
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1368 Posted 11 January 2020 - 11:13 AM
These appear to be used for voice chat in multiplayer ROTT LAN sessions. If you see any DemandFeed-related code in the audio library (e.g., FX_StartDemandFeedPlayback), it seems to be used on the receiving side as follows: First, audio arrives from the network and is added to an internal playback buffer. The DemandFeed code is then used in order to play back the sound data from this buffer. This differs from playing a premade audio segment, say a WAV or VOC file.
The opposite is essentially done for sound which is recorded and then sent over LAN.
Now, as it turns out, the last version of VMware's desktop VM software has improved SB16 support. There might still be enough which is missing, but audio recording is, in fact, covered, at least partially. (I actually don't recall checking if this worked before the update, but it's still been a good chance.)
Other than VMware, and possibly also NTVDM for Windows XP, only other environments which I know to have working audio recording for SB-compatible DOS programs are actual DOS/Win9x setups with compatible sound cards.
As the following step, locating DOS software which supports audio recording with the SB *and* can do so under VMware turned out to be less than "simple".
While not letting me hear the recording as-is, I could at least see the reported volumes, using Cthugha: http://www.afn.org/~...a/archives.html
As for actually hearing whatever is recorded with a microphone: Eventually, I looked at the Apogee Sound System sources, which include the sound playback utility PS, and modified it into RAW PCM sound recorder, shortly named RS.
Source on GitLab: https://gitlab.com/NY00123/audiolib-rs
Last binary and source are currently available from my Duke4.net-hosted site: https://ny.duke4.net/files.html
This post has been edited by NY00123: 11 January 2020 - 11:40 AM
#1369 Posted 21 February 2020 - 11:55 PM
- One is simply named "ooh.au": https://web.archive....80/sound/ooh.au
Unsurprisingly, it's Duke saying "Ooh!". Not that remarkable, unfortunately, but this is not the same "Ooh!" from him saying "Ooh, I needed that!" or "Ooh! That's gotta hurt!"
- The other is slightly more interesting, "letsrock1.au": https://web.archive....nd/letsrock1.au
It's Duke saying "Let's rock!" with a repeated echo. This is not the same "Let's rock!" used at the skill menu, and the seemingly peculiar echo seems like it was meant for the menu selection sound. You'll note that the filename here is letsrock1, while the line used in the game is LETSRK03, suggesting other takes we've never heard.
Both sounds can be found on this page: https://web.archive..../frame_3dr.html
And this segues into my next interesting discovery on the site. Each image here links to a Duke-related piece of audio, and apart from the aforementioned Duke lines, we can see that Bobby linked to myrtle.mid which we know didn't actually end up in Duke 3D but rather only in Xenophage. But even better than that, the page provides a whole backstory for the track explaining how that all came to be! And there are even more backstories for most of the tracks he made pages for on his site!
With that in mind, I have collected all of the midi pages on Bobby's site that present historical backgrounds (sans the Doom ones which can already be found here and here):
Duke Nukem 3D
Duke Nukem 2
Wolfenstein 3D
Commander Keen
Other Apogee games
- Bio Menace - circles.mid
- Cosmo's Cosmic Adventure - breakdown.mid
- Major Stryker - dizzy.mid
- Realms Of Chaos - badlands.mid
- Blake Stone: Planet Strike (the page says Aliens of Gold, but Bobby is wrong, that hack!) - fortress.mid
- Xenophage - fromhell.mid
- Rise of the Triad - hereboy.mid
Other games
- Pickle Wars - linda.mid
- Pickle Wars - kingdill.mid
- Terrace - joecool.mid
- Terrace - cogitating.mid
- Zorro - fiorini.mid
- Zorro - zorro.mid
- Black Knight - afterburner.mid
- Black Knight - starman.mid
If you want to listen to the midis themselves, go here and either sort type by audio or add ".mid" as a filter.
And a lot of these tidbits are already fairly well known, but I also recommend checking out Bobby's Little Known Facts page.
This post has been edited by Marphy Black: 21 February 2020 - 11:59 PM
#1370 Posted 09 March 2020 - 07:33 AM
This file can't also be edited, unless you open D3D.EXE and find the text content embedded in the executable and modify it there also.
Based on compiled files the game also internal definitions for some sounds that do not exist, along with copter/elevator movement sounds but these are not correctly defined and some names are garbled. Despite renaming files, I was unable to get these play in-game.
This post has been edited by oasiz: 09 March 2020 - 12:15 PM
Reason for edit: wrong exe file name
#1371 Posted 09 March 2020 - 07:38 AM
oasiz, on 09 March 2020 - 07:33 AM, said:
This file can't also be edited, unless you open GAME.EXE and find the text content embedded in the executable and modify it there also.
Didn't Blake Stone also do this?
#1372 Posted 13 March 2020 - 02:17 AM
Phredreeke, on 09 March 2020 - 07:38 AM, said:
I also remember reading about this type of copy protection, maybe even for other Apogee games. The FILE_ID.DIZ of the registered version would say something like "This is the registered version, do not distribute, and notify sysop if found on a public FTP", and the game would not run if the text was altered or removed altogether. Actually a good way of preserving integrity of distributions and discouraging tampering, even if the game is not commercial.
#1373 Posted 15 March 2020 - 03:50 AM
MrFlibble, on 13 March 2020 - 02:17 AM, said:
I'm quite sure Duke II did this. Interceptor broke the Steam version with one of their updates by "accidentally" removing the file_id.diz.
#1374 Posted 18 March 2020 - 11:36 AM
#1375 Posted 13 April 2020 - 07:43 PM
On a Japan PS1 demo disc, from 2:23:
Is it just a shared sound sample, or?
This post has been edited by nukemania: 13 April 2020 - 07:44 PM
#1378 Posted 18 April 2020 - 04:17 PM
In Life's a Beach's The Wavemistress there's a liztroop with the palette set to 10, but the sprite used by the expansion makes it hard to tell.
#1379 Posted 18 April 2020 - 04:35 PM
#1380 Posted 18 April 2020 - 10:33 PM
Fox, on 18 April 2020 - 04:02 PM, said:
Especially as the poster exists in LameDuke already but with different (alien) text. Still, Fright Night was hardly an obscure movie at the time, so who knows.
#1381 Posted 05 May 2020 - 12:23 PM
The only difference between 1.3D and 1.5 is just the slope texture being shifted to some pixels (I verified both map versions). In EDuke32, the slopes are being more 'wavy' than original version. There's more, see:

