I just realized that yesterday I only posted about 5 maps rather than 6, meaning that this time I have to post the rest 7 maps. However, since 2 are DM maps and rest 5 are SP, this evens out. I will also say that this time around there isn't much to say about most of the maps compared to previous posts that were longer and more detailed, however the last two maps should have enough written information (since they were the ones that I played first) and they also have the most screenshots taken (though in case of JFDuke3D pictures for Timeless map, again I had to crop them out and they aren't exactly 800x600 resolution). You will see what I mean!
Space Showdown
This is the first Deathmatch map and it takes place in space, as you can tell from the title!
I don't have much to say other than it's worth taking a look and grabbing everything available in the map.
Blackened
This map may already be familiar to you. Chances are you either played the original version OR the version included in DukePlus, which came with DukeBots assisting you and played slightly different (including the blue card that could only be seen with Night Vision Goggles). Shame that the map is broken in latest version of DukePlus due to that card that can't be picked up at all, forcing either using DNCLIP or SPAWN ACCESSCARD in the console to finish the map, meaning it is recommended to download an older version of DukePlus in order to finish the map normally...
OK, time to talk about the original version now. Again the armor is absent, although if you are lucky, you can get one used from a pig cop, like in my case (and it even gave me 75 points, lucky me), which should make the rest of the map a breeze. You are also provided with two places to drink water from, in case you will run out of health (though that wasn't the case thankfully). The ending features a fight against Mini Battlelord and two commanders, which can be easily taken out with the RPG.
There are no secrets to be found, so no need to search for them.
Overall, another great map from Alejandro!
Alien Wipeout
Possibly one of the best maps so far, this one was a lot more detailed and it even had very beautiful music! I liked the Earth view (which seems to be gray) at the start of level and I also enjoyed seeing that rotating Alien Queen hologram (probably one of the few things I still remembered about this map after all these years), which was also present in Military Madness (on a viewscreen). And as you can tell, this is another Space themed map!
Gameplay wise, it can be annoying when taking unavoidable damage from the aliens (which is why I suggest shooting around corners and hitting them in arm, for example), thankfully I managed to survive (had 17 health left at one point, halfway in map). Since there are no pig cops (for obvious reasons), this also means there is no possibility to get armor at all!
I also felt like the Shrinker and RPG, that were given right at end, didn't get much use (only used the RPG to blow up the pillar that unlocks the exit), though the RPG would have been difficult to use in cramped areas and the Shrinker would have neutralized the Commanders. I have a feeling that being given supplies at end would have been useful for continuous play.
Other than the lack of armor and no secrets to be found, this is an EXCELLENT MAP! A must play!
ADGDM2
The second deathmatch map! This one appears to take place on an island and is shorter and less detailed than Space Showdown. Still worth taking a look and grabbing everything.
Welcome Home
Welcome Home in the year 2004, Duke! This map is unique compared to the rest, in that it contains new art that supplements the map rather well. Nothing felt out of place and it gave the map a bit of an unique dark feeling, post 2001 era.
This time, there are two secrets to be found and they aren't atomic health, instead they are Devastators! To get the first one, after you get to the Matrix billboard, after getting upstairs, approach that wall slowly but then go back and crouch.
Then the second secret is accessed by pressing on a babe poster, which will blow up the nearby wall. It's in the corridor near where I took the second picture from.
Since I got an used armor (just after exiting the building that exploded), this map felt much easier by comparison to others that had no armor available. The encounters were also a bit more straightforward and predictable, plus there was much more space to dodge.
Overall, another excellent map and the last DOS-compatible map! Now for the last two maps...
Another Timeless Night
I actually started the month by playing this (and ADG06) first, so at the moment of writing, I may be forgetting some details.
When the map first starts, you will notice no enemies present just yet. You will have to go into the restaurant and then suddenly the aliens strike. Since this area cannot be accessed at a later time, I highly recommend you to not only find the secret (destroy the fire hydrant to access it) containing atomic health but ALSO smash that "happy meal" box that contains an atomic health hidden inside, effectively giving you 200 health at first, which will be much needed.
Once you clean the beginning parts, you will eventually have to fight more powerful aliens, including a few commanders and mini battlelords. I nearly died from taking a couple commander rockets to the face, I survived with 8 health and decided to grab that atomic health quickly (thankfully the last Mini Battlelord didn't fire the chaingun at that time, otherwise it would have been an instant death).
I also got lucky with few pig cops dropping used armors, though there are at least two more full armor pickups located.
The other two secrets are found towards end and are located close to each other, with one being a hidden Freezethrower behind a window you can open and the other being hidden Devastator accessed by shooting a hidden tiny button. The weapons are very nice to have but they aren't needed to complete the map (I never found these secrets before, I only found them with help of Mapster), so I choose to use the other weapons.
You will be fighting many teleporting monsters, so be careful! There are also many protector drones being used/spawned at times. I was lucky to not get shrunk by them, since it could lead to a hopeless situation if surrounded by many monsters.
