
The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1036 Posted 05 February 2016 - 11:45 AM
Aaand correction approved. Man, that was fast. Thanks again for the valuable info and clarifications!
#1037 Posted 07 February 2016 - 01:20 PM
Thanks a lot. You've lowered my MobyGames score.
I'm now contributing the cheat code that let's you play the demo level of Duke Nukem 1.
(Run the game with command line argument asp and at the main menu press Alt+F6.)
This way I hope to surpass the magic limit of 1600 MobyGames points.


I'm now contributing the cheat code that let's you play the demo level of Duke Nukem 1.
(Run the game with command line argument asp and at the main menu press Alt+F6.)
This way I hope to surpass the magic limit of 1600 MobyGames points.
#1038 Posted 10 February 2016 - 03:04 AM
Oh. I'm sorry! But accurate documentation is more important than points, right?
[OFFTOPIC]Personally, I stopped caring about MobyPoints a while ago when I realised that the easiest way to spam them is to just submit screenshots (especially with the generally lax moderation of those), while much more demanding research like finding/detailing out obscure release dates, websites that only exist in the Wayback Machine or particular bits of info such as this working title issue is meagrely rewarded with only a handful of points.
Even with screenshots, there's no bonus for submitting them for an entry that is lacking shots. You get an equal amount of points regardless of whether the game had none or there were already a dozen or two on file.[/OFFTOPIC]
[OFFTOPIC]Personally, I stopped caring about MobyPoints a while ago when I realised that the easiest way to spam them is to just submit screenshots (especially with the generally lax moderation of those), while much more demanding research like finding/detailing out obscure release dates, websites that only exist in the Wayback Machine or particular bits of info such as this working title issue is meagrely rewarded with only a handful of points.
Even with screenshots, there's no bonus for submitting them for an entry that is lacking shots. You get an equal amount of points regardless of whether the game had none or there were already a dozen or two on file.[/OFFTOPIC]
#1039 Posted 10 February 2016 - 10:30 AM
It amuses me how much people care about point on Internet sites.
#1040 Posted 10 February 2016 - 10:57 AM
Fox, on 10 February 2016 - 10:30 AM, said:
It amuses me how much people care about point on Internet sites.
I agree. +1 rep to your post.
Spoiler
This post has been edited by Inspector Lagomorf: 10 February 2016 - 11:54 AM
#1042 Posted 11 February 2016 - 11:51 AM
MrFlibble, on 02 February 2013 - 03:20 PM, said:
I have posted more details about the differences in the early versions of Shadow Warrior in the 3D Realms' forums (with some screenshots).
I just noticed that ImageShack removed all screenshots that I had uploaded, so I re-uploaded them at imgur and updated the post here (same as what I posted at the 3DR forums).
#1044 Posted 16 March 2016 - 12:04 AM
I've noticed on the image on the Dr. Dobb's Game Programming book, it shows a screenshot of Blood, and it appears to have a different looking Tommy Gun. The level in the screenshot looks like it's from the first level found in the alpha, but with different enemies appearing in the room. Though it could be another early level found in the alpha, it just really reminds me of the one I was talking about.

