
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1130 Posted 09 October 2016 - 08:58 PM
#1132 Posted 09 October 2016 - 09:35 PM
Shaq Fu, on 09 October 2016 - 08:55 PM, said:
It looks to be an early version of the beginning of the map.
-snip-
-snip-
More images of this place can be seen here: http://imgur.com/a/DdQqH
Someone should make a version of E1L2 with that added back in
#1133 Posted 10 October 2016 - 05:05 AM
E1L2 is probably the most developed map in the game as it's the big city from lameduke.
Every pre-release shot showing this big city is just parts of E1L2 (and E1L1 in some cases) as it got chopped more and more.
Tilted rooftop with a large building / bar&club / room interior with beds and that girl / etc.. shots of the city and flipped police car. All just the same street bit and bar.. They really tried everything possible

My link I did a 0.99 vs. 1.00 comparison walk through ~2 years ago, has most of the stuff I could find.
This post has been edited by oasiz: 10 October 2016 - 05:47 AM
#1134 Posted 11 October 2016 - 04:07 PM
Captain Massive, on 09 October 2016 - 10:17 AM, said:

This ones hawt.

I hope they release that beta version with that amazing city level.
#1135 Posted 14 October 2016 - 07:52 AM
Lunick, on 09 October 2016 - 04:15 PM, said:
The CD that the shots are found on was bundled with an earlier issue of the same magazine, SCORE.
#1136 Posted 18 October 2016 - 05:14 AM
Until recently I did not realise that the Secrets of the Acropolis TC was made by the same team as the originally commercial Shadow Warrior add-on Twin Dragon. While SotA has always been freeware, does anyone know if it was included on any Duke3D add-on disks? It doesn't matter if the collection was authorised or just a shovelware CD.
#1137 Posted 19 October 2016 - 04:45 AM
MrFlibble, on 29 September 2016 - 12:55 AM, said:
http://web.archive.o...es/redneck6.gif
Here's another preview, this time from cdmag.com and dated 5 February 1997. The screenshots are scaled down but one of them quite clearly shows that the crosshair is the same as in Shadow Warrior. No idea where the site got those screenshots, but they're mostly using official stuff for their reviews and previews.
This post has been edited by MrFlibble: 19 October 2016 - 04:49 AM
#1138 Posted 19 October 2016 - 06:17 AM
If so, then I am deeply shocked. I always thought those were already present in 1.3D
#1140 Posted 21 October 2016 - 03:02 PM

#1142 Posted 22 October 2016 - 04:41 AM
Any idea why they replaced and reduced?
This post has been edited by Micky C: 22 October 2016 - 04:43 AM
#1143 Posted 22 October 2016 - 07:56 AM
#1144 Posted 22 October 2016 - 09:40 AM
Taking in to account that LL's name was removed from atomic maps and replaced with randy's RSP signiature, this comes as no surprise..
That does stink though

A very petty thing to go ahead and erase original creators like that.
#1146 Posted 11 November 2016 - 03:23 PM
This tile for example replaces the "bleached blonde" poster in duke3d:

This post has been edited by HMNuke93: 11 November 2016 - 03:24 PM
#1147 Posted 11 November 2016 - 04:06 PM
#1148 Posted 12 November 2016 - 08:44 AM
HMNuke93, on 11 November 2016 - 03:23 PM, said:
This tile for example replaces the "bleached blonde" poster in duke3d:

Yeah, sure, a reference to a Nazi propaganda film is a great replacement for that poster

#1149 Posted 12 November 2016 - 02:06 PM
HMNuke93, on 11 November 2016 - 03:23 PM, said:
This tile for example replaces the "bleached blonde" poster in duke3d:

Interesting, I'll have to take a closer look at this version...
#1150 Posted 12 November 2016 - 03:57 PM
This post has been edited by Nancsi: 12 November 2016 - 03:58 PM
#1151 Posted 13 November 2016 - 09:53 AM