Overall, a very action packed map and nicely designed too. Highly recommended!
ADG06
Alejandro returns after many years to bring us this masterpiece! I enjoyed it very much. The visuals and gameplay are all excellent!
There was a switch puzzle that took a while before I figured out its solution, which reveals a keycard to progress in the map. The solution to the puzzle is in the bathroom (interestingly, if you pay attention, you can see the solution in my screenshot that I took in the bathroom, which at that time I didn't think of the hint being in the bathroom).
There is another switch puzzle towards end to raise some bars, just press all the buttons to continue!
There are four secrets to find and they are all easy to find, although I admit I took a look in mapster before playing the map but since they are easy to find, I won't spoil them. Most contain an atomic health, which is what you would expect from most maps by Ale anyway.
I don't think there are any armor pickups (at least until near end, I remember one armor being given before final part), however once again I was lucky I got a few armor pickups dropped from pig cops. That early armor giving 75 points was VERY MUCH NEEDED! Though I never fell below 100 health (interestingly) since most of traps (which consist of spawning enemies) are predictable and damage can be avoided. Not to mention the better controls (and mouse aiming) of EDuke32 compared to the default keyboard controls of vanilla DUKE3D.EXE and JFDuke3D!
The ONLY complaint about the map is that it could have used some Atomic Edition monsters such as Protector Drones. They were used in a few of Ale's previous maps after all.
Also, I used the latest EDuke32 2017 build (r6576) to play this map and it worked fine, although I got a few visual glitches at times (mostly because I played in Polymost 32-bit mode).
Excellent map and hope to see more in the future! Sad to hear about that Favela map being lost, would have been cool to play it! I know I should have talked about this earlier...
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Final thoughts: I enjoyed playing through all Alejandro's maps, most of which I have played before, many years ago! They were all excellently designed and balance was mostly spot on. I only wish that most maps had actual armor pickups and more weapons given (for more variety) but what we got so far was still very good. Every map could also be 100%'ed, which is much appreciated that there weren't stuck monsters or inaccessible secrets!
Overall, this month has been a blast! All maps by Alejandro were excellently designed and while there were a couple of flaws (such as the gameplay becoming a bit repetitive at times with having to rely on shotgun most of the time, armor also being absent and few other nitpicks for various reasons), you can tell that the way the maps are designed, makes you forget the major flaws easily. Still an armor pickup present in each map (at least in secret areas) wouldn't have hurt to have.
I would also like if Alejandro will make more maps into the future, maybe an ADG Episode Part 2 (featuring ADG06-ADG10) and maybe even all the maps released so far into an episode with proper progression, leaving the first ADG Episode as it is (though possibly giving it an actual name) and a potential future ADG Episode 2 with ADG06 and newer, as I already mentioned.
Since it is time to vote, I will nominate two new things instead (and leave others to vote in meantime, also I originally planned to have a third new option but since Aleks already nominated Mikko yesterday, I took out one of my options, that option was maps by Kevin Cools, while Mikko was an option for later this year, meaning I will nominate Kevin Cools' maps for when that month comes instead):
Maps by Mikko Sandt (nominated by Aleks)
Maps by Bob Averill
Operation Blitzkrieg (5-map episode, released back in 2011-2012, available
HERE)
I want to clarify that the Christmas maps won't be played anytime soon due to being long past December (it won't make much sense to play Christmas maps in February, even if it's still part of the winter season) and Last Reaction & Water Bases (which was my original nomination from back in summer 2021), wouldn't work for a short month. I think LR&WB will work much better in March. I promise to vote for it at that time!
Note that you can vote for all three options if you want (after all you can vote up to 3 choices) and if they get enough votes (and all tied), then they can be all played in same month, like in past few months where we played through many maps/episodes made by two or more authors (such as the December's winners). Although I would suggest keeping it in range of 10-15 maps, especially for February, so don't vote all three, preferably vote one author and the short 5-map episode as an extra thing to have, that should be enough for February.
I was thinking to also nominate Chimera (before I settled with the current choices) but since LR&WB wasn't played yet, it wouldn't make sense to play through it right now. I don't know if I can get both LR&WB and Chimera to be played all in March but if there aren't any objections, I can vote for both and have them be played in March, assuming people would agree, otherwise we will have to vote for something. As for April and further, I won't reveal yet the surprises I kept for that time. Especially the month April will be very interesting with the choices I have in mind right now.
Also if Mikko Sandt's maps win, will we also play through his episodes (MSSP Episode and The Brave New World) or just his user maps? I could remove my current nominations and have instead the following three suggestions for next month:
Mikko Sandt's maps
MSSP Episode v3.0
The Brave New World
What are people's thoughts so far? I would like an answer for the end of the month and then I will decide alongside Aleks in a private message, what will win for next month.
And once again, THANKS EVERYONE for participating in the topic! After the month ends and I will take a look at the entry/entries with most votes and talk with Aleks privately, I will create the new topic. See you on the February 2022 map/mod club!