At first I thought this was a bug that happens with some user maps, but no I'm seeing it start to affect vanilla levels as well. Enemies are somehow achieving line of sight through walls and thus are waking up early. It most often seems to affect Enforcers, but I've seen it happen to Octabrains too.
Levels I encountered this bug on a recent playthrough include:
-E2L3 (war room)
-E4L2 (drive-thru)
-E4L7 (room with three enforcers beside the door to the final outdoor area)
There were others too but I can't actually remember them.

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