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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#1771

Because i have already shown a picture of the same map unfinished. I don't feel like showing a screenshot of it. Today i will start the map that the first map leads to. I have a clear picture of it in my head.
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User is offline   CruX 

#1772

View PostNorvak, on Dec 21 2010, 11:47 PM, said:

Some shots maybe?

...Will these suffice, Norvak?

Posted Image

Posted Image
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User is offline   Mike Norvak 

  • Music Producer

#1773

Cool man!
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User is offline   Danukem 

  • Duke Plus Developer

#1774

Looks great, keep it up!
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User is offline   Jimmy 

  • Let's go Brandon!

#1775

Do you post on ZDoom, perchance, EmericaSkater?
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User is offline   CruX 

#1776

Yeah, though I go by Globe over there.
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User is offline   Jimmy 

  • Let's go Brandon!

#1777

Figured you'd picked these rips up from over there, I think I may have even seen you post something about this project over there. My memory is fuzzy. Looks good regardless, I've always thought that Last Rites had some very snazzy resources.
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User is offline   Jblade 

#1778

I'm pretty certain he made those rips himself :lol: There was a Doomer over there who'd actually managed to get all the resources to the game, too bad he seems to be keeping them to himself for the time being.

Looks awesome in anycase - that's a new palette right? And I also see what looks like a skybox :rolleyes:
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User is offline   Sebastian 

#1779

Oh man, that looks great. Did you paint all these assets by hand yourself? I see great potential here.
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User is offline   Jimmy 

  • Let's go Brandon!

#1780

View PostJames, on Dec 24 2010, 06:57 AM, said:

I'm pretty certain he made those rips himself :lol: There was a Doomer over there who'd actually managed to get all the resources to the game, too bad he seems to be keeping them to himself for the time being.

Looks awesome in anycase - that's a new palette right? And I also see what looks like a skybox :rolleyes:

Ah, like I said my memory is the equivalent of dogshit. I remember that other guy, shame he's being a selfish chud.
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User is offline   CruX 

#1781

View PostJames, on Dec 24 2010, 04:57 AM, said:

I'm pretty certain he made those rips himself :lol: There was a Doomer over there who'd actually managed to get all the resources to the game, too bad he seems to be keeping them to himself for the time being.

Looks awesome in anycase - that's a new palette right? And I also see what looks like a skybox :rolleyes:


Yup, I screenshot ripped all of the new stuff pictured (aside from the hud), some of which took an exhaustive amount of work. Nothing about the pallete has been altered, but all of the hud weapons and enemies were edited extensively through editart (the enemies were completely recolored). The skybox trick is being used, though I've noticed a glitch that kinda makes it a bummer to use; it doesn't play well with screen warping at all. Using stuff like wackplayer winds up doing weird shit to the art tiles.

View PostSebastian, on Dec 24 2010, 07:04 AM, said:

Oh man, that looks great. Did you paint all these assets by hand yourself? I see great potential here.


Nope. Make no mistake about it, though, I would give my left nut to draw stuff like that no questions asked.

View PostCaptain Awesome, on Dec 24 2010, 10:03 AM, said:

Ah, like I said my memory is the equivalent of dogshit. I remember that other guy, shame he's being a selfish chud.


Eh, if Zero wanted to horde the resources, he was entitled to that, I suppose (I actually felt kind of bad for screwing up what he had planned for his mod) though I take issue with him blowing me (and several others) off when asked what he planned to do after I uploaded my own stuff on Zdoom. He said he was going to tell the guys that're developing Slade how to crack the game, but that was several months ago and nothing has materialized thusfar.
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User is offline   Jimmy 

  • Let's go Brandon!

#1782

True, I guess, but in the least he could tell others how to crack it themselves. How likely is it anyone will finish a project with the resources, and how likely is he gonna finish his project? Granted, that's just my pessimism. I would expect he hasn't told the Slade guys anything, they're pretty quick when it comes to stuff from what I can tell.
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User is offline   Jblade 

#1783

I think considering that the whole idea is ripping resources created by other people without even asking, he can't ever 'lay' claim to a game and you shouldn't feel guilty at all for releasing what you did. If you didn't than we wouldn't have any resources from the game at all. I respected the guy until I read about that then I realised he was a glory hog.
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#1784

I think my spawnactor is very effective now. Have a look.
actor spawnactor 3440
Spawns a tilenumber.
Hitag = Tilenum to spawn.
Extra = When to spawn tilenum. Here are the values:
<0 = The sector for player to stand in.
0  = No distance set. Spawned instantly.
>0 = The distance player must be in.
Shade = Spawnactor will spawn additional spawneffects. Here are the values:
0  = no spawn effects.
1  = a teleport effect with teleport sound.
2  = a big explosion and a big boom sound.
3  = a big fire and fire sound.


I will add more spawneffects later.

This post has been edited by Jhect: 26 December 2010 - 06:30 AM

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User is offline   Gambini 

#1785

Emerikaskater i love what you´re doing. Both this and the other residentevil-view-style mod.
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User is offline   Jimmy 

  • Let's go Brandon!

#1786

View PostJames, on Dec 26 2010, 08:09 AM, said:

I think considering that the whole idea is ripping resources created by other people without even asking, he can't ever 'lay' claim to a game and you shouldn't feel guilty at all for releasing what you did. If you didn't than we wouldn't have any resources from the game at all. I respected the guy until I read about that then I realised he was a glory hog.

