Duke4.net Forums: The Supreme Topic of Miscellaneous Knowledge - Duke4.net Forums

Jump to content

  • 52 Pages +
  • « First
  • 26
  • 27
  • 28
  • 29
  • 30
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   MrFlibble 

#801

View PostMikko Pekkola, on 05 March 2014 - 09:03 AM, said:

Posted Image

Posted Image

Is that from some existing level? Seems like something from Ep.2 but I can't be sure right now.
0

User is offline   Micky C 

  • Honored Donor

#802

Yeah you shouldn't just post screenshots like that and not explain where they came from and why they're relevant.
0

User is offline   Mark 

#803

I see differences in the slope, shading, texture alignment and HUD. Whats the point?
2

User is offline   Jimmy 

  • Let's go Brandon!

#804

One of them is just an older shot of the same area. Nothing we haven't seen before either. Who knows with Pekkola?
0

User is offline   MrFlibble 

#805

On a completely unrelated note, I've just been browsing through archived pages of www.shadowwarrior.com and realised that in the screenshots section are some shots that are not featured on the 3D Realms Shadow Warrior pages:

http://www.shadowwarrior.com/img/screenshots/shot12.jpg
http://www.shadowwarrior.com/img/screenshots/shot15.jpg
http://www.shadowwarrior.com/img/screenshots/sw0128.jpg
http://www.shadowwarrior.com/img/screenshots/sw0225.jpg
4

User is offline   MrFlibble 

#806

3D Action Gamers' Archive used to put up monthly updates of Shadow Warrior screenshots. The Wayback Machine has preserved part of their file archive, with the following screenshot packs:

sw0396.zip
sw0496.zip
sw0596.zip
sw0696.zip
sw0796.zip
sw0896.zip
sw0996.zip
sw1096.zip
sw1196.zip
sw951115.zip
sw961115.zip
swhires.zip
swshots.zip

Most of that stuff are just copies of screenshots from the update pages at the 3DR website, but some apparently have not been featured elsewhere (I think). There's also a clean version of the official slideshow (no BBS comments or third party FILE_ID.DIZ).

[Edit] As the Wayback Machine currently blocks access to snapshots of the 3D Action Gamers' Archive, I have re-uploaded the previews here.

This post has been edited by MrFlibble: 21 May 2016 - 03:03 AM

4

User is offline   Jimmy 

  • Let's go Brandon!

#807

Good eye, Flibble, there were a few shots in there I didn't have.
0

User is offline   MrFlibble 

#808

As a matter of fact, there are similar screenshot packs for Blood:

blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip

The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.

[Edit] As the Wayback Machine currently blocks access to the file archive, I've re-uploaded those screenshot packs here.

This post has been edited by MrFlibble: 21 May 2016 - 03:02 AM

1

User is offline   Daedolon 

  • Ancient Blood God

#809

View PostMrFlibble, on 13 March 2014 - 04:41 AM, said:

The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.


Those were the official teasers available on Blood.com at some point.


1

#810

View PostJimmy, on 09 March 2014 - 12:22 PM, said:

One of them is just an older shot of the same area. Nothing we haven't seen before either. Who knows with Pekkola?


Of course! That screenshot with that area, that i've posted is from "Alpha core" made by "Fernando Márquez". Now, that's the thing i've noticed and that looks similar to one
in that beta screenshot, when i played "Alpha core" map some time ago.
0

User is offline   Jimmy 

  • Let's go Brandon!

#811

Okay??? Almost all of Fernando's maps mimic the style of the original level set.
0

User is offline   MrFlibble 

#812

View PostMrFlibble, on 12 March 2014 - 11:52 AM, said:

3D Action Gamers' Archive used to put up monthly updates of Shadow Warrior screenshots. The Wayback Machine has preserved part of their file archive, with the following screenshot packs:

sw0396.zip
sw0496.zip
sw0596.zip
sw0696.zip
sw0796.zip
sw0896.zip
sw0996.zip
sw1096.zip
sw1196.zip
sw951115.zip
sw961115.zip
swhires.zip
swshots.zip

Those Wayback Machine links are no longer working, so I've attached the files to this post, just in case.

Attached File(s)


2

User is offline   Lunick 

#813

Fred has been posting some great photos to Facebook today but this one takes most of my interest:

Posted Image

Have we seen the Shadow Warrior boss in a shot like that before?
3

User is offline   Jblade 

#814

No, and I can't say that Duke shot is familiar either. It looks like the battlelord is just standing there without a gun or anything.
0

User is offline   TerminX 

  • el fundador

  #815

I've seen that before. I wish I had one of those boxes... I've got a couple of the earlier design where it was just Apogee, but none of the 3DR ones.
1

User is offline   Lunick 

#816

The just Apogee ones were blue weren't they?
0

User is offline   Jimmy 

  • Let's go Brandon!

#817

Don't have it in better quality. The SW screenshot is new to me. Although it has elements we've all seen before. I don't think the Lava Golem had anymore frames than that one we always see.

