VoidSW Public Beta
#1 Posted 21 May 2020 - 09:56 PM
https://dukeworld.duke4.net/eduke32/synthesis/
Extract this package to your folder to use Jimmy's widescreen weapons from Redux. Redownload if you downloaded it before this thread.
http://hendricks266.duke4.net/stuff/voidsw_redux_widescreen.7z
#2 Posted 22 May 2020 - 12:17 AM
Even though there are some features missing, This is still incredible!
#3 Posted 22 May 2020 - 12:35 AM
I'd also recommend pinning this thread before it gets lost.
#4 Posted 22 May 2020 - 04:01 AM
Hendricks266, on 21 May 2020 - 09:56 PM, said:
https://dukeworld.duke4.net/eduke32/synthesis/
Extract this package to your folder to use Jimmy's widescreen weapons from Redux. Redownload if you downloaded it before this thread.
http://hendricks266.duke4.net/stuff/voidsw_redux_widescreen.7z
Please sticky this thread.
#6 Posted 22 May 2020 - 06:29 AM
Extremely smooth. Big thanks to everyone involved!
#7 Posted 22 May 2020 - 06:51 AM
#8 Posted 22 May 2020 - 06:53 AM
This post has been edited by RADAЯ: 22 May 2020 - 07:56 AM
#9 Posted 22 May 2020 - 01:33 PM
Hendricks266, on 22 May 2020 - 06:51 AM, said:
We've added a fix that resolves the level 1 fortune cookie secret and level 2 drill. There may be other categories of issues with the sector object interpolation so please keep the reports coming.
RADAЯ, on 22 May 2020 - 06:53 AM, said:
IIRC the sword looked bad this way. The plan is to bundle the widescreens with the port but that needs some more infrastructure.
#10 Posted 22 May 2020 - 02:05 PM
#11 Posted 22 May 2020 - 02:06 PM
#12 Posted 22 May 2020 - 02:22 PM
Even official expansion packs work nicely. Are you going to add support for MIDIs for those of us who prefer original shareware soundtrack?
Few nitpicks I noticed so far:
- Multishot firing mode for riot gun sometimes fails and only fires one shot. If you use it again, it works corretly.
- Displaying F1 help screen during gameplay sometimes causes screen and even enemy sprites to "vibrate" slighly in place.
Looking forward to next versions.
#13 Posted 22 May 2020 - 02:32 PM
#14 Posted 22 May 2020 - 03:05 PM
Hendricks266, on 22 May 2020 - 01:33 PM, said:
The sword would only need it for its idle state, and probably the first frame of its attack. I dunno, I think it looks good.
#15 Posted 22 May 2020 - 03:19 PM
EDIT: Did a clean install. Actually any menu selection using the mouse wheel sends the cursor into the loop.
This post has been edited by Mark: 22 May 2020 - 03:20 PM
#16 Posted 22 May 2020 - 08:14 PM
RADAЯ, on 22 May 2020 - 03:05 PM, said:
It's looks... Okay. I like the idea of bundling it with the port. SW has less modding capabilities, so I think it's more doable than including widescreen fixes with EDuke32.
#17 Posted 23 May 2020 - 04:47 AM
MARTYR, on 22 May 2020 - 08:14 PM, said:
I agree with this. VoidSW seems much more in line with the spirit of a true port, where EDuke32 has evolved into the realm of game engine above and beyond it's origins in Duke3D. If that makes any sense.
#20 Posted 23 May 2020 - 12:08 PM
Disregard my idiocy. The shareware episodes show up everywhere but you do get the proper episode(s) showing in the menu. This is a million times better than Classic Redux which coughs up blood and crashes at every turn.
This post has been edited by Searinox Navras: 23 May 2020 - 12:11 PM
#21 Posted 23 May 2020 - 12:14 PM
Searinox Navras, on 23 May 2020 - 12:08 PM, said:
Disregard my idiocy. The shareware episodes show up everywhere but you do get the proper episode(s) showing in the menu. This is a million times better than Classic Redux which coughs up blood and crashes at every turn.
I do wonder if it is better to use the original GRP files for the expansions or the modified proasms versions?
#22 Posted 23 May 2020 - 12:25 PM
#24 Posted 23 May 2020 - 01:37 PM
#25 Posted 23 May 2020 - 01:48 PM
This post has been edited by RADAЯ: 23 May 2020 - 01:50 PM
#26 Posted 23 May 2020 - 02:26 PM
This post has been edited by Searinox Navras: 23 May 2020 - 02:44 PM
#27 Posted 23 May 2020 - 03:08 PM
This post has been edited by RADAЯ: 23 May 2020 - 03:40 PM
#28 Posted 23 May 2020 - 04:41 PM
Kyanos, on 23 May 2020 - 04:47 AM, said:
Eh, I'd even disagree with a more basic port like JFDuke bundling art fixes, because the way art works isnt as modular as say Doom. I dunno, maybe theres an advanced way to include art fixes but I could see it still causing issues somehow. Voidpoint knows more about the internals than me anyhow.