ZOMBIE Mods "DECAY TC, Zombie Crisis, etc."
#61 Posted 17 July 2009 - 02:53 PM
'already rigged. maybe i'll get started on the animation...
#65 Posted 19 July 2009 - 02:43 AM
And also a W.I.P. pic of another model i'm working on right now.
He's supposed to move forward by using his hands because he had this nasty little mishap...
#66 Posted 19 July 2009 - 07:29 AM
Mblackwell, on Jun 17 2009, 08:59 PM, said:
I dont know why, but something about those screenshots just say counter-strike source to me.
looks like fun tho. cant wait to see this one finished.
#69 Posted 19 July 2009 - 01:04 PM
can't wait to see more pictures of the progress that's being made
#70 Posted 21 July 2009 - 01:31 PM
This post has been edited by escapist: 21 July 2009 - 01:33 PM
#71 Posted 21 July 2009 - 02:45 PM
#72 Posted 21 July 2009 - 04:31 PM
#73 Posted 16 February 2010 - 04:01 PM
Any progress?
I was looking at the Starbeast TC and just thought "Now wouldn't some nice Polymer Lighting just set one of these Zombie mods on fire?" But I saw that Escapist beat me to it!
#74 Posted 16 February 2010 - 10:02 PM
#75 Posted 16 February 2010 - 10:29 PM
This post has been edited by DeeperThought: 16 February 2010 - 10:30 PM
#76 Posted 16 February 2010 - 11:45 PM
I mean, I could simply cactor all of the original enemies into the various enemies in the mod, but of course I'd rather have the mod completed as intended, or at least close to it.
#77 Posted 17 February 2010 - 02:52 AM
But as i understood it the whole thing is on halt because atm everyone is busy with something else.
Edit: MBlackwell, there is not a chance that you upload the whole batch somewhere and send me downloadlink?
I can't promise that i will start mapping for it (i'm a slow and clumsy mapper) but i'd really like to have a look...
This post has been edited by chicken: 17 February 2010 - 02:56 AM
#78 Posted 17 February 2010 - 03:40 AM
chicken, on Feb 17 2010, 02:52 AM, said:
But as i understood it the whole thing is on halt because atm everyone is busy with something else.
Edit: MBlackwell, there is not a chance that you upload the whole batch somewhere and send me downloadlink?
I can't promise that i will start mapping for it (i'm a slow and clumsy mapper) but i'd really like to have a look...
Seconded. My mapping isn't brilliant, but I'd like to see if I can help.
#80 Posted 17 February 2010 - 05:12 AM
#81 Posted 17 February 2010 - 11:13 AM
If anyone else wants to help out, let me know.
Also, since the mod is so old, feel free to pretty much post openly about it, as long as you don't post the content.
This post has been edited by Mblackwell: 17 February 2010 - 11:23 AM
#82 Posted 18 February 2010 - 09:47 AM
#83 Posted 18 February 2010 - 04:08 PM
#84 Posted 18 February 2010 - 04:09 PM
Is there a .bat i should be using to run this?
#85 Posted 18 February 2010 - 06:45 PM
#86 Posted 19 February 2010 - 12:19 AM
The first map of the first episode (Trouble Downtown) plays well but has standard Duke-textures which is out of place.
Will it be included?
This post has been edited by chicken: 19 February 2010 - 12:39 AM
#87 Posted 19 February 2010 - 09:20 AM
The "Trouble Downtown" map is also for testing. Decay is a merge of two other zombie projects (Zombies TC and The Genesis Project) from long ago, and Zombies had that map as its one and only. It's not meant for the final mod though.
The maps should eventually be connected in the order given by the design document for levels I pasted into the e-mails.
This post has been edited by Mblackwell: 19 February 2010 - 09:21 AM
#88 Posted 19 February 2010 - 11:11 AM
'good to see this thread back from the dead!
originally, i had this lofty ambition of creating levels based on famous zombie movies (Dawn of the Dead, Night of the Living Dead, Zombieland, etc.....)
but when i discovered that none of my computers can handle Polymer, my motivation for modding was obliterated for a while.
maybe this renewed enthusiasm from the community will help me resurrect from the grave.
#89 Posted 19 February 2010 - 12:24 PM
Neither can my computer run polymer but everything looked good in polymost.
@MBlackwell: I reread your PM, reading definitely helps
This post has been edited by chicken: 19 February 2010 - 03:56 PM