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2019:
April 15th - original announcement: https://forums.duke4...post__p__319835
Nov 11th - 'map 1' screenshots: https://forums.duke4...post__p__332570
Nov 25th - 'map 1' screenshot: https://forums.duke4...post__p__333101
Dec 6th - 'map 1' screenshots: https://forums.duke4...post__p__333467
Dec 14th - 'map 1' 2D scale comparison screenshot with Poison Heart: https://forums.duke4...post__p__333818
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2020:
March 25th - 'map 2' screenshots: https://forums.duke4...post__p__339896
March 28th - 'map 1' & 'map 2' screenshots: https://forums.duke4...post__p__340016
April 3rd - 'map 2' screenshots: https://forums.duke4...post__p__340411
April 10th - 'map 2' screenshot: https://forums.duke4...post__p__340788
May 11th - 'map 2' screenshot: https://forums.duke4...post__p__342083
May 22nd - 'map 2' 2D screenshot: https://forums.duke4...post__p__342477
June 17th - 'map 3' screenshot: https://forums.duke4...post__p__343871
June 17th - 'map 3' screenshots: https://forums.duke4...post__p__343926
July 6th - 'map 3' screenshots: https://forums.duke4...post__p__344974
August 3rd - 'map 3' screenshots: https://forums.duke4...post__p__346556
August 16th - 'map 3' screenshots: https://forums.duke4...post__p__347069
September 2nd - 'map 3' screenshot: https://forums.duke4...post__p__348319
September 6th - 'map 3' screenshots: https://forums.duke4...post__p__348605
September 19th - 'map 3' screenshots: https://forums.duke4...post__p__349273
October 2nd - 'map 3' screenshots: https://forums.duke4...post__p__349865
October 5th - 'map 3' screenshots: https://forums.duke4...post__p__350041
October 9th - 'map 3' screenshots: https://forums.duke4...post__p__350320
October 12th - 'map 3' screenshots: https://forums.duke4...post__p__350540
October 14th - 'map 3' screenshots: https://forums.duke4...post__p__350698
October 23rd - 'map 3' screenshots: https://forums.duke4...post__p__351325
October 29th - 'map 3' 2D screenshots: https://forums.duke4...post__p__351644
Nov 6th - 'map 4' screenshots: https://forums.duke4...post__p__352067
Nov 11th - 'map 4' screenshots: https://forums.duke4...post__p__352303
Nov 14th - Blast Radius in Upcoming Maps on MSDN + first 'official' screenshot: https://forums.duke4...post__p__352499
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Map 3 new screenshots (really the 'official' ones I sent to Mikko):
![Attached Image: msdn1.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-64247500-1605612194_thumb.png)
![Attached Image: msdn2.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-39716900-1605612253_thumb.png)
![Attached Image: msdn5.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-06333600-1605612301_thumb.png)
![Attached Image: msdn6.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-88957700-1605612335_thumb.png)
![Attached Image: msdn7.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-43884600-1605612364_thumb.png)
![Attached Image: msdn8.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-04865000-1605612405_thumb.png)
![Attached Image: msdn9.png](https://forums.duke4.net/uploads/monthly_11_2020/post-1731-0-79840700-1605612439_thumb.png)
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Quick FAQ:
Q: WTF?
A: Mostly maps, most likely with a few anecdotal .con changes for some 'new' variations on the classic enemies (all compatible with the base game is the modus operandi though). Limit-enhancing port such as eDuke32 needed as the maps break the classic sector/wall/sprite limits, but they won't make use of the 'new' map format brought by the latest eDuke builds (the one that allows texture rotation, sloped sprites etc.) which hopefully will ensure optimal compatibility with other limit-enhancing ports. No new art (for now; undecided as one of my ideas might end up needing some). 'New' music (under the form of a curated selection of 'found' MIDI's). Multiplayer also supported (port dependent I guess, but will reflect in the level design).
Q: City-themed ep? How many levels/how much content?
A: I wanted to start with the city maps so so far it's all I've been making but I don't intend the whole episode to be city-themed, I just wanted to get those out of the way first. I want a lot of maps in total (counting a few 'transition' maps), scale of the levels so far varies from average ('map 4') to sprawling ('map 1' & '3' especially), but I want the big ones to be exceptional and serve as turns in the storyline. Current progress is at 3 maps and a half which I'd estimate should translate to around three hours minimum of gameplay (so far).
Side note: 'map 1', '2', '3' etc. are personal code names that describe nothing but my personal sequencing in the process of making the maps. The designations aren't representative of the final level order in the episode.
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So yeah, guess I'll live here now.