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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   zykov eddy 

#2371

Good luck with your mod, Jhect. Too bad you spending your time talking about it instead of working on it.
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#2372

Actually talking is a good idea. If you don't know what you are doing, then it might turn out real bad.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2373

I dont think anyone around here really knows what you are doing Jhect, we have only seen like 2 pictures and some video with horrible music in it.

So I think you need to be posting more media and less talking.
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#2374

That music is awesome. Rock ftw! And how can you not know what i am doing when i keep talking? Your post doesn't make any sense?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2375

View PostJhect, on 21 May 2011 - 11:06 AM, said:

That music is awesome. Rock ftw! And how can you not know what i am doing when i keep talking? Your post doesn't make any sense?

Ok, for example:
I said in that minecraft thread that I had setup a server and have been running it all week.
To show that I have done what I said I even included media.

I could say that I am working on this awesome super duke mod that you grow plants and make weapons etc but with out pictures etc no one would believe it.
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#2376

okay, thats cool. But why don't you just believe it and think it's cool? Why would i lie xD It's not like i feel im gaining respect by posting some weird stuff on the internet. That's why i don't see how your post makes sense.
So no, im not all talk. Why would i? And when you say media, what do you expect i should post then? I might take a good advice here. For you.
-2

User is offline   Danukem 

  • Duke Plus Developer

#2377

View PostJhect, on 21 May 2011 - 12:32 PM, said:

But why don't you just believe it and think it's cool?


Because credibility is something that has to be earned. If Gambini posted that he was working on a new map, then I would believe that he is making a great map, and I wouldn't need to see any screenshots, because we all know the kind of work he does. But if someone who hasn't yet demonstrated that ability says the same thing, then of course we will be skeptical.

EDIT: And that's enough OT, I think. This post doesn't raise any serious questions, I'm just stating the obvious.
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#2378

View PostDeeperThought, on 21 May 2011 - 12:36 PM, said:

Because credibility is something that has to be earned. If Gambini posted that he was working on a new map, then I would believe that he is making a great map, and I wouldn't need to see any screenshots, because we all know the kind of work he does. But if someone who hasn't yet demonstrated that ability says the same thing, then of course we will be skeptical.


Ok, skeptical about what? If i am a liar, bad mapper or something else?

And if that was the case. Would it really matter? Being negative about people is just sad.

This is getting confusing lol, i keep forgetting what to type now.

Why would i be here if i weren't mapping/modding xD
-5

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#2379

I see Jhect has derailed yet another topic.

I'm working on a partial conversion of Tomb Raider 3's Area 51 level to Duke Nukem 3D. I'll post pictures once I'm confident that it's detailed enough for showing. Right now it's still rather plain. Having RoR will help out a LOT.

This post has been edited by The Mighty Bison: 21 May 2011 - 02:27 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2380

Sounds pretty cool, would be nice to see what some Tomb Raider levels would look like in Duke.
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User is offline   Mark 

#2381

I agree :)

( a little off topic but I couldn't resist. I had just made this pic this morning and read this post just now)

This post has been edited by Marked: 22 May 2011 - 04:35 AM

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User is offline   Micky C 

  • Honored Donor

#2382

For a second I thought you'd actually put a model of Lara Croft in the game, until I realized she had no shadow :)
Good work.

I'm getting my RoR on:
Posted Image

This post has been edited by Micky C: 22 May 2011 - 05:10 AM

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User is offline   Wolf 

#2383

I'm not sure where I want my mod to go. I've been dying to map for it, but 90% of my mod is all next-gen textures with no 8-bit counterparts. All dummy tiles, and since the new ROR feature doesn't work with polymer yet, I decided to work on the models side of things. I've been playing the Resident Evil games for the first time recently, and wanted to delve into the survival-horror genre a bit. So, I found some anims that would fit, and began my new adventure into the fine art of assigning mesh to a bone structure.
Posted Image
Posted Image
Posted Image

And how tedious it is. I don't know of any other, easier method than doing it per-vertex but if anyone knows, I'm all ears.
2

User is offline   Jblade 

#2384

From what I've dabbled in things like that, that's pretty much the only method I can think of. The gun looks fantastic though! Those arms look slightly feminine, is the main character a woman?
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User is offline   Wolf 

#2385

View PostJames, on 22 May 2011 - 11:36 PM, said:

From what I've dabbled in things like that, that's pretty much the only method I can think of. The gun looks fantastic though! Those arms look slightly feminine, is the main character a woman?


Aye, in all versions/prototypes so far of my mod, the main character has always been a woman. :D I've no shortage ideas/resources for a male character though, so when the time comes, I could always add it as an option, but it just means more work. :)

If you'll look at my earlier post, there's also a female hand rig there that I used to use (and I liked it a lot).. but it was like a million and a half polys, really difficult to rig fast enough. Luckily in those old screenshots you can't see the horrible finger positions. And I can't take credit for the weapons because I didn't make them, in fact, everything here is frankenstein'd together from other games. The old hand rig was a discarded Mirror's Edge beta model, the current hand setup belongs to Jill Valentine from RE5. The gun is a placeholder, but it, and it's animations come from a currently unused model from the korean Counter-Strike: Online.

Resource gathering is a specialty of mine, and it speeds up that aspect of mod-making, but it also means I probably won't be able to share the finished product with anyone without pissing someone off. :( But it's okay, the journey is more rewarding than the destination.

