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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   Cage 

#80

FORCESPHERE, sprite #2590, generates a destroyable spherical forcefield (made out of sprites) and it looks just plain awesome :P After years of messing around with Duke, I've just discovered this, shame this wasn't used.

Quick question: Is any of those areas, from shots below, present in the original maps (all 4 eps), or not? I think not, but I just want to be sure. I wanted to remaed those, but there's not point if they happen to be a part of the original maps.

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User is offline   Bloodclaw 

#81

View PostCage, on Apr 16 2010, 01:39 AM, said:

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From first look I would have say it come from E1L3 but it doesn't. It just have the same textures.


View PostCage, on Apr 16 2010, 01:39 AM, said:

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The area where Duke stands looks like E2L6 - E2L7 - E2L8 transitions.
The room in the front looks like the control room in E2L3, where you disable the forcefield.


View PostCage, on Apr 16 2010, 01:39 AM, said:

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Never seen.


View PostCage, on Apr 16 2010, 01:39 AM, said:

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Same, never seen.

This post has been edited by Bloodclaw: 16 April 2010 - 01:28 AM

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#82

View PostCage, on Apr 16 2010, 10:39 AM, said:

Quick question: Is any of those areas, from shots below, present in the original maps (all 4 eps), or not? I think not, but I just want to be sure. I wanted to remaed those, but there's not point if they happen to be a part of the original maps.


These are screens from a Duke version between Lameduke and the original Duke1.3d. I thought it was a press-release version. A shame this one never got leaked. Those were very intresting, the enemies were totally different like the enforcer and pigcops, and the maps also. You can find tons of these screens on RTCM.

EDIT:
http://archive.dukertcm.com/knowledge-base...ukeshowFULL.zip

This post has been edited by insane_metalhead: 16 April 2010 - 03:22 AM

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User is offline   Jinroh 

#83

View PostCage, on Apr 16 2010, 04:39 PM, said:

FORCESPHERE, sprite #2590, generates a destroyable spherical forcefield (made out of sprites) and it looks just plain awesome :P After years of messing around with Duke, I've just discovered this, shame this wasn't used.


Can you show for us an example maybe?
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#84

I'll post one up on YouTube. This thing is weird, and like Cage, I'm surprised to have never seen it before either.

http://www.youtube.c...h?v=HjIvbMsJLHI

This post has been edited by The Mighty Bison: 20 April 2010 - 07:01 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#85

If just an unused effect sprite like that floor flame thing.
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#86

I've seen that FORCESPHERE in E1M1 before, but I'm not sure what version it was and never thought much of it. Though I have played it recently, so it must be in one of those versions linked here, 1.0 I expect. It shows up for a second in the main room in the cinema (The room that has doorways to the projector, bathroom, arcade and entrance). Looking at it again, it is awesome. I just thought it was a glitch.
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#87

View PostThe Mighty Bison, on Apr 21 2010, 04:59 AM, said:

I'll post one up on YouTube. This thing is weird, and like Cage, I'm surprised to have never seen it before either.

http://www.youtube.c...h?v=HjIvbMsJLHI


Wow that's awesome! :P
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#88

View PostHigh Treason, on Apr 21 2010, 04:08 PM, said:

I've seen that FORCESPHERE in E1M1 before, but I'm not sure what version it was and never thought much of it. Though I have played it recently, so it must be in one of those versions linked here, 1.0 I expect. It shows up for a second in the main room in the cinema (The room that has doorways to the projector, bathroom, arcade and entrance). Looking at it again, it is awesome. I just thought it was a glitch.

I placed one of them sprites in the exact same place in this remake map I made, you may have played this one for a quick look and saw it in this possibly.

http://dukerepositor...Dukes_Nightmare - COOP Map only (Will need GOD mode for SP)

I am redesigning it for SP for use with Duke Nukem: Attrition.
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User is offline   ReaperMan 

#89

I don't know if anyone is aware this yet but you can now use USBs on the xbox 360, meaning you can probably peak at the changes made to the xbla port of Duke Nukem 3D.
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User is offline   zykov eddy 

#90

I wonder what the hell is this thing on the shot.
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User is offline   TerminX 

  • el fundador

  #91

Maybe it's a little rocket thruster so Duke can turn when he has the jetpack on... hahahaha.
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#92

I always thought it was an old anglehead torch, like this one.

I thought I already mentioned this somewhere... Wait, I did, here.
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User is offline   Hendricks266 

  • Weaponized Autism

  #93

View PostReaperMan, on Jun 1 2010, 12:49 AM, said:

I don't know if anyone is aware this yet but you can now use USBs on the xbox 360, meaning you can probably peak at the changes made to the xbla port of Duke Nukem 3D.

Speaking of the XBLA port...

This post has been edited by Hendricks266: 07 June 2010 - 10:29 AM

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User is offline   NNC 

#94

I'm just wondering. Why sentry drones are so rare in episode 4? AFAIK they only appear twice (once in the first level's dark room, and there is a single one in XXX stacy)... Were they aware of fans who didn't like this enemy, or the sound error which was a general problem with them in the Win 95 days resulted it? Or the level designers simply forgot to put them in their levels?

Random question, I know, but this bugs me since 1997. LOL.

This post has been edited by Nancsi: 20 July 2010 - 05:12 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#95

I was always annoyed by the sentry placement in episodes 2 and 3. I actually thought the placement was far too liberal. Turn a corner, open a fast-moving door, and bam; sentry to the face. But I don't think the placement would have been cut down to make the levels less annoying, because there are still a lot of Battlelord Jrs in episode 4 to fight (at least one on every level starting from Babe Land, save for Critical Mass).
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User is offline   NNC 

#96

Scanning through the original levels in Mapster, there are a couple of interesting finds. Not neccessarily new, but may worth a mention in this thread.

1. In Red Light District, there is an respawn sprite, which may spawn a Reconcar. However this is buggy (until it was more or less fixed in DukePlus), and the Reconcar doesn't appear. However you can't complete the level due to this with maximum kill, it always shows at least 1 missed enemy.

2. There are many red (pal 21) Liztroop respawns in the game, but they appear green in the end (fixed in DukePlus as well). It's strange they didn't betatest such things.

3. There are many unused respawns in the game without another tagged touchplate or keycard. In Red Light Disrtict one of the babes have the wrong lotag number, therefore she can be killed without spawning a liztroop (a red one btw.)
Also in Warp Factor, I found at least 4 more unused Sentry Drone respawn sprites, two of them should have been connected to the blue keycard, the other two with the 4 lizmen in the big room (with the commanders and battlelord).
In Bank Roll, there is a big number of respawns too, possibly intended to occur after getting back from the red key area to the red key door.

This post has been edited by Nancsi: 25 July 2010 - 01:14 AM

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User is offline   Nukey 

#97

View PostNancsi, on Jul 25 2010, 02:11 AM, said:

Also in Warp Factor, I found at least 4 more unused Sentry Drone respawn sprites, two of them should have been connected to the blue keycard, the other two with the 4 lizmen in the big room (with the commanders and battlelord).


I remember coming across those when I was comparing the map for the Duke64 mod. You may also be interested to know that there are 4 cameras in the map (Lo-Tag 310) which are not linked to any viewscreens.

This post has been edited by Nukey: 01 June 2016 - 09:57 PM

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User is offline   NNC 

#98

View PostNukey, on Jul 26 2010, 06:02 AM, said:

I remember coming across those when I was comparing the map for the Duke64 mod. You may also be interested to know that there are 4 cameras in the map (Lo-Tag 310) which are not linked to any viewscreens.


Wow, gotta fix these.
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User is offline   NNC 

#99

Actually I found 7(!) unused cameras in Warp Factor. One is tagged with 315, and it should be linked to the viewscreen in the control room where you can unlock the forcefield. In this case you can see how the sentry drone collapse at you from outdoors, lol.

The others are more interesting, they came in pairs. There are 2x1 in the red machine rooms, there are 2x1 in the big "outside" area with the miniboss, commander, and 2x1 in the dark area where you can open the windows. The left one of the pair is tagged with 312, the right one with 310. Since many of these locations are respawn fest, they should be seen in viewscreens in the big secret area, or the mirror room with the other viewsceen (where the masses of enemies, incl. the miniboss are spawn). But that's just a speculation.

