
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#140 Posted 27 April 2012 - 03:48 PM
#141 Posted 27 April 2012 - 07:09 PM


You can see the Freezer was still called "Laser" and the Laser Trip Bomb was "Wall Laser Bomb".
Player Lin, on 27 April 2012 - 06:25 AM, said:
I would bet money it does, but in the hands of 3DR or one of their old employees.
#143 Posted 27 April 2012 - 07:46 PM

But that is alright because we can refer to DEFS.CON to needlessly add further confirmation of this.
define FIRSTGUNSPRITE 21 define CHAINGUNSPRITE 22 define RPGSPRITE 23 define FLAMETHROWERSPRITE 24 define SHRINKERSPRITE 25 define HEAVYHBOMB 26 define TRIPBOMBSPRITE 27 define SHOTGUNSPRITE 28
There are some strange things in the CON file, such as
define PLAYERISHERE 2442 define PLAYERWASHERE 2443
You find references to the old laser sight and stuff as well, it's well worth a read.
As for the version in the video existing, possibly it does, maybe somebody has it. Anyway, I discovered the source of the footage, it is from an old British TV series, I am thinking of getting in touch with the studio to ask them wether they have any more footage in the archive or even an old demo of the game they would be willing to part with for a reasonable amount of money - worth a shot or not?
#144 Posted 28 April 2012 - 10:55 AM
High Treason, on 27 April 2012 - 07:46 PM, said:
Yeah, that old CD that belongs to Joe Siegler is partly what I was referring to, but I also read that they still have the DNF 98 and 2001 "versions" stored away somewhere in "archives" or something along those lines.
High Treason, on 27 April 2012 - 07:46 PM, said:
Absolutely. Go for it.
This post has been edited by Hendricks266: 28 April 2012 - 10:57 AM
#145 Posted 28 April 2012 - 02:32 PM
High Treason, on 26 April 2012 - 10:57 PM, said:
The medkit is called SIXPAK in .con code, so I bet that's what it is indeed...
#146 Posted 28 April 2012 - 05:35 PM


There is also a can spinning on its side but I didn't feel like aligning the art to the correct offsets to make an animation.
This post has been edited by Hendricks266: 28 April 2012 - 05:45 PM
#147 Posted 30 April 2012 - 11:55 AM
Hendricks266, on 28 April 2012 - 05:35 PM, said:


There is also a can spinning on its side but I didn't feel like aligning the art to the correct offsets to make an animation.
Those cans were in Lameduke, and were used as health. There are some in the beginning of E2L1...I think...
#148 Posted 30 April 2012 - 02:16 PM

#149 Posted 30 April 2012 - 02:30 PM
Hendricks266, on 30 April 2012 - 02:16 PM, said:

I'd vote you up, but I'm not allowed. So here's a picture of thumbs up instead!

#150 Posted 01 May 2012 - 03:03 AM




This post has been edited by Renegado: 01 May 2012 - 03:04 AM
#152 Posted 01 May 2012 - 04:03 AM
While I am here, I suppose I'll share some more of the stuff Zummone pointed out - all props to him, he's the one that found this stuff.
Firstly, issue 132 of Computer Gaming World, on Page 86.
Page 86, Page 88 and Page 90... Where's the rest of the text?
Secondly, this is apparently in the source code;
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
#153 Posted 01 May 2012 - 04:31 AM
Also the RPG is actually a BFG

#154 Posted 01 May 2012 - 04:42 AM
http://www.oldgames....-nukem-3d/docs/
There is plenty of early screenshots on this site, I am surprised nobody tried to look for more:
http://www.oldgames....vel-14/page/46/
http://www.oldgames....evel-14/page/8/
I will be looking for more content on the site.
#156 Posted 01 May 2012 - 04:47 AM
Edit: A couple of posts happened while I was writing. I wish I could read the writing in these other posts, but the screenshots are the main purpose and they are very nice.
This post has been edited by High Treason: 01 May 2012 - 04:50 AM
#157 Posted 01 May 2012 - 04:57 AM
This post has been edited by Fox: 01 May 2012 - 04:58 AM
#159 Posted 01 May 2012 - 06:21 AM
Fox, on 01 May 2012 - 04:42 AM, said:
http://www.oldgames....-nukem-3d/docs/
There is plenty of early screenshots on this site, I am surprised nobody tried to look for more:
http://www.oldgames....vel-14/page/46/
http://www.oldgames....evel-14/page/8/
I will be looking for more content on the site.
Hey my older brother had that magazine

#160 Posted 01 May 2012 - 01:52 PM
Simon_Croes, on 01 May 2012 - 06:21 AM, said:

