Spicy topicless thread - enter at own risk
#361 Posted 12 November 2022 - 01:10 PM
#362 Posted 12 November 2022 - 01:17 PM
Forge, on 12 November 2022 - 01:09 PM, said:
The Doom franchise also kept releasing successful and decent expansions for the game and continued an interest in the franchise (for the time period in question Doom 3). Duke was trapped in development hell and became a running joke. Eduke32 gave a burst of life to the community, but that started to taper off. After a couple of years & still no Duke Nukem Forever, people grew tired of hovering around waiting on something that seemed like it was never going to get released. They left. When the turd finally dropped, even more people left.
Yeah but I think he meant how did EDuke32 and (G)ZDoom compare on a technical level at a given time? I know at one point Randi planned to add the Polymost renderer to ZDoom.
#363 Posted 12 November 2022 - 01:19 PM
Reaper_Man, on 12 November 2022 - 12:36 PM, said:
I'm not going to sit here and say that I'm aware of all my biases and how they affect my judgement, since that would be foolish and arrogant. However, I will disagree with your particular example.
I didn't say that all moderation is censorship. I do think there is an overlap, though (i.e. some acts of moderation are also acts of censorship). And what I said was that I would be against significantly increasing censorship. Now, it may be that in your working definitions of those terms, they do not overlap at all. If so, then we have a semantic disagreement.
#364 Posted 12 November 2022 - 01:22 PM
One reason perhaps was that the source code from Doom was officially released in 1997.
For Duke 3D, you had to have the Build source Code and the modified Duke 3D source code. Ken Silverman released the Build engine source code in 2000. Duke Nukem 3D code was released in stages as EDuke; sort of by requests from the modders for specific items, only. I did not have the patience to learn it. The entire code was then released than in 2003.
On the plus side, clever peeps like TerminX worked on Mapster. All my maps were done in version 0.4. A giant improvement compared to the Build editor.
#365 Posted 12 November 2022 - 01:23 PM
My point is not "EDuke in 2022 is better than GZDoom in 2022", my point was "EDuke was a better development tool for years before the Doom family caught up".
#366 Posted 12 November 2022 - 01:28 PM
Hank, on 12 November 2022 - 01:22 PM, said:
One reason perhaps was that the source code from Doom was officially released in 1997.
For Duke 3D, you had to have the Build source Code and the modified Duke 3D source code. Ken Silverman released the Build engine source code in 2000. Duke Nukem 3D code was released in stages as EDuke; sort of by requests from the modders for specific items, only. I did not have the patience to learn it. The entire code was then released than in 2003.
On the plus side, clever peeps like TerminX worked on Mapster. All my maps were done in version 0.4. A giant improvement compared to the Build editor.
^this
I had already pointed out that zdoom had about a 6 year headstart on development.
But that was just the nazi in me talking
we're comparing making 1953 vw beetles to 2000 ford f150s. The build based games have a lot more flexibility and capabilities, but are a lot more difficult to figure out and work with.
This post has been edited by Forge: 12 November 2022 - 01:34 PM
#367 Posted 12 November 2022 - 01:31 PM
Reaper_Man, on 12 November 2022 - 01:23 PM, said:
My point is not "EDuke in 2022 is better than GZDoom in 2022", my point was "EDuke was a better development tool for years before the Doom family caught up".
Reaper_Man, on 10 November 2022 - 06:00 AM, said:
#368 Posted 12 November 2022 - 01:34 PM
Reaper_Man, on 12 November 2022 - 01:23 PM, said:
My point is not "EDuke in 2022 is better than GZDoom in 2022", my point was "EDuke was a better development tool for years before the Doom family caught up".
Thanks for clearing that up. You did say something different initially, though.
I do remember enjoying a period when I started modding (I didn't start until 2006) for several years when we could do things they simply couldn't do in Doom ports. Yes, CON was indeed miles ahead of what they had back then.
#369 Posted 12 November 2022 - 01:39 PM
Danukem, on 12 November 2022 - 01:34 PM, said:
you mean like jumping, or slopes?
there are a lot of things that make the build engine and con system superior to the old doom engine
there are also good reasons one is more popular than the other, and always has been since the 90's
This post has been edited by Forge: 12 November 2022 - 01:43 PM
#370 Posted 12 November 2022 - 01:41 PM
#371 Posted 12 November 2022 - 01:42 PM
Forge, on 12 November 2022 - 01:39 PM, said:
Haha very early on, yes. But even after they had slopes and jumping, something like DukePlus you simply couldn't do on a Doom port, likewise any other EDuke32 mod which made extensive use of the scripting system.
#372 Posted 12 November 2022 - 01:47 PM
Chad GZdoom game download count
Maybe the first number would be higher if it weren't for all these alt-righters, but I doubt it.
