
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1067 Posted 19 May 2016 - 02:46 PM
#1068 Posted 19 May 2016 - 04:22 PM
Forge, on 19 May 2016 - 10:55 AM, said:
http://www.amcwebfor...hp?topic=8034.0
starting around page 3 is where a certain person starts having "issues" with the title.
Oh. Now I understand. Thanks for the link.
Jblade, on 19 May 2016 - 02:46 PM, said:
Yea. Seems like only yesterday I take shit at Commander via DNR forums, which is only a memory right now. I don't know why, but somehow time starts to go faster as you get older.
#1069 Posted 19 May 2016 - 04:25 PM
Sanek, on 19 May 2016 - 04:22 PM, said:
Time goes "faster" because you are experiencing less and less "new" things. You get that - "if I've walked through one forest, I've walked through them all", phenomenon
This post has been edited by Forge: 19 May 2016 - 04:25 PM
#1070 Posted 19 May 2016 - 08:30 PM
MrFlibble, on 09 May 2016 - 04:42 AM, said:
You can run demos, I can't remember how to record them.
You can place demo cameras in the maps.
This post has been edited by Robman: 19 May 2016 - 08:31 PM
#1071 Posted 19 May 2016 - 08:37 PM
Forge, on 19 May 2016 - 04:25 PM, said:
Maybe it's linked to metabolic rate - it slows as you age, it was a thought I had while reading your post, I searched "metabolism linked to time experience" and this is what it gave me : http://www.scientifi...w-motion-world/
This post has been edited by Robman: 20 May 2016 - 06:39 PM
#1072 Posted 19 May 2016 - 08:57 PM
Forge, on 19 May 2016 - 04:25 PM, said:
I guess people tend to experience things in proportion... on kind of a logarithmic scale of sorts.
Like, if you're four something happening two years ago was half your life. However if you're 30 and something happened two years ago it was only about 6%. And so on.
#1073 Posted 19 May 2016 - 10:26 PM
#1074 Posted 19 May 2016 - 10:40 PM
MrFlibble, on 13 March 2014 - 04:41 AM, said:
blud0696.zip
blud0796.zip
blud0896.zip
blud0996.zip
blud1096.zip
blud1196.zip
blud951115.zip
The Blood folder at 3D Action Gamers' Archive also contains a couple of videos too.
The links are dead, and the screenshots from the other forum linked in the quote below also seem to be gone. Could you please reupload them if you still have them? Thanks.
MrFlibble, on 23 November 2012 - 05:51 AM, said:
RTCM also hosts collections of pre-release shots fr om Build engine games, some of which were found within official preview packs and others on CD releases of games by 3DR. However, magazines still use a number of shots that had not been officially released through other media, and only a few of those seem to have found their way into public, like the shot discussed here, which I think isn't part of any official preview release (download or CD/other physical medium).
This post has been edited by neznam: 19 May 2016 - 10:41 PM
#1075 Posted 20 May 2016 - 06:40 PM
thedrawliner, on 19 May 2016 - 10:26 PM, said:
I've experienced "bullet time" in fights and car/motocross accidents. It's pretty fascinating.
This post has been edited by Robman: 20 May 2016 - 06:41 PM
#1076 Posted 21 May 2016 - 03:01 AM
neznam, on 19 May 2016 - 10:40 PM, said:
I thought that I had re-uploaded the shots a while ago, but it seems that I only did that for Shadow Warrior. Attaching them now.
BTW, the original links are not dead, it's just that the Wayback Machine blocks access to these files because of robots.txt. Sometimes the WM allows to get through the robots.txt, maybe due to some error in their databases. I have been able to access the 3d Action Gamers' Archive twice that way.
As for the shots in the other forums, I'm afraid I don't have those shots. The stuff posted at Abandonia was probably identical to what we already know and is available at R.T.C.M. and/or from the official previews.
[Edit] It turns out that the Wayback Machine has preserved the shot found by Mikko Pekkola:
http://web.archive.o...format/5462.gif
Attached File(s)
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blud0696.zip (65.62K)
Number of downloads: 788 -
blud0796.zip (37.05K)
Number of downloads: 775 -
blud0896.zip (85.5K)
Number of downloads: 771 -
blud0996.zip (70.23K)
Number of downloads: 799 -
blud1096.zip (48.93K)
Number of downloads: 889 -
blud1196.zip (34.55K)
Number of downloads: 789 -
blud951115.zip (283.81K)
Number of downloads: 807
This post has been edited by MrFlibble: 21 May 2016 - 03:13 AM
#1078 Posted 21 May 2016 - 03:34 AM
#1079 Posted 21 May 2016 - 03:36 AM
MrFlibble, on 21 May 2016 - 03:01 AM, said:
http://web.archive.o...format/5462.gif
What's going on in here? The fire is drawn over the UI (the gun).
