Polymer public builds errors/issues
#1 Posted 27 September 2009 - 03:58 PM
#2 Posted 28 September 2009 - 12:18 AM
1501 was noise free...
No errors in the log.
Win XP SP2, C 2 Duo @2800, Nvidia GeForce 8800GT, Audigy 4.
#3 Posted 28 September 2009 - 06:03 AM
Is it supposed to look that way or is it just me?
GPU: GeForce 7600GT.
This post has been edited by Mikko_Sandt: 28 September 2009 - 06:03 AM
#4 Posted 28 September 2009 - 09:00 AM
Piterplus, on Sep 28 2009, 01:18 AM, said:
1501 was noise free...
No errors in the log.
Win XP SP2, C 2 Duo @2800, Nvidia GeForce 8800GT, Audigy 4.
Okay. I'll revert the change I made to DirectSound in that revision then... ironically, the change was to enable hardware mixing instead of forcing software mixing in the hopes that it would actually cure the popping for some people, but I think something is just subtly messed up elsewhere in JonoF's new DirectSound driver.
#5 Posted 28 September 2009 - 12:40 PM
EDuke32 2.0.0devel 20090927
addsearchpath(): Added C:/EDuke32/DukePlus/
OS: Windows XP (5.1.2600) Service Pack 1
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Uninitializing DirectDraw...
What happened? (I have had my current computer since 2004, fwiw.)
#6 Posted 28 September 2009 - 02:15 PM
I bet we will see a ton more posts like this with people that don't read things and expect it to work on computers that a 10 years old.
#7 Posted 28 September 2009 - 03:23 PM
#8 Posted 28 September 2009 - 04:21 PM
I only played a little of E1L1 and didn't notice the problem at all. I can't imaging why its happening just on my map. I'll try other user maps and see whats up. I'm running an Nvidia 9800GTX and using HRP
Like others mentioned, I'm also getting a little ticking noise in the sound every now and then.
EDIT: It is happening in other user maps too. I haven't read of anyone else with this problem yet so it might be something on my end.
This post has been edited by Marked: 28 September 2009 - 04:52 PM
#9 Posted 28 September 2009 - 06:37 PM
#10 Posted 28 September 2009 - 06:57 PM
#11 Posted 29 September 2009 - 12:21 AM
TX, on Sep 28 2009, 09:00 PM, said:
Thank you.
Hope you will succeed to make hardware mixing working - sure it is much better that way.
#12 Posted 29 September 2009 - 12:33 AM
Marked, on Sep 28 2009, 04:21 PM, said:
EDIT: It is happening in other user maps too. I haven't read of anyone else with this problem yet so it might be something on my end.
Noticed what I think you are describing in e1l2 in the room where you hit the switch to make the sign come down that says "Duke Nukem Must Die"
It was the poster of the babe over the bed I believe, not the calender that one was fine.
This post has been edited by Omni: 29 September 2009 - 12:34 AM
#13 Posted 29 September 2009 - 04:53 AM
Forge, on Sep 28 2009, 09:37 PM, said:
Double checked and it doesn't appear to be a one sided or two sided sprite problem. It appears that the sprites are either receiving a light source, even though they're even close to one. This could be related to the parallaxing problem.
#14 Posted 29 September 2009 - 06:42 AM
#15 Posted 29 September 2009 - 06:53 AM
#16 Posted 29 September 2009 - 01:11 PM
My computer is five years old at this point. It runs WInXP SP1 (I tried to upgrade to SP2 once, but got caught in an unending startup,-boot into windows-shutdown-repeat loop and had to revert to SP1.) It has 2.5 gig RAM, an AMD 64 processor and an NVIDIA GeForce FX 5600 video card. If Polymer does not work with that, it should just say so, rather than just shutting down. (I can play Doom3 just fine with what I have, by the way, although I have to have the graphics quality[set to high, with 800*600 resolution] lower than I'd like, otherwise the game slows down. The graphics still look good though.)
#17 Posted 29 September 2009 - 02:36 PM
Jamesfff, on Sep 30 2009, 10:11 AM, said:
To old... And it should not have to say because if you read the front page which I'm guessing you did not then you would see it isn't compatible.
This post has been edited by The Commander: 29 September 2009 - 02:37 PM
#18 Posted 29 September 2009 - 03:06 PM
This post has been edited by Duke Nukem Atomic: 29 September 2009 - 03:11 PM
#19 Posted 29 September 2009 - 03:10 PM
#20 Posted 29 September 2009 - 04:15 PM
#21 Posted 29 September 2009 - 04:15 PM
Duke Nukem Atomic, on Sep 29 2009, 04:10 PM, said:
People cant tell you based on that. Ya gotta post your hardware specs dude.
#22 Posted 29 September 2009 - 05:20 PM
Hendricks266, on Sep 29 2009, 05:15 PM, said:
Intel Pentium Dual Core Processor T4200 (2.0GHz, 1MB Cache, 800Mhz FSB) 2GB Memory, 160GB Hard Drive, Integrated Intel Graphics Media Accelerator 4500mHD.
#23 Posted 29 September 2009 - 08:34 PM
#24 Posted 29 September 2009 - 11:42 PM
#25 Posted 29 September 2009 - 11:47 PM
Best get yourself a real graphics card.
This post has been edited by The Commander: 29 September 2009 - 11:47 PM
#26 Posted 30 September 2009 - 12:12 AM
The Commander, on Sep 30 2009, 09:47 AM, said:
Best get yourself a real graphics card.
It´s a laptop. And the video card seems to support sm4.0.
#27 Posted 30 September 2009 - 02:53 AM
My water just looks like some weird bumpy bubbly blue slime.... and no I don't have a shit graphics card - I have a 8800GTX OC3 with 2.4Ghtz Quad Core Q6600, and plenty of RAM.
Also - if you look at the attached picture - the walls in E1L3 look like they're made by some reflective jelly or something... is this normal???
This post has been edited by Piano Man: 30 September 2009 - 03:19 AM
#28 Posted 30 September 2009 - 05:05 AM
Piano Man, on Sep 30 2009, 09:23 PM, said:
My water just looks like some weird bumpy bubbly blue slime.... and no I don't have a shit graphics card - I have a 8800GTX OC3 with 2.4Ghtz Quad Core Q6600, and plenty of RAM.
Also - if you look at the attached picture - the walls in E1L3 look like they're made by some reflective jelly or something... is this normal???
It's a common thing. Try setting the parallax override command to 1, and tinkering with the parallax settings to get it just right. The commands are;
r_pr_overrideparallax 1
Followed by;
r_pr_parallaxbias 0
r_pr_parallaxscale 0.03
I found the above settings to be right for that level. As for your water, it may be fixed the same way. If not, post a screenshot so we can see...
#29 Posted 30 September 2009 - 06:23 AM
As for the water - with the command... it helped take the water from Picture 1... to Picture 2... (Both taken from the map 'Water' included with the Polymer Pack.)
I still can't see through the water though... that's the only annoying thing I would love to see.
This post has been edited by Piano Man: 30 September 2009 - 06:24 AM
#30 Posted 30 September 2009 - 07:57 AM
blizzart, on Sep 30 2009, 01:12 AM, said:
When I try to run the Polymer I select a level then the screen turns gray and the Game just aborts. I have Vista but I'm able to run Duke Plus and HRP V4.1 With no lag really.