Exactly. I was going to do screen-rips of the weapons myself, but I can't even get the game to work.
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User is offline   CruX 

#1787

To keep the thread on topic, here are a few more screens (though likely the last I'll be willing to upload)

Posted Image

Posted Image

Posted Image

Important to note that the level that's appearing in these shots was a user map I started working on a few months ago and sort of abandoned. It has relatively little to do with this mod itself, other than the skybox. In any event, I'm working a on a test map for it. Once that's done, I'll be sending the beta over to a certain someone on youtube that showed an interest in it. As it is right now, I'm thinking of just releasing this mod one level at a time. With my track record, any release is better than no release.

View PostJames, on Dec 26 2010, 05:09 AM, said:

I think considering that the whole idea is ripping resources created by other people without even asking, he can't ever 'lay' claim to a game and you shouldn't feel guilty at all for releasing what you did. If you didn't than we wouldn't have any resources from the game at all. I respected the guy until I read about that then I realised he was a glory hog.


View PostCaptain Awesome, on Dec 26 2010, 01:40 PM, said:

Exactly. I was going to do screen-rips of the weapons myself, but I can't even get the game to work.


Trust me, I get what you're both saying. I'm not too happy with what Zero's decided to do either (now that you mention it, James, it does seem like he posted in my thread on Zdoom just to draw attention to himself, since he apparently wasn't even considering posting any of his own rips). But in the end, he went through the time and effort to get the game cracked, so it was his right essentially. I shared what I had gotten because that's just the kind of guy I am, but I don't like to think I would've been obligated to post my rips simply because I was willing (and able) to get them.

Also, C.A., I made a post towards the end of that thread that detailed how you could get the game to work through dosbox, assuming you'd snagged a copy off of the net. You know, just in case you missed it and such.

View PostGambini, on Dec 26 2010, 07:04 AM, said:

Emerikaskater i love what you´re doing. Both this and the other residentevil-view-style mod.

Thanks! The other mod's being worked on too, but the pace tends to be a bit slower. I'm getting to a point where I'm really particular about how much detail goes into my levels, and a mod with fixed perspectives like that makes it sort of tough to map for.
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User is offline   Jimmy 

  • Let's go Brandon!

#1788

I believe I had saw your bit about getting it to work right, but I had long deleted my copy out of frustration, hahah. Thanks again.
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#1789

I made my fourth spawneffect. I think this is the coolest spawneffect yet. A big lightning with explosion. I think i will upload a video.

here is the video. just a regular pigcop

This post has been edited by Jhect: 29 December 2010 - 02:55 PM

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User is offline   Mike Norvak 

  • Music Producer

#1790

View PostJhect, on Dec 29 2010, 03:48 PM, said:

I made my fourth spawneffect. I think this is the coolest spawneffect yet. A big lightning with explosion. I think i will upload a video.

here is the video. just a regular pigcop



Hoho nice!!
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1791

@Jhect
Good to see you are learning, try placing this in your code of the actor when it spawns the lighting bolt for an added effect.

Quote

palfrom 32 64 64

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#1792

View PostThe Commander, on Dec 30 2010, 06:06 AM, said:

@Jhect
Good to see you are learning, try placing this in your code of the actor when it spawns the lighting bolt for an added effect.


Thanks commander you are a good person. And that flash. I actually had that idea too. But thanks for helping me out man.

Thanks a lot for showing me this command. I did not know about it. Very useful!! xD

This post has been edited by Jhect: 30 December 2010 - 09:09 AM

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#1793

I'm gonna upload a video showing this effect on a distance of 30000. The spawnactor is a little over the ground so that the monster i spawn will do a little jump xD looks a bit funny hehe. This time it won't be a pigcop, but the giant battlelord. Added the flash effect that The Commander told me about.


here is the video

This post has been edited by Jhect: 30 December 2010 - 01:07 PM

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User is offline   Mike Norvak 

  • Music Producer

#1794

View PostJhect, on Dec 30 2010, 02:24 PM, said:

I'm gonna upload a video showing this effect on a distance of 30000. The spawnactor is a little over the ground so that the monster i spawn will do a little jump xD looks a bit funny hehe. This time it won't be a pigcop, but the giant battlelord. Added the flash effect that The Commander told me about.


here is the video


Nice song!!! It works really well when u stop recording to keep the suspense...
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#1795

I'm sorry Norvak but the boss is unfinished xD I could show you how to fight it but it would not be the how the boss would really be :S then you would also hear the epic music that plays when you fight the boss xD pretty much worth a video itself :rolleyes:

This post has been edited by Jhect: 30 December 2010 - 02:54 PM

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User is offline   zykov eddy 

#1796

View PostEmericaSkater, on Dec 26 2010, 06:19 PM, said:

*Awesomeness*


Those sprites from Last Rites look really good in Duke Nukem.
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#1797

Added countdown timer to the spawnactor. This seems to be really effective o.O I use the pal on the actor for this.

Also with good advices from Norvak i added a few decals and sprites to the starting map. Sloped the floor sectors in the cave.

Added respawning to the enemies. Now you can grind xD

I will give you a taste of what cool effects a countdown timer can give :P

Sorry for the lag. Fraps owns my ass :S

Enjoy the rocking music too.

And i will be uploading the video tommorow. Gotta go to bed now!!

This post has been edited by Jhect: 02 January 2011 - 07:44 PM

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#1798

Ok video is up.

Watch the aliens spawning and listen to the sweet music that i edited from the final fantasy 13 battle theme.

here it is. a bit laggy for me :P
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User is online   fgsfds 

#1799

How is called the font which used in menu?
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#1800

You mean which event to use in the .CON?
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