This post has been edited by Wolf: 23 May 2011 - 03:02 PM

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User is offline   Jblade 

#2386

Quote

Aye, in all versions/prototypes so far of my mod, the main character has always been a woman. :D I've no shortage ideas/resources for a male character though, so when the time comes, I could always add it as an option, but it just means more work. :(

Keep it as a woman; the only mod I know of that has a sole female protagonist is some old Duke art mod called Priss Nukem, and that wasn't really a TC since it didn't come with new levels. Pretty much every game and mod out there has a generic grunt for a main character now so anything that deviates from that is refreshing :)

View PostWolf, on 23 May 2011 - 02:47 PM, said:

Resource gathering is a specialty of mine, and it speeds up that aspect of mod-making, but it also means I probably won't be able to share the finished product with anyone without pissing someone off. :D But it's okay, the journey is more rewarding than the destination.

Don't worry about that - I thought the exact same thing with IWv2 but so far I haven't gotten any complaints. As long as you credit all sources you've used than I honestly doubt you'll run into trouble.
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User is offline   Player Lin 

#2387

View PostJames, on 23 May 2011 - 11:59 PM, said:

...the only mod I know of that has a sole female protagonist is some old Duke art mod called Priss Nukem...


/Offtopic

http://www.ravensgar...ukem/index.html
http://www.ravensgar...m/bgcnukem.html

Oh, the same guy did other same mods with Bubblegum Crisis characters for SW and RR, oh hell...that's not bad and funny but ****ing weird... :)

This post has been edited by Player Lin: 24 May 2011 - 08:29 AM

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User is offline   Tea Monster 

  • Polymancer

#2388

View PostWolf, on 22 May 2011 - 07:35 PM, said:

...And how tedious it is. I don't know of any other, easier method than doing it per-vertex but if anyone knows, I'm all ears.

Most packages have some kind of system where you can paint a select a bone and then paint onto the mesh to tell the verts how much influence the bone has on that vert. It's called 'Weight Painting' in Blender, but it might be called something else in what you use.


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User is offline   Wolf 

#2389

View PostTea Monster, on 24 May 2011 - 08:40 AM, said:

It's called 'Weight Painting' in Blender, but it might be called something else in what you use.

... I feel so very outdated. :D I'm using MilkShape 3D. Maybe I should look into using Blender, then. Thanks for the video. :)

This post has been edited by Wolf: 25 May 2011 - 12:43 AM

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User is offline   Muelsa 

  • Bad Mother Fucker

#2390

Posted Image
By muelsa373 at 2011-05-25

using some satellite photo-realistic texture for my new projet :)
2

User is offline   Micky C 

  • Honored Donor

#2391

I'd hardly call that texture realistic looking :)

Seriously though, that's quite impressive. The map looks huge! And if you've made those mountains out of sectors that's a magnificent job. The scene itself does look realistic topographically, especially with the fog.
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User is offline   Muelsa 

  • Bad Mother Fucker

#2392

View PostMicky C, on 25 May 2011 - 01:45 AM, said:

I'd hardly call that texture realistic looking :)

looks better at high altitude :D
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User is offline   Sebastian 

#2393

You're working on a helicopter mod? Niiice! You should somehow work that into Jurassic Park. Or even better....

Posted Image


.... with choppers!
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User is offline   Mikko 

  • Honored Donor

#2394

I had that human Deinonychus (lower-right corner)!
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User is offline   Sebastian 

#2395

Heh, yeah. I remember owning the Brachiosaurus thing and the T-Rex. Such an awesome show too.
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User is offline   Mark 

#2396

Working on the chapel portion of the first level in Blood. The original is a very simple room without much in it. I'm adding a few things to "liven" it up a little.
2

User is offline   Spiker 

#2397

View PostMarked, on 28 May 2011 - 08:11 PM, said:

Working on the chapel portion of the first level in Blood. The original is a very simple room without much in it. I'm adding a few things to "liven" it up a little.


Looks really awesome :angry: So you plan to recreate this level and it will be some mini mod with new textures and models?
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User is offline   Mark 

#2398

I'm mostly doing this just for fun. I still haven't figured out how to animate models with the program I'm using. Plus I found out recently how hard it was to get a pre-made animated model into the game and right now I don't have the patience to figure it all out. Too many other hobbies taking up my time. :angry:

But if I do manage to figure this stuff out I plan on making enemies for my much better looking GraveyardTC. But as I mentioned in a previous post, I wouldn't mind teaming up with a modder who can take care of the enemy modeling and importing stuff. When I get closer to completion of either of the maps I'll put out an "official" call. I don't want to ask too early and waste someone's time and talent if I never finish.

And last, I don't think I will go any further than this first level because I don't want to compete with M210's total remake of Blood that he has been working on.
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User is offline   Spiker 

#2399

Animating is not hard at all. What is hard is to make it believable and natural. I wasn't even suggesting you should remake the other levels, but you should have at least a few maps before releasing anything (they don't need to be long). Personally I think this map will be a gem for those who know blood but with your modifications it will be something fresh. Kind of reminds me of Tristram from Diablo 1 & 2 where you had the same locations but in different games. Don't hesitate to add other details that weren't in the original map.
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User is offline   Mark 

#2400

Because this first Blood level is small and I did not plan on doing any others, I planned on expanding this one a little. Or since this has a small graveyard I might even use it as a gateway to my Graveyard map and combine the 2 projects into one. Both maps are using the same resources and are in a similar time frame. It might work.
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