Posted Image
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#818

For instance, that's the default pose of the model:

Posted Image
7

User is offline   MrFlibble 

#819

Thought it could be interesting. A YouTube user uploaded records of all self-running demos found in the shareware versions of Duke Nukem 3D:
Duke Nuken 3D Shareware 1.0 - Demo Loop / Attract Mode / Ciclo de Demostración (E1L1, E1L2, E1L3)
Duke Nuken 3D Shareware 1.1 - Demo Loop / Attract Mode / Ciclo de Demostración (E1L2, E1L6, E1L1)
Duke Nuken 3D Shareware 1.3d - Demo Loop / Attract Mode / Ciclo de Demostración (E1L2, E1L6, E1L1)

The same user has recorded demos from other games, but apparently no Duke Nukem 3D registered demos.

This post has been edited by MrFlibble: 23 April 2014 - 10:02 AM

1

User is offline   Darkus 

#820

Here's the original demos from Duke Nukem 3D V1.3D registered:



And also from the registered Atomic Edition (V1.5):


3

User is offline   TerminX 

  • el fundador

  #821

1.4 also had different demos.
1

User is offline   MrFlibble 

#822

View PostDarkus, on 23 April 2014 - 10:40 AM, said:

Here's the original demos from Duke Nukem 3D V1.3D registered:

View PostDarkus, on 23 April 2014 - 10:40 AM, said:

And also from the registered Atomic Edition (V1.5):

Yup, I also found those.

Another user recorded the whole of LameDuke demos as well:

1

User is offline   Darkus 

#823

There is also a demo which can be considered official, but I can't find videos of it.

It's in the downloads section, the filename is cooldemo.zip
http://www.3drealms....ke3d/index.html

The file FILE_ID.DIZ says:
This is a 4 player demo for Duke Nukem 3D
Registered v1.3d. Recorded by 3D Realms on
the last night of development, it's very
silly in places, with 3 Dukes standing on top
of each other, and a Duke can-can dance in
front of a camera!

1

User is offline   MrFlibble 

#824

On a completely unrelated note, it has always annoyed me a bit that Shadow Warrior overuses palette-swapped enemies so much, but then it suddenly occurred to me that maybe this was done on purpose, and the developers were actually making fun of the Palette Swap Ninja trope?
1

User is offline   Loke 

#825

View PostDarkus, on 23 April 2014 - 11:08 AM, said:

There is also a demo which can be considered official, but I can't find videos of it.

It's in the downloads section, the filename is cooldemo.zip
http://www.3drealms....ke3d/index.html

The file FILE_ID.DIZ says:
This is a 4 player demo for Duke Nukem 3D
Registered v1.3d. Recorded by 3D Realms on
the last night of development, it's very
silly in places, with 3 Dukes standing on top
of each other, and a Duke can-can dance in
front of a camera!



I guess it's this one?


2

User is offline   Darkus 

#826

View PostLoke, on 23 April 2014 - 01:28 PM, said:

I guess it's this one?


Yes, it's this one! I just checked the demo with my V1.3D registered and it's the same. Thanks for finding it!
0

#827

Check the file date on that demo B)

Spoiler


This post has been edited by High Treason: 23 April 2014 - 02:03 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#828

Quote

Special Xbox 360 Cooperative Note:

When we were developing the Xbox LIVE Arcade version of Duke 3D, one of the things we looked at in detail was co-operative play. More specifically, whether or not the original level construction would leave you stuck with no way out. We spent a lot of time looking for this, and found only one place where this was possible. It was in Critical Mass with the spiral stairs shown here. During the normal single player path, going up the spiral staircase would cause them (and the room at the top) to collapse, leaving you with no way to get back. This is a non issue in single player, but in Co-Op play, we discovered a problem.

In Co-Op, if you got past the collapsing stairs, and then died, you would get taken back to the start of the level. The problem with that is that now the stairs are already collapsed, and you were stuck - there was no way to get past the stairs in Co-Op.

We examined the map data, and discovered that in Dukematch play, this map had special map data so that when the stairs were down, there was a way around. In Dukematch, there is a switch on the wall that was not there in single player or Co-Op originally which would open up a teleport and let you bypass the collapsed stairs. The decision was made to alter the original map data for this instance. We changed the map so that when you played Co-Op, this teleport was also available to you. It is NOT available in single player, and this is the only instance in the entire game when we went back and changed existing map structure for the Xbox LIVE Arcade version. Otherwise you'd get stuck.

Posted Image

Posted Image


I took a look into this. Once you step out of the staircase, it closes a door in front of the staircase, and the ceiling starts to fall. And when you step in the next room with red lights, it opens a teleport in the area before the staircase for co-operative.

The problems comes that there are two triggers to these events, so if you die after you actived the first, you will be locked. You can also see this in single player, by stepping out of the staircase and instead of entering the next room you go back using Steroids.

I think that to fix this all you need to do is move the TOUCHPLATE with lo-tag 5 to the same sector as the one with lo-tag 8761.
1

User is offline   MrFlibble 

#829

BTW guys, I've always wondered, how does the game pick view angles and the time when to switch to the third-person view during demo playback? Does it happen at regular time intervals, or when the player enters specific areas within a level?

It seems to me that the demo of E1L1 in shareware v1.0 switches to the third-person view really a lot, as if it was done intentionally.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#830

It uses these demo playback SEs.
1

Share this topic:


  • 52 Pages +
  • « First
  • 26
  • 27
  • 28
  • 29
  • 30
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options