DeeperThought, on 03 May 2011 - 12:07 AM, said:
It's a shame that the sprite does not always face the correct direction, though, considering that all the necessary art exists.
I am not 100% why this is happing because the players angle is set right, hopefully I might be able to counter it with tsprite.
DeeperThought, on 03 May 2011 - 12:07 AM, said:
I'll give a hint. You know how in Polymer, you can view the map from the outside? That's very useful.
Not sure what it could be, but I do know that in any of the original maps with the HRP if you were to clip yourself or the camera out of the map borders that the frame rate takes one hell of a hit.
But it is quite useful in mapster with noclip on.