After spending last night by reading this theard, playing lameduke and some of the betas, my opinion about the final game grew more than ever. Most of us probably don't realise that we've got probably one of the best FPS's ever made! Sure, when we launch Duke almost every day our initial opinion will diminish rapidly and Duke3d will become a routine. Like the rest of you, I'm just as interested in the original concept - all the robots, weapons, space stations, futuristic cities and coca cola cans. But let's be honest - if Lameduke was somehow finished and released as Duke Nukem 3D, it will go pretty much unnoticed and fade into oblivion very fast. Just imagine - there will be no forums, no sites and user maps that we made over all these years! I have nothing against Lameduke enemies and levels, but there's just no atmosphere that made the final DN3D so cool and iconic. Lameduke is just a 3D version of the previous 2D games, somehow mixed with TekWar and Doom-engine shooters set in space. I feel some strange feel of nostalgia, through - thanks to Rise of the Triad soundtrack in the background and those generic 90s shooters feel. It's sad that most of the pre-release content is collecting dust somewhere in 3DRealms vaults (or Scott Miller's attic lol), because I would like to have a clear look on the aliens we saw on the promo materials.
And so, the developers was trying to make the coolest game possible and I think they pretty much achieved it. We take the original game for granted, but If you're a mapper my advice to you is to replay the original game and analyse every level of it, and if you somehow care about layout, design and progression, you'll find out that the original maps, despite very basic design, is better than 99% of the user maps released today(even great ones!), with all of it's fancy spritework and architecture. You can't ask for a better thing. What we've got in the end is the best version of Duke Nukem 3D ever, with the best maps ever, still fresh and interesting 20 years later. Long live Duke Nukem!

This post has been edited by Sanek: 13 November 2016 - 09:58 AM
#1153 Posted 14 November 2016 - 06:46 AM
I disagree with it not working as they had some really memorable stuff in store like the rooftop battle with the helicopter and whatnot, would have just been a very different experience.
These are kind of hard to compare since most of the design elements evolved through iterative design, some of the most memorable EP2 levels (dark side for example) actually got designed pretty early on and space stuff in general has a lot more of the "classic" feel to it. So much of the stuff simply evolved over time so had they got as much time with LD, things could be very different too.
When I have more time again, I really want to do a mini-episode series with stuff from lameduke tuned up. EP2 has some of the first levels that got started and first "story" bits water / nuclear reactor / bats / army guy and early city designs. There are couple of other snippets that could be restored rather faithfully. Loads of other cool stuff but would require too much fanfiction to fill in the parts.
These wouldn't be user maps but actual modifications instead due to major differences in weapon balancing / running speed and whatnot.
#1154 Posted 15 November 2016 - 06:37 AM
The new movie:

Replacement screens. I though it was an emulation bug on the left one, but it's probably a glitch. Note that you can't broke them.

Much censoring. Very Edited. Also the 'exotica' poster the replaces the 'hot hot hot' one.

Of course, some of Duke's quotes have been
- Those aliens are gonna pay for shooting down my ride
- So many aliens, so few butts
- Your face, your face, whats the difference?
- It's time to beat butts and chew bubblegum...
I'll try to rip the tiles, there's probably more censored stuff.
#1155 Posted 15 November 2016 - 07:19 AM
Darkus, on 15 November 2016 - 06:37 AM, said:
The new movie:

Replacement screens. I though it was an emulation bug on the left one, but it's probably a glitch. Note that you can't broke them.

Much censoring. Very Edited. Also the 'exotica' poster the replaces the 'hot hot hot' one.

Of course, some of Duke's quotes have been
- Those aliens are gonna pay for shooting down my ride
- So many aliens, so few butts
- Your face, your face, whats the difference?
- It's time to beat butts and chew bubblegum...
I'll try to rip the tiles, there's probably more censored stuff.
i ' am so curious to see that cinema animation with duke's face
#1156 Posted 15 November 2016 - 08:25 AM
Darkus, on 15 November 2016 - 06:37 AM, said:
Replacement screens. I though it was an emulation bug on the left one, but it's probably a glitch. Note that you can't broke them.

I wonder if the one on the left was the Title screen, for it does look like it. But it's probably messed up because the Title Screen uses a Different Palette than the one in game. Like for example here's what the Title Screen from Duke 3D would look like in that room.

Probably not as messed up as the one above but it's still messed up. It's just my guess though.
This post has been edited by Jolteon: 15 November 2016 - 08:26 AM
#1157 Posted 15 November 2016 - 10:39 AM
#1158 Posted 15 November 2016 - 02:47 PM
I made a quick playtrough, and I found that they removed all of the womens (strippers, slimed womens etc...), I mean that they're even not in the VRAM, that mean they're completely erased.
They also removed some gore effects in some maps; E3L1 for example.

Some other actors like the doomed spacemarine are also deleted (they forgot to remove the one-liner, haha)
Strange thing that they left the ending movies in all their glory.
The E3L4 'wink women' and the 'Alley Cat Lounge' signboard have not changed also.
However, they changed Luke into a piece of meat:

And also this:

This post has been edited by Darkus: 15 November 2016 - 02:59 PM