ck3D, on 09 May 2021 - 03:02 AM, said:
That's a bug in older versions of Megaton.
IIRC for the widescreen tiles, they only changed their width in the code, not the ART. This would eventually lead to some memory corruption.
ck3D, on 09 May 2021 - 03:02 AM, said:
Quote
This post has been edited by Gerolf: 26 May 2021 - 05:16 PM
This post has been edited by ck3D: 27 May 2021 - 01:24 AM
This post has been edited by ck3D: 08 June 2021 - 01:58 PM
ck3D, on 27 May 2021 - 01:19 AM, said:
This post has been edited by Gerolf: 09 June 2021 - 06:10 PM
This post has been edited by ck3D: 10 June 2021 - 05:57 AM
ck3D, on 10 June 2021 - 05:54 AM, said:
This post has been edited by High Treason: 07 August 2021 - 04:02 PM
Sanek, on 24 October 2021 - 06:13 AM, said:
This post has been edited by FRVIND: 24 October 2021 - 07:58 AM
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Aleks, on 30 November 2021 - 12:31 AM, said:
#define KNEE_WEAPON 0 #define PISTOL_WEAPON 1 #define ELECTRO_WEAPON 2 #define RPG_WEAPON 3 #define CATAKILLER_WEAPON 4 #define SHRINKER_WEAPON 5 #define HANDBOMB_WEAPON 6 #define TRIPBOMB_WEAPON 7 #define HANDREMOTE_WEAPON 8
short ammo_count[MAX_WEAPONS][2];
This post has been edited by ck3D: 29 December 2021 - 10:59 AM
This post has been edited by ck3D: 31 December 2021 - 09:09 PM
MrFlibble, on 07 January 2022 - 12:25 PM, said:
This post has been edited by DNSKILL420: 20 April 2022 - 07:04 PM
Ghostwar, on 12 May 2022 - 11:19 AM, said: