DEMON THRONE RELEASED. "DOWNLOAD NOW!"
#91 Posted 25 October 2020 - 01:12 PM
Im always interested in seeing your stats after completing the game. If you still have a save game bring up your tips then go to stats and take a screenshot.
This post has been edited by William Gee: 25 October 2020 - 01:46 PM
#92 Posted 25 October 2020 - 04:16 PM
William Gee, on 25 October 2020 - 01:12 PM, said:
You're always welcome. See the attachment below. Once again, I'll try later to hunt down the remaining secrets where possible (should only be up to about 10), luckily, I do still have saves for those levels.
And thanks for the answers, DT. You also reminded me that I never got my hands on AA's Space Gladiators. Should check it out someday.
This post has been edited by Polunka: 25 October 2020 - 04:20 PM
#93 Posted 26 October 2020 - 01:34 AM
We have 1 slot left for the competition in "more guts more glory"
#94 Posted 26 October 2020 - 02:08 AM
William Gee, on 26 October 2020 - 01:34 AM, said:
Oh, so that was for the contest thing... Forgot about it at all. Sorry but I'd like to pass up and hand my slot over to the next person who qualifies for it. For personal reasons.
Apologies for any inconveniences this may cause (tho I highly doubt it will).
This post has been edited by Polunka: 26 October 2020 - 02:09 AM
#97 Posted 31 October 2020 - 06:44 PM
Quote
-Fixed bug that allowed an infinite ammo exploit on the rocket launcher
-Two maps updated to make a couple of the more difficult puzzles more clear
-Fixed issue in shop that allowed player to buy a flask upgrade that could not be picked up
https://www.moddb.co...lms-2/downloads
#99 Posted 31 October 2020 - 07:56 PM
Ninety-Six, on 31 October 2020 - 07:35 PM, said:
Nah, it's pretty small but I'm trying to keep it simple with one download. Unless something major comes up this will be the last version for a long time. If it wasn't for the RL exploit discovery we probably wouldn't have done this one.
#100 Posted 01 November 2020 - 02:01 AM
#101 Posted 01 November 2020 - 02:32 AM
Player Lin, on 01 November 2020 - 02:01 AM, said:
yes
Edit: More specifically, if loading old saves were allowed it would cause a known glitch where sprites in previously visited levels would glitch out and fly across the entire map.
This post has been edited by Doom64hunter: 01 November 2020 - 02:34 AM
#102 Posted 01 November 2020 - 05:35 AM
#103 Posted 01 November 2020 - 08:24 AM
Doom64hunter, on 01 November 2020 - 02:32 AM, said:
Edit: More specifically, if loading old saves were allowed it would cause a known glitch where sprites in previously visited levels would glitch out and fly across the entire map.
Well, then I should not update it...uh, so that mean I should never update until I finished my game with current savegames on 1.01, or just screw that and restart the game anyway if I want to update to 1.02??
This post has been edited by Player Lin: 01 November 2020 - 08:25 AM
#104 Posted 01 November 2020 - 10:56 AM
Ninety-Six, on 01 November 2020 - 05:35 AM, said:
Was there any version of WGR where it did? On Jedrik secondary brings up the shield, on Duke secondary makes you throw the bomb farther. Anyway, I do not consider it a bug. You think it's a bug because you know how it works in vanilla Duke.
#105 Posted 01 November 2020 - 02:30 PM
#106 Posted 01 November 2020 - 06:37 PM
As a result, the auto-detonation was not something I was ever able to witness.
#107 Posted 01 November 2020 - 07:08 PM
#108 Posted 01 November 2020 - 08:16 PM
So for me, having a pipebomb that explodes and then explodes 50 more times is just awesome. It can be very devastating when used properly and the carnage that comes afterwards is glorious.
#109 Posted 02 November 2020 - 11:55 AM
Ninety-Six, on 01 November 2020 - 05:35 AM, said:
This should be a function of the "Alt Weapon" key, not the "Alt Fire" key.
https://wiki.eduke32...EVENT_ALTWEAPON
#110 Posted 02 November 2020 - 01:10 PM
Doom64hunter, on 02 November 2020 - 11:55 AM, said:
https://wiki.eduke32...EVENT_ALTWEAPON
I meant as far as throwing it and then it pulls up the detonator automatically like it does with the primary fire.
#112 Posted 05 November 2020 - 12:44 AM
Jim, on 04 November 2020 - 06:27 PM, said:
https://voidpoint.io/terminx/eduke32
#113 Posted 06 November 2020 - 05:08 AM
...And the first thing I did was find the secret entrance to Blacksand in Awakening/Descent. And then after exploring this new section of town, I got my three quests and went back to Castle Argent.
I found one of the quest items, but not the other two. In fact I found two rooms accessible from the castle exterior that looked exactly like the rooms from the Khul side of the castle, but with no quest items within. Now obviously one of those quest "items" being the king, who was said to be within the castle, I don't necessarily expect him to show up? But then what's the extra room for? Bonus? I don't see the quest info when I enter the castle proper....
In short, I'm asking if everything is working as intended, working as intended but I missed something, or a bug? I don't want to miss out on the gems if it can be helped.
#115 Posted 06 November 2020 - 06:24 PM
Alright, back to getting my ass kicked in the dungeon. (It's the good kind of ass kicking though. At least so far it still feels like I can be doing something different and/or better and my repeated deaths are just me not being up to snuff.)
#116 Posted 06 November 2020 - 09:40 PM
Attached File(s)
-
demon throne texture filtering.rar (2.06MB)
Number of downloads: 297
#117 Posted 08 November 2020 - 06:52 PM
Does difficulty make a difference with the endings? Like the bonus scenes in AMC TC.