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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   oasiz 

  • Dr. Effector

#931



Not really aware of maps that utilize this
Basically a kick operated door.
This also exists in the retail (try kicking a door in E1L3 main hub for instance), possibly a remnant from an era where duke was to be able to kick doors open.

It's also possible to trigger SE with this as it can be linked to activator or MS sprites.

Just link the wall tag of the surface you kick with A or D and you are good to go. Although you might want to add a dummy L in to prevent regular use.
I also think that it requires the surface to have a texture that has a door attribute in it..

Possible scenario: Malfunctioning door that needs a bit of an extra kick to work, either to open or a scenario where a bunch of enemies are chasing you and a door refuses to close without some manual operation.
Or with SE, only the imagination is the limitation. All the possible things that only Duke's kick could activate :)
5

User is offline   MetHy 

#932

That is really fucking cool :) . Pretty amazing you find a new DN3D effect in 2014!

The only problem I see with this (and it's a pretty big one), is that players aren't used to this, therefore they'll never think of it unless you tell them or hint at it somehow.
0

User is offline   oasiz 

  • Dr. Effector

#933

I don't want to solely take credit for this as this is something that has been sorta discovered during speed running the game (you can skip various keys this way).
But I did investigate that curiosity since it made absolutely no sense and nobody really understood why certain doors worked this way.
But now it makes perfect sense and instead of showing it as a bug, make it a feature :)

Personally I would make such a thing very obvious and more about being a one time gag at some point with a stuck door or similar.

This post has been edited by oasiz: 12 November 2014 - 09:04 AM

0

#934

That's actually mentioned as a valid way to open doors in an early magazine preview. This might be a remnant from the development phase that article was written. Nice find!
2

User is offline   oasiz 

  • Dr. Effector

#935

Ah, it was that article :)

I remember reading about this somewhere quite recently but couldn't remember where.
For those who are curious, just take a look in levels like E2L2, E3L6 and E1L3. All of those have some doors that have been wall-tagged to the activator.
Maybe this could be one indicator of the level's age ?

Also I remember that the doors in LD always react on projectiles, I believe this is more closer to the original vision where every door reacted this way without the need for wall tags.
Considering that older duke versions have a much slower mighty foot that stops duke when it's being used, maybe it was intended to be a multi purpose tool and they kind of re-purposed it during final months ?
1

User is offline   zykov eddy 

#936

View PostMetHy, on 12 November 2014 - 08:52 AM, said:

That is really fucking cool :) . Pretty amazing you find a new DN3D effect in 2014!



Weird, I knew about it a thought that it's a well - known bug :woot: I think speedrunners use this trick a lot when playing E1L3, at least in the videos I saw on youtube. Also, I think someone already suggested that it's an unused feature.
1

User is offline   MetHy 

#937

There is a difference between 'knowing about something that happens with a few doors in the original game', and now having defined it and being able to use it as an effect in maps.
1

User is offline   Kathy 

#938

View PostMetHy, on 12 November 2014 - 08:52 AM, said:

The only problem I see with this (and it's a pretty big one), is that players aren't used to this, therefore they'll never think of it unless you tell them or hint at it somehow.

I always thought it was a known feature since I was succesfully kicking doors in E1L1. Weird...
0

User is offline   Micky C 

  • Honored Donor

#939

View PostMetHy, on 12 November 2014 - 08:52 AM, said:

That is really fucking cool :) . Pretty amazing you find a new DN3D effect in 2014!

The only problem I see with this (and it's a pretty big one), is that players aren't used to this, therefore they'll never think of it unless you tell them or hint at it somehow.


You guys are all noobs. This stuff is all in the infosuite: http://infosuite.duk...pecial_textures (look up doortile).

I'd been meaning to play around with it when I get a decent chunk of spare time. For example, according to the infosuite it works with sprites as well. Imagine if you could combine it with an SE 13 and kick a hole in a wall Posted Image
2

User is offline   oasiz 

  • Dr. Effector

#940

Well, damn :)

Good to know that it has some proper documentation outside of this at least !
Like I said, it's not completely a new thing, more like an oddity that nobody seems to utilize in their maps really.

Most sensible scenario I can think of is to have a kick operated montage after a hurtrail spawn, just a minute or two worth of game play where the player just has to kick his way trough.
Kick operated wallcrack, pushwalls, "locked" SE13 doors and such would look pretty nice with this I'd figure.

Placing a dummy L sprite is rather important to make things single use though :woot:


Anyway.. time to think of more stuff!
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#941

The font used in Duke Nukem: Total Meltdown title is Shimano Square Black.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#942

She wears make-up LOL

Posted Image

This post has been edited by Fox: 28 January 2015 - 07:09 AM

8

User is offline   Daedolon 

  • Ancient Blood God

#943

First time I've ever seen the "original" Pig Cop in so much detail.
0

#944

While rummaging through some old boxes, I stumbled across some old Duke-related paraphernalia. First is a WizardWorks product catalog from late 1996 with some Duke products in it:
Posted Image

Scans of the pages with Duke stuff in them, the most interesting being an advertisement on the back of the catalog for the upcoming Duke Xtreme pack which features an early (or, more likely, just a slapped together placeholder) logo:
Posted Image Posted Image

And the next bit is a particular oddity, a mini-strategy guide for Time to Kill, only 16 pages and about the size of a DVD case.
Posted Image

I don't exactly remember where I got this, but it seems to have come packed with an EGM magazine circa 98/99. The actual walkthrough is completely unique from the official GameWizards strategy guide. A few extra pictures:
Posted Image Posted Image

This post has been edited by Marphy Black: 28 January 2015 - 10:43 AM

8

User is offline   Hendricks266 

  • Weaponized Autism

  #945

Posted Image

Same font, just stretched horizontally.
6

User is offline   Daedolon 

  • Ancient Blood God

#946

Still not sure about the M, it might be a variation of the font, tbh.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#947

There are some key differences with the Helvetica font.

