Fox, on 21 May 2012 - 06:11 PM, said:
I don't know, but I am not particularly a fan of that kind of level because there aren't many details in the streets, just some flat repeated textures all over the place, not to mention that you won't be able to get inside most of the buildings. It turns out Doom II had some levels like that. It's much better to have just one street with lot of stuff.
For some reason I feel nostalgic when looking at those screenies (and playing the large city levels in
LameDuke. Maybe it's partially the colours, I like the light red-brown colour of the
LameDuke era more than the grey of the full version. BTW, I just remembered that the Freeway secret level in Episode 3 is rather large and spacious, although I still would like intersections, several buildings etc., which is more like a real city, even if there weren't too much detail. I'd say there is some charm in the old games that do go for creating realistic environments yet the limits are still felt, and it requires a certain suspension of disbelief to maintain the illusion of reality
As for
Doom II, I remember that the urban levels are rather abstract, like pretty much everything else there.
ZPC, on the other hand, has some nice urban areas (infested by weird zombies, no less), but it has a very distinct artistic style courtesy of
Aidan Hughes. (
ZPC is hard to find these days but one urban level is present in the
"mega" demo v1.2.)