#1045 Posted 16 March 2016 - 10:20 AM
Here's a little fact I've just discovered: Apogee/3D Realms included a PKZIP authenticity verification routine in all their archives. When using the DOS version of PKUNZIP to unpack them, it will check the integrity of the files and then display the following message (or a similar one, depending on the time period when the archive was created):
While this has little practical use, it's quite helpful if you need to verify if a certain old zip comes directly from Apogee/3D Realms or not.
Quote
Authentic files Verified! # TRH310
Apogee Software
*******************************************************************************
Thank you for playing an Apogee Software Game!
http://www.apogee1.com
Please be sure that the security stamp is intact. If the file has been
tampered with, please download the correct file from our web site.
*******************************************************************************
Apogee Software
*******************************************************************************
Thank you for playing an Apogee Software Game!
http://www.apogee1.com
Please be sure that the security stamp is intact. If the file has been
tampered with, please download the correct file from our web site.
*******************************************************************************
#1046 Posted 16 March 2016 - 11:02 AM
gerolf, on 16 March 2016 - 12:04 AM, said:
Though it could be another early level found in the alpha, it just really reminds me of the one I was talking about.
Should look into that. Looks more like a pamphlet than a book, but if that's a real thing, someone should find a copy of it.
#1047 Posted 23 March 2016 - 09:54 PM
Dr. Dobbs is real, but I'm sure that magazine or pamphlet is long out of print.
http://www.drdobbs.com/
EDIT: I've contacted the former owner of the site, I'll update if I find out anything. I asked if there was a chance of a photoscan, or any info at all about that magazine.
http://www.drdobbs.com/
EDIT: I've contacted the former owner of the site, I'll update if I find out anything. I asked if there was a chance of a photoscan, or any info at all about that magazine.
This post has been edited by gerolf: 23 March 2016 - 10:00 PM
#1048 Posted 26 March 2016 - 10:51 PM
A friend of mine came across the old on-line resume of Shawn Swift, a fellow who worked as a level designer on several of Sunstorm's Build engine expansion packs:
https://web.archive....nk.net/~sswift/
Unfortunately, most of the images are broken, so I can't really say if there's anything previously unseen or truly of interest here. The two working Duke screenshots say they're from an unfinished map, but he also states they were made "for fun" and thus may not be related to anything Sunstorm. The two broken Shadow Warrior images say they're from an unreleased level which immediately made me think of Wanton Destruction, but his name is not mentioned in the credits of that expansion.
And for the curious, the following are the levels I could determine were made by him:
Duke Xtreme - At least Final Destination (originally identified here)
Duke It Out In D.C. - Brown Water
Blood: Cryptic Passage - Gothic Library
And he apparently worked on System Shock 2.
https://web.archive....nk.net/~sswift/
Unfortunately, most of the images are broken, so I can't really say if there's anything previously unseen or truly of interest here. The two working Duke screenshots say they're from an unfinished map, but he also states they were made "for fun" and thus may not be related to anything Sunstorm. The two broken Shadow Warrior images say they're from an unreleased level which immediately made me think of Wanton Destruction, but his name is not mentioned in the credits of that expansion.
And for the curious, the following are the levels I could determine were made by him:
Duke Xtreme - At least Final Destination (originally identified here)
Duke It Out In D.C. - Brown Water
Blood: Cryptic Passage - Gothic Library
And he apparently worked on System Shock 2.
#1049 Posted 27 March 2016 - 01:31 AM
He made a few other levels in the Xtreme addon too, here's a pastebin with most of the level authors: http://pastebin.com/TvtZyurB
#1050 Posted 27 March 2016 - 01:39 AM
I remember Final Destination, that's a fun map.
Brown Water and Library are great maps too.
I had no idea Travis did so many maps for X-Treme. I've never played that cause I always thought it was a shit add-on, is it worth looking into?
Brown Water and Library are great maps too.
I had no idea Travis did so many maps for X-Treme. I've never played that cause I always thought it was a shit add-on, is it worth looking into?
#1051 Posted 27 March 2016 - 01:43 AM
You can see a screenshot of each Xtreme level here http://duke3dmaps.tu...d/duke%20xtreme
You can also see screenshots of Shawn Swift's levels here and Robert Travis' levels here
You can also see screenshots of Shawn Swift's levels here and Robert Travis' levels here
#1052 Posted 27 March 2016 - 04:00 AM
Marphy Black, on 26 March 2016 - 10:51 PM, said:
Blood: Cryptic Passage - Gothic Library
Gothic Library was made by both Robert Travis and Shawn Swift (it has both of their signatures). Shawn made Abysmal Mine on his own, though.
#1053 Posted 28 March 2016 - 06:11 AM
The unknown level that appears on some of Duke Nukem: Total Meltdown early scans is actually an user map avaiable online (mancar2.map):
Spoiler

Attached File(s)
-
mancar2.zip (39.46K)
Number of downloads: 878
#1054 Posted 21 April 2016 - 11:30 AM
Am I blind, or has this Duke 3D Babe concept art by Chuck Jones not been posted here before?:

Posted by "Anomalous Entity" at the old 3DR forums apparently sourced from an unspecified Nintendo magazine that had Duke on the cover. The rest of his scans are of what would later appear in the XBLA release, of course.

Posted by "Anomalous Entity" at the old 3DR forums apparently sourced from an unspecified Nintendo magazine that had Duke on the cover. The rest of his scans are of what would later appear in the XBLA release, of course.
#1056 Posted 29 April 2016 - 10:11 AM
Are there any pigcop jibs available? I can't find any but maybe I'm just as blind as a bat :-P
#1059 Posted 29 April 2016 - 08:23 PM
This is not official artwork (although it's based off of it, of course) but I made a Pig arm gib a few years ago. Also Duke's boot gib was pretty clearly made to double as a Pig gib, not sure why they never coded that in there.
animated:




more 3DR styled animation:






resting:
animated:




more 3DR styled animation:






resting:

This post has been edited by Jimmy Gnosis: 29 April 2016 - 08:34 PM
#1060 Posted 01 May 2016 - 01:43 PM
Good point, I could use the duke boot jib. I might try cut-n-pasting some head jibs for the pigcop.
#1061 Posted 05 May 2016 - 10:33 AM
I just noticed that on some pre-release screenshots of Rise of the Triad, the coloured bullets that indicate health have more pointed edges, while in the final version the edges are more rounded, making them look like pills:

Suddenly it occurred to me that the pre-release bullets kind of resemble Monk Crystals - I think it's particularly noticeable here:

Do you think it's a coincidence, or could there indeed be a connection?


Suddenly it occurred to me that the pre-release bullets kind of resemble Monk Crystals - I think it's particularly noticeable here:

Do you think it's a coincidence, or could there indeed be a connection?
#1062 Posted 09 May 2016 - 04:42 AM
I'm sorry if this has been asked before, but does anyone know why self-running demos were removed from Shadow Warrior v1.2? Is custom demo recording even possible in the retail version?
#1063 Posted 17 May 2016 - 12:55 PM
What was the backstory behind the map called "AMC Pleaser" by ck3d and Maarten?

#1064 Posted 18 May 2016 - 03:39 PM
Sanek, on 17 May 2016 - 12:55 PM, said:
What was the backstory behind the map called "AMC Pleaser" by ck3d and Maarten? 

lmao

#1065 Posted 19 May 2016 - 09:40 AM
Forge, on 18 May 2016 - 03:39 PM, said:
lmao 

It's not that funny as you think. I'm srys. I really want to know why the city map has such a strange title, since we don't have maps with such a strange titles everyday.