Edit: Don't forget the logo from the Plutonium Pack CD:

Posted Image

Silhouettes:

Posted Image

Posted Image

Posted Image

Edit: I think the Plutonium logo is Berthold Block Condensed.

Posted Image

This post has been edited by Fox: 29 January 2015 - 04:29 PM

3

User is offline   Lunick 

#948

Nothing special but, I was looking through the ordering book that came with Duke The Apocalypse:
Posted Image

And apparently there was supposed to be 4 new enemies (only two in the final game) and 2 new weapons (4 in the final game):
Posted Image

And just for fun but irrelevant, Skunny has a terrifying boxart:
Posted Image
2

#949

Skunny was shrunk in a washing machine by an evil computer programer :lol:
0

User is offline   Lunick 

#950

View PostHigh Treason, on 14 February 2015 - 07:18 PM, said:

Skunny was shrunk in a washing machine by an evil computer programer :lol:

I found a copy on eBay and this one too looks like it has had a rough time http://www.ebay.com....tm/121558219021
0

#951

Manhattan Project has a first person mode


8

#952

Just happened to stumble across a decent quality scan of that high resolution Cycloid Emperor that's been seen floating around from time to time:

Posted Image

Source: 64 Solutions 03
5

User is offline   MrFlibble 

#953

Here's a little trivia that is hopefully appropriate here. A while ago I got interested in Pie in the Sky's 3D Game Creation System. There are quite a few titles of varying quality created with it, but probably the most well known one that Pie in the Sky developed themselves is Lethal Tender. However, the company also released several demo games to promote 3DGCS and showcase its features.

What seems to be the earliest of these demos is a one level game called Meltdown. It was found on a certain gamazine cover disk thanks to Hallfiry's cover CD catalogue. Meltdown is a one-level demo which shows some basic gameplay (find weapon, shoot stuff, find keys, find exit etc.).

Now for the interesting part. The level design and texture artwork in the demo are credited to one Terry F. Hamel. MobyGames has a developer called Terry Hamel in their database, and this person was involved in the production of Blood. I decided to check if it was the same guy or not, and luckily Google Groups preserved a copy of Terry Hamel's virtual resume which confirms that it is indeed the same person:

Quote

Created and updated textures, animated characters, objects and segments,
splash pages and storyboards for Blood, a first person 3D action for the PC
developed by Q Studio's for 3DRealms.

Developed computer demo for Pie in the Sky Software, including sound effects,
textures and levels.

Here's a couple of shots from Meltdown:
Spoiler

The game itself can be downloaded here:

Additionally, the readme which is included with the game indicates that Terry Hamel developed an industrial-themed texture pack for use with the 3DGCS called Styx & Stones. This pack is featured on the Pie in the Sky Software's website (Wayback Machine copy) as the GCS Industrial Theme Art Pack.
5

User is offline   brullov 

  • Senior Artist at TGK

#954

I have found this disc.

Posted Image



From txt:
ANTI 		<DIR> Antiviruses
DUKEATOM 	<DIR> Duke Nukem 3D Atomic Edition 1.4
HUNTER   	<DIR> Hunter Hunted
LORDS2   	<DIR> Lords of Realms 2
ORION2   	<DIR> Master of Orion 2
REDALERT 	<DIR> Command & Conquer: Red Alert
SWIV3D   	<DIR> SWIV 3D
TOMB 		<DIR> Tomb Rider
UTILS    	<DIR> Microsoft DirectX 3 („«п § ЇгбЄб  ЁЈа ў WINDOWS 95)
WARWIND  	<DIR> War Wind Version 1.0


On the disc you can see Duke without sunglasses. May be it is unused illustration for DN 2?
0

User is offline   Daedolon 

  • Ancient Blood God

#955

That's a generic picture used in many shovelware CDs. I have a Command & Conquer shovelware CD with that picture on it. No way related to Duke.
1

User is offline   brullov 

  • Senior Artist at TGK

#956

View PostDaedolon, on 27 March 2015 - 01:15 PM, said:

That's a generic picture used in many shovelware CDs. I have a Command & Conquer shovelware CD with that picture on it. No way related to Duke.


Oh, but this guy has the same style of clothes.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#957

http://tvtropes.org/...ryColorChampion
1

User is offline   brullov 

  • Senior Artist at TGK

#958

View PostFox, on 27 March 2015 - 01:39 PM, said:



Ok, but what about his body? Only hair have wrong colour. Anyway he reminds me Duke. No one else.
-1

User is offline   Daedolon 

  • Ancient Blood God

#959

View PostArtem Nevinchany, on 27 March 2015 - 01:29 PM, said:

Oh, but this guy has the same style of clothes.

The CD you just showed was just colorized.

I'm not at home so I grabbed one picture from eBay:
Posted Image

I'd show you the Duke Nukem 3D version of the Action Ware shovelware CD if I was at home as well.

Here's another character that's used in several shovelware CD releases:
Posted Image

I think there might've been a shareware version of Duke Nukem II with this cover art as well.

This post has been edited by Daedolon: 28 March 2015 - 04:05 AM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#960

Spoiler

5

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