged to an archive of images like that called "BlueBird CD2". Someone had dumped it to a site called iPhotoScrap.com. Kimi's picture is from "BlueBird CD1".

I doubt you'll have much of luck with the site for the beta girls since all of the adult content has been paywalled (that site seems pretty weird to begin with), unless you get lucky and spot them in other pictures. I'm guessing the beta images are from some BlueBird archives as well, there were a few other ones but I forgot their names, seems like this one user uploaded most of them (adult content warning).

For Kimi, it seems like she only did VA for some hentai and was in some sort of a 3D0 game called "Virtual Cameraman part 2". Where did 3D Realms come up with these girls anyway?
1

User is offline   MetHy 

#884

From Broussard's personal phantasies folder

This post has been edited by MetHy: 21 May 2014 - 04:53 AM

1

User is online   t800 

#885

View PostHigh Treason, on 01 August 2013 - 06:09 AM, said:

As I said a long time ago;


I found my VHS. Volume is a little low, if that really is a problem I can go back and press normalize.

About 14-15 seconds in.

Sorry for responding to older post but I just noticed that this exactly same sound is also used as roar of pain by boss Kraid in Metroid: Zero Mission for GameBoy Advance.
http://youtu.be/k7UVEhie8Rs?t=29s
I wonder where else could it be found.
0

User is offline   Daedolon 

  • Ancient Blood God

#886

I've heard it a dozen times in games and movies, should've probably written them all down.
0

User is offline   Loke 

#887

View Postt800, on 29 May 2014 - 09:20 AM, said:

Sorry for responding to older post but I just noticed that this exactly same sound is also used as roar of pain by boss Kraid in Metroid: Zero Mission for GameBoy Advance.
http://youtu.be/k7UVEhie8Rs?t=29s
I wonder where else could it be found.


You can also hear it softly in Jaws after the shark has been blown up:

According to IMDB it's from the Creature from the Black Lagoon film.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#888

I just realized these two take place on the same area, and it's not hard to see. Judging by the way they cut the second picture at the left, probably there was a second Duke standing in front of the monitors.

Posted Image Posted Image

The bonus screen uses the same background texture of the title. Comparing the two, the black bar on the left is not part of the scenario, it's the end of the texture.

This post has been edited by Fox: 01 June 2014 - 02:24 PM

7

User is offline   oasiz 

  • Dr. Effector

#889

I actually found this about a month ago but I haven't seen this mentioned elsewhere so I might just as well paste it here.

Lameduke has intermission screens between levels, you actually need to disable the developer mode in game to get these.

While many have seen these at some point, the EP1 and EP2 screens actually blend together seamlessly!

Posted Image

This makes me wonder if they intended for the screen to scroll between episodes or during the episode itself.
While the level order is very WIP obviously, this screen could tie in the sudden shift from space levels to the city levels during EP1.

(For reference, I made a annotated playtrough recently of the whole game in HERE, Similar to the 0.99 comparison I did).
Looking at the ingame level screenshots, U.S. bank tower is visible in the intermission screen along with being present in E1L6-8.

It's getting clear however that after space they had planned a trip to L.A. , My theory is that E1 was to be fully in space and E2 would be as-is until L4's end (Random streets of L.A.) as it seems to end in a location that would take you to E1L5's subway. This would make the most sense as the first half of E2 is in L.A as is the second half of E1.
After this a more coherent story exists:
EP1 Starts where DN2 left off, in a space station.
EP2 Duke teleports in to L.A. from space. (End of EP1 is rather vague)
EP3 Duke is captured(?), Takes a ship ride to some rocky underwater base.
EP4 Unrelated ,just two tech demos/testmaps & one DM map.

Although, a lot of this will probably be a lot more clear once the missing beta builds get released eventually :)
10

User is offline   Daedolon 

  • Ancient Blood God

#890

In Duke3D, tile #4181 can be broken (into #4203) by throwing a Pipebomb at it, but tile #4199 will not break in similar fashion.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#891

I guess the purpose of having a replica is to have one unbreakable?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#892

The lrwbup patch for Last Reacion & Water Bases says the following:

Quote

The Drone 2.5 art was updated (it was very ugly).

But the new boss has the same art, any idea what this means? Did they forget to update the art?

This post has been edited by Fox: 25 June 2014 - 05:23 AM

1

User is offline   NNC 

#893

View PostFox, on 25 June 2014 - 05:23 AM, said:

The lrwbup patch for Last Reacion & Water Bases says the following:

But the new boss has the same art, any idea what this means? Did they forget to update the art?


Yeah, I noticed the same thing... Probably it's the updated version, as it looks fine.

It's interesting however, that those alien rat like things look very ugly when they have normal size, and they look somewhat similar to the Drone boss.
0

#894

Perkristian, the guy who sifted through many sound libraries to create his high-res Doom sound effects pack, has just released a similar pack for Duke 3D of 55 sounds he was able to find in their original high quality format:
http://www.doomworld...-sound-effects/

It's not in mod format yet, though. Any takers?
3

User is offline   Hendricks266 

  • Weaponized Autism

  #895

Quote

This is awesome, thanks! ^_^

I encoded all the WAVs in your pack as FLAC (and fixed the capitalization on one file) so that EDuke32 can open them properly.

http://hendricks266....fx_20140627.zip

At present, we don't have any code to look for "flyby.flac" before "flyby.voc", for example, like we do for the MIDI music, so using this in-game would take either a def file or a CON file, neither of which has an efficient method of loading as a mutator without creating an ugly batch file to use command line parameters. Watch the SVN log and our synthesis build system in the coming days for streamlined loading support for this pack and packs like it.

EDIT: If you want to use it now, I wrote a def-generating bash script to make the appropriate defs. First, download the zip I linked above and put it in a subfolder of your EDuke32 folder named autoload. Then, download this def file and put it in your EDuke32 folder. Next, you have two options. You can rename "pk_duke3d_sfx_20140627.def" to "duke3d.def" if you are using no other music, HRP, or other types of packs. Or, run EDuke32 with the following command line parameters (either manually or from a batch file):

eduke32.exe -mh pk_duke3d_sfx_20140627.def

EDIT: It seems EDuke32 currently has a bug that treats all FLAC sound effects as infinitely looping tracks. Sorry about that... I'll fix it when I add the voc-->flac replacement code.

This post has been edited by Hendricks266: 27 June 2014 - 10:19 AM

1

User is offline   LeoD 

  • Duke4.net topic/3513

#896

View PostHendricks266, on 27 June 2014 - 09:59 AM, said:

[..]
Ummh, complicated. Converted to VOC. Drop into autoload. No HRP, DEFs, or anything needed.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #897

VOC sucks!
4

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#898

View PostHendricks266, on 27 June 2014 - 10:28 AM, said:

VOC sucks!


THANK YOU. I am SO glad someone else has FINALLY had the balls to say this.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#899

https://web.archive....lish_index.html

Does anyone has a working copy of the old LR&WB website?
0

#900

This is more of a curiosity than anything, but while browsing through a June 1998 issue of Computer Gaming World, I noticed that one of the backpage ads featured a listing for Duke Nukem Forever. Of course, since DNF was a long ways away from having box art back then, the company simply mocked up their own in an amusing fashion:

Posted Image

They also managed to spell "sequel" and the actual name "Nukem" wrong.
3

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