#1080 Posted 21 May 2016 - 03:39 AM
Nancsi, on 21 May 2016 - 03:34 AM, said:
You think so? Daedolon has a separate list but this is my list of the credits for the Duke 3D Addons http://pastebin.com/TvtZyurB
#1081 Posted 21 May 2016 - 04:08 AM
#1082 Posted 21 May 2016 - 04:11 AM
Lunick, on 21 May 2016 - 03:39 AM, said:
This was the reason I posted the captain obvious... just forgot the thread had one last page.
You should add his name to the map credits... it had been ages since I played Duke Nuclear Winter, and I don't remember all the credits though.
This post has been edited by Nancsi: 21 May 2016 - 04:13 AM
#1083 Posted 21 May 2016 - 04:18 AM

#1084 Posted 21 May 2016 - 07:34 AM
Nancsi, on 21 May 2016 - 04:08 AM, said:
No, not him.
#1085 Posted 21 May 2016 - 12:44 PM
Nancsi, on 21 May 2016 - 03:34 AM, said:
Nancsi, on 21 May 2016 - 04:11 AM, said:
You have something substantial to base this declaration off of besides what you "thought"?
#1086 Posted 21 May 2016 - 01:38 PM
Robman, on 20 May 2016 - 06:40 PM, said:
That happened to me a couple of months ago. Was picking some stuff up from the local convenience store and heard tires screeching, looked up and things definitely felt like they were happening in slow motion when I saw a truck spinning 360s while careening down the street in nearly a straight line... those stupid kids are lucky nobody died when the impact finally happened. I feel like it has something to do with whether or not what you're visually perceiving matches your subconscious expectation of what those perceptions should be.
#1087 Posted 22 May 2016 - 02:41 AM
#1088 Posted 22 May 2016 - 05:48 AM
#1089 Posted 22 May 2016 - 11:42 AM
Forge, on 21 May 2016 - 12:44 PM, said:
I'm not sure about this anymore. Maybe the credited authors' other maps should be examined and we might get the real answer.
#1090 Posted 22 May 2016 - 12:04 PM
Nancsi, on 22 May 2016 - 11:42 AM, said:
I can see that - If a consistent style can determined . You can see the similarities between some of the maps in the addon - a few have "rough" edges and borders with the same general layout and shape in design. Others are more flat and boxy with some heavy sprite work for architecture.
There just aren't that many maps in the addon, and it already has three mappers credited. With only one or two water-marked it won't be easy to figure out who did what. Ideally getting in contact with one these people would be the best.
This post has been edited by Forge: 22 May 2016 - 12:05 PM
#1091 Posted 24 May 2016 - 08:48 AM
#1092 Posted 27 May 2016 - 07:54 AM
I've had a look at the wiki but with no success. In Mapster32, being able to select sector with rAlt is cool and everything but, is there a way to manually select sectors just by pointing at them? Something like hold key # + m1 ?
If there isn't, feel free to take this as a feature request.
Most of the times when I want to select a sector with rAlt other sectors I don't want get in the way so it renders the feature useless.
Sometimes, moving the map around in F3 view mode helps, but sometimes not, and that's still just a trick.
Being able to select sector(s) just by pointing at them would be wonderful. Even more so if you could select as many sectors as you want that way.
This post has been edited by MetHy: 27 May 2016 - 07:55 AM
#1093 Posted 27 May 2016 - 08:59 AM
MrFlibble, on 09 May 2016 - 04:42 AM, said:
I've always wondered this too, but it could be there was a bug and they just ran out of time to fix it.
#1094 Posted 27 May 2016 - 06:43 PM
MetHy, on 27 May 2016 - 07:54 AM, said:
I've had a look at the wiki but with no success. In Mapster32, being able to select sector with rAlt is cool and everything but, is there a way to manually select sectors just by pointing at them? Something like hold key # + m1 ?
If there isn't, feel free to take this as a feature request.
Most of the times when I want to select a sector with rAlt other sectors I don't want get in the way so it renders the feature useless.
Sometimes, moving the map around in F3 view mode helps, but sometimes not, and that's still just a trick.
Being able to select sector(s) just by pointing at them would be wonderful. Even more so if you could select as many sectors as you want that way.
I think you want ctrl+alt
' or ; can add or subtract sectors from what is selected already
#1095 Posted 27 May 2016 - 11:35 PM
Drek, on 27 May 2016 - 06:43 PM, said:
' or ; can add or subtract sectors from what is selected already
Nice, thanks!
Still would be nice if you could select sectors just by pointing at them, that would help a lot with SoS situations. Though I guess you can make do with the feature that greys out areas that aren't on the same level, and this.
#1096 Posted 28 May 2016 - 06:55 AM
MetHy, on 27 May 2016 - 11:35 PM, said:
Still would be nice if you could select sectors just by pointing at them, that would help a lot with SoS situations. Though I guess you can make do with the feature that greys out areas that aren't on the same level, and this.
You're welcome. I got to be good at it while working TROR, I hold ' and CTRL then tap ALT when the pointer is in a sector I want. F3 will put mapster into a side view mode that might make selecting overlapping secotrs easier.