#373 Posted 12 November 2022 - 01:49 PM
Danukem, on 12 November 2022 - 01:42 PM, said:
yep.
and it boils back down to Doom is a continuous successful franchise that kept their community alive and active - where duke nukem eroded away over time (starting with the closing of dukeworld back in the early 2000's & later the 3dr forum) and having no releases until the 2011 turd that murdered what was already a corpse
#374 Posted 12 November 2022 - 01:50 PM
#375 Posted 12 November 2022 - 01:52 PM
#376 Posted 12 November 2022 - 01:53 PM
Phredreeke, on 12 November 2022 - 01:50 PM, said:
There are two kinds of people in the world:
1) those who can extrapolate from missing data
#377 Posted 12 November 2022 - 02:03 PM
Phredreeke, on 12 November 2022 - 01:52 PM, said:
oh, the nazis did it for sure.
Just look at the Tiger II, the most advanced tank of the second world war.
It showed up late. It was incredibly complex and difficult to produce. When it worked it ruled the battlefield. when it broke it was almost impossible to easily repair and get back into action.
They had the best machine, but still ultimately lost the war because they got swamped by bad management and the opposition's overwhelming numbers
This post has been edited by Forge: 12 November 2022 - 03:59 PM
#378 Posted 12 November 2022 - 02:07 PM
Sangman, on 12 November 2022 - 01:47 PM, said:
Chad GZdoom game download count
Maybe the first number would be higher if it weren't for all these alt-righters, but I doubt it.
lol 69
#379 Posted 12 November 2022 - 02:49 PM
#380 Posted 12 November 2022 - 03:27 PM
Quote
I was hoping we where finally posting Tomb Raider cosplayer nudes but clearly I was yet again disappointing by how not right wing enough this garbage joint is. I guess if Reaper had their way we will not only be able to post that but we would also be able to post hardcore coprophilic gore furry porn and groom children like some people in the Doomworold community do but I guess we aren't there yet. Such a damn shame...
@ Phredreeke:
Quote
Fun fact, healthcare has its origin with fucking Bismarck of all people inventing it to counter the commies. read it up, it's true. Funny how that happens huh?
Bismarck and the Long Road to Universal He - Theodore H. Tulchinsky.pdf (834.47K)
Number of downloads: 921
@
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Oh you are actually serious? You actually claim that offtopic is full of right wing vitriol?
Let me laugh some more.
This post has been edited by jkas789: 12 November 2022 - 03:50 PM
#381 Posted 12 November 2022 - 03:39 PM
Danukem, on 12 November 2022 - 02:49 PM, said:
It should have been renamed not too long ago as "Home of the long winded posters". My scroll wheel got a lot of use in the last 4-5 pages.
#382 Posted 12 November 2022 - 03:55 PM
Danukem, on 12 November 2022 - 02:49 PM, said:
for the cultured circlejerker
#383 Posted 12 November 2022 - 03:58 PM
Avenger, on 11 August 2022 - 01:31 AM, said:
You're new here, right?
Avenger, on 11 August 2022 - 01:31 AM, said:
Ooop. Never mind me.
#385 Posted 12 November 2022 - 04:11 PM
EDIT: No. I just tuned in on the off chance and saw a platform discussion. I don't remember Avenger.
This post has been edited by Tea Monster: 12 November 2022 - 04:13 PM
#386 Posted 12 November 2022 - 04:18 PM
Tea Monster, on 12 November 2022 - 04:11 PM, said:
Yeah I probably should have gone with Quake. I'm too lazy to learn new things, but I'm willing to spend absurd amounts of time working around glitches and limitations in Build. It's irrational. EDITED after mental fart about dates
Tea Monster, on 12 November 2022 - 04:11 PM, said:
That's for the best.
This post has been edited by Danukem: 12 November 2022 - 04:20 PM
#387 Posted 12 November 2022 - 04:28 PM
#388 Posted 12 November 2022 - 04:29 PM
Danukem, on 12 November 2022 - 04:18 PM, said:
Quake seems even more into "render purity" than Duke Nukem. There are rumours of a Quake port that carries the torch of Dark Places, but nobody mentions it directly. GZDoom has a pretty good renderer for more modern games, and just as importantly, modders who will use them to make cool titles that people talk about. There are at least half a dozen GZD titles on Steam at the moment. The only Quake one I remember offhand is HROT, which was quite cool, but looks like a lost Quake expansion from the 90's.
Danukem, on 12 November 2022 - 04:18 PM, said:
They aren't a GZDoom programmer are they?
#389 Posted 12 November 2022 - 04:39 PM
#390 Posted 12 November 2022 - 04:51 PM
Phredreeke, on 12 November 2022 - 04:39 PM, said:
No, I was thinking of HROT, I just thought it was a Quake engine game. My mistake. But Wrath is one. Again, apart from the colours, it also keeps to the old-school feel.
@dannukem I'm sort of the same way. My Son keeps telling me to learn Unreal 5, but that's a LOT of work.
@Forge I don't know how old it is. It's not *that* old as I used to use something else back in the day. Trenchbroom is pretty easy to learn to use and there are a huge amount of straight-forward tutorials on YouTube. Even I learned to make something and I haven't mapped for decades.
I used to use WADED back in the day for Doom, but God only knows what is being used nowadays.