Hopefully this nonsense wasn't that confusing. :)
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User is offline   Micky C 

  • Honored Donor

#100

Should these things be fixed in maphacks or should we leave them as they are?
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User is offline   Nukey 

#101

View PostNancsi, on Jul 26 2010, 04:03 AM, said:

Actually I found 7(!) unused cameras in Warp Factor. One is tagged with 315, and it should be linked to the viewscreen in the control room where you can unlock the forcefield. In this case you can see how the sentry drone collapse at you from outdoors, lol.

The others are more interesting, they came in pairs. There are 2x1 in the red machine rooms, there are 2x1 in the big "outside" area with the miniboss, commander, and 2x1 in the dark area where you can open the windows. The left one of the pair is tagged with 312, the right one with 310. Since many of these locations are respawn fest, they should be seen in viewscreens in the big secret area, or the mirror room with the other viewsceen (where the masses of enemies, incl. the miniboss are spawn). But that's just a speculation.

Hopefully this nonsense wasn't that confusing. :)


Aha you're right, although I seem to have counted 8... there is another Lo-Tag 310 camera at the beginning of the map.

Any other maps with unlinked cameras?
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User is offline   NNC 

#102

View PostNukey, on Jul 26 2010, 03:48 PM, said:

Aha you're right, although I seem to have counted 8... there is another Lo-Tag 310 camera at the beginning of the map.

Any other maps with unlinked cameras?


Thanks. I found it. Anyway, I "fixed" these things with modifying the lotags on the unused drones, also added two security viewscreens, where you can follow the misadventures of the recently spawn enemies. Actually it looks pretty fun.

I still don't know if these are deliberate leftovers or just plain laziness. I also found one unused R (liztroop) in Toxic Dump, in the main shrinker area.
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User is offline   Hendricks266 

  • Weaponized Autism

  #103

It's impossible to "fix" these with maphacks, and they shouldn't be fixed with maphacks because that's not their purpose. Maphacks are designed for adding to or fixing superficial visual components of the map.

This post has been edited by Hendricks266: 26 July 2010 - 10:49 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #104

http://hendricks266..../leejackson.php

Would you all kindly look this over?
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User is offline   Radar 

  • King of SOVL

#105

Looks good. :wacko:
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User is offline   Gambini 

#106

The other day i watched Top Secret, a comic movie from 1984 that most of you surely know. Well, at the beginning of the movie, when Rivers is taking the train to East Germany, they cross the "frontier" and guards ask for the passports, in the meanwhile they look outside the train how somebody carrying a bag is executed THERE that sound is exactly the same sound that plays everytime you trigger the revolver in Redneck Rampage. And i´m pretty sure this movie was out at least 13 years earlier than the game.

It looks more like both sound engineers took the sound from the same source rather than a ripoff, but i found this terribly curious.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#107

The usage of stock sounds has been prevalent in both movies and video games. If you compare Duke Nukem 3D, DooM, Shadow Warrior, and every other FPS for that matter, you are bound to find sounds that are either similar or completely equal.
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User is offline   Skulldog 

#108

View PostHendricks266, on Aug 14 2010, 04:58 PM, said:

http://hendricks266..../leejackson.php

Would you all kindly look this over?


Was he one of the Jackson 5 ?
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#109

Gambini said:

somebody carrying a bag is executed THERE that sound is exactly the same sound that plays everytime you trigger the revolver in Redneck Rampage.


The one I always notice is when the truck goes off the ledge at the end of "Duel" (A film from the 1970's) you can clearly hear the Battlelord sound playing, you never see the driver in the movie so my theory is that Mr. Mann was being chased down by the aliens because he knew Duke Nukem's weakness or something, hehehe. Actually... I have heard that same sound in quite a few movies.

As The Mighty Bison said, stock sounds, basically you buy a disc with loads of sound effects on, chances are they bought the same ones (perhaps it was cheap?) for various projects. I also heard a few effects from Shadow Warrior in a movie a few days ago, I think it was a martial arts film. Strangely I don't remember running into any sounds from Blood, I have a feeling quite a few were made by the dev studio for that one.

This post has been edited by High Treason: 16 August 2010 - 10:35 PM

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