Captain Awesome, on 27 April 2012 - 10:51 AM, said:
I see now. I'm so used to the pistol being the first weapon listed it didn't even register that this video was displaying the boot in a weapon slot.
Captain Awesome, on 27 April 2012 - 10:51 AM, said:
Player Lin, on 27 April 2012 - 06:25 AM, said:
define FIRSTGUNSPRITE 21 define CHAINGUNSPRITE 22 define RPGSPRITE 23 define FLAMETHROWERSPRITE 24 define SHRINKERSPRITE 25 define HEAVYHBOMB 26 define TRIPBOMBSPRITE 27 define SHOTGUNSPRITE 28
define PLAYERISHERE 2442 define PLAYERWASHERE 2443
High Treason, on 27 April 2012 - 07:46 PM, said:
High Treason, on 27 April 2012 - 07:46 PM, said:
This post has been edited by Hendricks266: 28 April 2012 - 10:57 AM
High Treason, on 26 April 2012 - 10:57 PM, said:
This post has been edited by Hendricks266: 28 April 2012 - 05:45 PM
Hendricks266, on 28 April 2012 - 05:35 PM, said:
Hendricks266, on 30 April 2012 - 02:16 PM, said:
This post has been edited by Renegado: 01 May 2012 - 03:04 AM
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
This post has been edited by High Treason: 01 May 2012 - 04:50 AM
This post has been edited by Fox: 01 May 2012 - 04:58 AM
Fox, on 01 May 2012 - 04:42 AM, said:
Simon_Croes, on 01 May 2012 - 06:21 AM, said:
This post has been edited by Hendricks266: 01 May 2012 - 01:53 PM
High Treason, on 01 May 2012 - 04:03 AM, said:
High Treason, on 01 May 2012 - 04:03 AM, said:
#ifdef ONELEVELDEMO puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n"); puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be"); puts("distributed domestically (North America) by any publication other than"); puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional"); puts("version, licensed for a single month's run, and may not be redistributed"); puts("by any online service, BBS, commercial publisher, magazine or distributor."); puts("International distribution rights are reserved.\n"); puts("Please read LICENSE.DOC for further information about this special version."); puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n"); puts("Press any key to continue."); getch(); #endif
This post has been edited by Hendricks266: 01 May 2012 - 02:16 PM
Hendricks266, on 01 May 2012 - 01:58 PM, said:
NY00123, on 01 May 2012 - 02:20 PM, said:
DEFS.CON:define CYCLOIDSPRITE 29 DEFS.CON:define CYCLOIDAMMO 42 DEFS.CON:define CYCLOIDBLAST 1642 DEFS.CON:define CYCLOID 2510 DEFS.CON:define CYCLOID_WEAPON 7 GAME.CON:actor CYCLOIDAMMO GAME.CON: addammo CYCLOID_WEAPON CYCLOIDAMMOAMOUNT quote 14 GAME.CON: ifspawnedby CYCLOIDAMMO state getcode GAME.CON:actor CYCLOIDSPRITE GAME.CON: addweapon CYCLOID_WEAPON 48 quote 87 GAME.CON: ifspawnedby CYCLOIDSPRITE state getweaponcode GAME.CON:actor CYCLOIDBLAST FREEZETHROWER_WEAPON_STRENGTH enda USER.CON:define MAXCYCLOIDAMMO 99 USER.CON: MAXCYCLOIDAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO USER.CON:define CYCLOIDAMMOAMOUNT 10 USER.CON:definequote 14 AMMO FOR CYCLOID USER.CON:definequote 87 CYCLOID WEAPON
This post has been edited by Hendricks266: 01 May 2012 - 04:11 PM
state boss3lobbedstate ifcansee { ifactioncount 2 resetactioncount else ifactioncount 1 { ifcount 32 { } else ifcount 30 shoot RPG } else ifcount 64 ifrnd 16 state checkboss3seekstate } else state checkboss3seekstate ends state boss3shootenemy ifcount 72 state checkboss3seekstate else ifaction ABOSS3SHOOT ifactioncount 2 { ifpdistg 2048 ai AIBOSS3LOBBED else { shoot SHOTSPARK1 resetactioncount } } ends
This post has been edited by Fox: 01 May 2012 - 05:19 PM