MetHy, on 26 September 2020 - 05:03 AM, said:
1) some sprites/voxels turn to tile#0 when viewed through the RoR portal. I've only found 2 examples so far and I've been unable to pinpoint the exact cause as of yet:
- in $HIDTEMP.MAP, you can see this tile from the upper floor. The sprite is actually an ST1 so there should be nothing visible, and there is nothing visible on the lower floor
https://i.imgur.com/z8X0ada.png
- in $BATH.MAP these 2 medkits turn into tile#0 when viewed from the upper floor:
https://i.imgur.com/7X4hBVf.png
https://i.imgur.com/Uw7SdWy.png
Don't know if this helps but I just noticed something else about this: the glithy sprites pick up light fx from the other floor. Example: lower floor has the sprite and no flickering light, and the upper floor has a flickering light. When viewed through the portal from the upper floor: the sprite will turn to another tile and be affected by the flickering light.
It also seems that only effect sprites and pick-up sprites are affected by this whole thing, as purely decorative sprites will not turn to another tile and won't pick up the flickering light.