A note to everyone:
If you have magazines with beta screenshots, scan them. (Please.)
This post has been edited by Hendricks266: 01 May 2012 - 01:53 PM
#161 Posted 01 May 2012 - 01:58 PM
High Treason, on 01 May 2012 - 04:03 AM, said:
Page 86, Page 88 and Page 90... Where's the rest of the text?
There is a link to a full PDF which I have downloaded and will be investigating.
EDIT: This mag has some cool full-page ads for Terminal Velocity and ROTT.
EDIT: The "missing" pages 87, 89, 91-97 are full-page ads. I will look at the back of the mag for a "continued" section.
EDIT: Nope.
High Treason, on 01 May 2012 - 04:03 AM, said:
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
I would love to get my hands on this one-level demo. Does anyone have it?
This post has been edited by Hendricks266: 01 May 2012 - 02:16 PM
#162 Posted 01 May 2012 - 02:20 PM
Now that someone has mentioned the following, though...
Hendricks266, on 01 May 2012 - 01:58 PM, said:
...Well, it has just sounded a bit familiar to me.
Original source: http://www.classicdo...&t=802&start=60
Some download link from there: http://www.knightsan...vate/duke3d.zip
Looks like the exact same text you've quoted from the source code appears as you load the demo. (Unless I've missed something...)
Unfortunately for some, I'm not sure there's a lot to see: There's a background demo playback of E1L2, and you can only play E1L1 (more or less the same map found in v1.0-1.3d). If there is any other map internally (or other unused v1.0-1.3d contents), well, I haven't investigated.
#163 Posted 01 May 2012 - 02:23 PM
#164 Posted 01 May 2012 - 03:18 PM
This is the magazine I got, the one in the link that High Treason posted:
http://www.cgwmuseum...95&pub=2&id=132
#165 Posted 01 May 2012 - 03:45 PM
#166 Posted 01 May 2012 - 04:10 PM
NY00123, on 01 May 2012 - 02:20 PM, said:
The README.DOC says this is a build of v1.1, which matches the file dates.
LameDuke: 1994-12-30
v0.99: 1996-01-04
v1.0: 1996-01-29
v1.1: 1996-02-20
v1.1 Computer Gaming World one-level demo: 1996-03-04
v1.3D Registered: 1996-04-19
v1.3D Shareware: 1996-04-24
v1.4: 1996-10-10
v1.5: 1996-12-11
Mac Shareware: 1997-07-04
Of the files in the zip, only DEFS.CON, DEMO1.DMO, DUKE3D.EXE, GAME.CON, LICENSE.DOC, and USER.CON are unique to this version when compared against v1.1 and v1.3D Shareware. (The GRP matches v1.1.

The only thing that stood out to me is the following:
DEFS.CON:define CYCLOIDSPRITE 29 DEFS.CON:define CYCLOIDAMMO 42 DEFS.CON:define CYCLOIDBLAST 1642 DEFS.CON:define CYCLOID 2510 DEFS.CON:define CYCLOID_WEAPON 7 GAME.CON:actor CYCLOIDAMMO GAME.CON: addammo CYCLOID_WEAPON CYCLOIDAMMOAMOUNT quote 14 GAME.CON: ifspawnedby CYCLOIDAMMO state getcode GAME.CON:actor CYCLOIDSPRITE GAME.CON: addweapon CYCLOID_WEAPON 48 quote 87 GAME.CON: ifspawnedby CYCLOIDSPRITE state getweaponcode GAME.CON:actor CYCLOIDBLAST FREEZETHROWER_WEAPON_STRENGTH enda USER.CON:define MAXCYCLOIDAMMO 99 USER.CON: MAXCYCLOIDAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO USER.CON:define CYCLOIDAMMOAMOUNT 10 USER.CON:definequote 14 AMMO FOR CYCLOID USER.CON:definequote 87 CYCLOID WEAPON
The Devastator was originally called the Cycloid Weapon, which makes logical sense.
When I compared the CON files I saw stuff removed that I had never seen before that interested me, so I will need to do a study of all the CON files from the versions at some point and add that to my website.
I think we can justify calling this the "true" v1.2.
This post has been edited by Hendricks266: 01 May 2012 - 04:11 PM
#167 Posted 01 May 2012 - 04:59 PM
#168 Posted 01 May 2012 - 05:13 PM
state boss3lobbedstate ifcansee { ifactioncount 2 resetactioncount else ifactioncount 1 { ifcount 32 { } else ifcount 30 shoot RPG } else ifcount 64 ifrnd 16 state checkboss3seekstate } else state checkboss3seekstate ends state boss3shootenemy ifcount 72 state checkboss3seekstate else ifaction ABOSS3SHOOT ifactioncount 2 { ifpdistg 2048 ai AIBOSS3LOBBED else { shoot SHOTSPARK1 resetactioncount } } ends
At this point the Overlord would also shoot bullets. If you check that screenshot of an early overlord (that I am using as avatar) he got some guns attached.
This post has been edited by Fox: 01 May 2012 - 05:19 PM
#169 Posted 01 May 2012 - 11:49 PM
Fox, on 01 May 2012 - 05:13 PM, said:
At this point the Overlord would also shoot bullets. If you check that screenshot of an early overlord (that I am using as avatar) he got some guns attached.
Too bad they took this out and that the art is probably lost. The Overlord's the most boring boss since he only has a single attack.