#1382 Posted 05 May 2020 - 12:43 PM
#1383 Posted 05 May 2020 - 01:00 PM
Darkus, on 05 May 2020 - 12:23 PM, said:
Interesting I had actually just recently noted that slope textures looked "wobbly" – especially noticeable when crouchwalking – but I assumed it had always looked like that and I just hadn't picked up on it.
#1384 Posted 26 May 2020 - 05:13 PM
#1385 Posted 27 May 2020 - 12:52 AM
Darkus, on 18 April 2020 - 12:24 PM, said:


Was this sprite originally intended to be used in E1L1?
#1386 Posted 27 May 2020 - 06:21 AM
The Watchtower, on 27 May 2020 - 12:52 AM, said:
It was found on the cinema in LameDuke, before it was turned into E1L1. Though at that time it didn't say "Byte Nyte" but had some japanese-looking (or possibly alien) text on it.
#1387 Posted 27 May 2020 - 10:21 AM
necroslut, on 27 May 2020 - 06:21 AM, said:

That's not Japanese
Unless it's "Ѵι·πУ", then it's probably a made-up language
#1388 Posted 27 May 2020 - 01:34 PM
necroslut, on 27 May 2020 - 06:21 AM, said:
Fox, on 27 May 2020 - 10:21 AM, said:
It's obviously not actual japanese, but I assume it's meant to look vaguely asian, considering an alien movie poster in a regular theatre makes little sense.
#1389 Posted 03 June 2020 - 04:55 AM
Furthermore, sentry drones can open doors, but it's placed in an `ifrnd 1` block so they effectively never do it. The same applies to newbeast actors.
#1390 Posted 05 June 2020 - 03:12 PM
#1391 Posted 07 June 2020 - 01:26 AM
Fox, on 05 June 2020 - 03:12 PM, said:
Actually true, I was expecting it to be more rare since they tend to back away from the player, but it does occur.
This post has been edited by Doom64hunter: 07 June 2020 - 01:26 AM
#1393 Posted 20 September 2020 - 04:04 PM
#1395 Posted 29 September 2020 - 12:20 PM
MrFlibble, on 27 September 2020 - 12:07 PM, said:
Right...I just wanted to play and see if you know.

If you really want to know it right now, it's a 1994 game called "Chaos" by "Idee Software".
As for the game you mentioned... goodness gracious

#1396 Posted 30 September 2020 - 12:26 AM
Here is what I got