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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#1201

That's beautiful. Can't wait to download it!
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User is offline   Jblade 

#1202

That looks pretty damn awesome!
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User is offline   Micky C 

  • Honored Donor

#1203

Is that just a texture replacement or did you alter the chaingun model? If not, that is a really clever mod


I've done a concept room for the UESC (United Earth Space Council) Marathon, a multi-generational interstellar colonial spacecraft in the year 2794. One of the ship's 3 AIs, Durandal, becomes self aware and volatile, and to make matters worse, our favourite aliens have come and are taking over the ship.

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User is offline   Lunick 

#1204

Im gonna upload a Playthough Of Duke It Out In D.C

Just something really random, and Im not that good XD
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User is offline   VinsaneOne 

#1205

My first solo Duke Machinima movie is done! Featuring the HRP and DeeperThoughts Duke Plus. A comedy where Duke's not out kicking ass, but he's out getting some in....
"Duke's Day Off"
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User is offline   Spiker 

#1206

Haha, very nice! Did you use demo cameras to take these shots?
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User is offline   Jinroh 

#1207

View PostVinsaneOne, on Apr 10 2010, 03:24 PM, said:

My first solo Duke Machinima movie is done! Featuring the HRP and DeeperThoughts Duke Plus. A comedy where Duke's not out kicking ass, but he's out getting some in....
"Duke's Day Off"


T_T Youtube...some of us can't view it easily then. Congratulations of finishing it though. ^^

This post has been edited by Jinroh: 10 April 2010 - 12:52 AM

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User is offline   Player Lin 

#1208

View PostJinroh, on Apr 10 2010, 04:52 PM, said:

T_T Youtube...some of us can't view it easily then. Congratulations of finishing it though. ^^


Hmm... are you live/born in China?... Too bad Youtube get blocked on there... :P

This post has been edited by Player Lin: 10 April 2010 - 04:21 AM

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User is offline   Jinroh 

#1209

View PostPlayer Lin, on Apr 10 2010, 08:20 PM, said:

Hmm... are you live/born in China?... Too bad Youtube get blocked on there... :P


Yes, it is quite annoying when we are talking about western websites and things and Youtube videos are very frequent. =_= Youtube's updating has caused problems for me. hehe.

This post has been edited by Jinroh: 10 April 2010 - 05:37 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1210

No one likes the new youtube, but as long as they (Google/Youtube) keep making more money they will not change it anytime soon.
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User is offline   OpenMaw 

  • Judge Mental

#1211

View PostVinsaneOne, on Apr 10 2010, 12:24 AM, said:

My first solo Duke Machinima movie is done! Featuring the HRP and DeeperThoughts Duke Plus. A comedy where Duke's not out kicking ass, but he's out getting some in....
"Duke's Day Off"


:P Awesome stuff dude. Awesome stuff.
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User is offline   Danukem 

  • Duke Plus Developer

#1212

View PostVinsaneOne, on Apr 10 2010, 12:24 AM, said:

My first solo Duke Machinima movie is done! Featuring the HRP and DeeperThoughts Duke Plus. A comedy where Duke's not out kicking ass, but he's out getting some in....
"Duke's Day Off"


That was very good, a combination of comedy and tech demo (the tech part being the camera work). It got better near the end, and I hope that's a sign of things to come.
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User is offline   VinsaneOne 

#1213

View PostSpiker, on Apr 10 2010, 03:41 AM, said:

Haha, very nice! Did you use demo cameras to take these shots?
Demos, yes. demo cams, no.


View PostJinroh, on Apr 10 2010, 04:52 AM, said:

T_T Youtube...some of us can't view it easily then. Congratulations of finishing it though. ^^
Sucks! Maybe it might get embedded elsewhere so you do get to see it.


View PostCommando Nukem, on Apr 10 2010, 05:37 PM, said:

:P Awesome stuff dude. Awesome stuff.
Thanks to you my friend!


View PostDeeperThought, on Apr 11 2010, 12:49 AM, said:

That was very good, a combination of comedy and tech demo (the tech part being the camera work). It got better near the end, and I hope that's a sign of things to come.

Thanks a whole bunch man, and yes, things to come will be done with a more experienced director!

This post has been edited by VinsaneOne: 10 April 2010 - 09:37 PM

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User is offline   Micky C 

  • Honored Donor

#1214

I've made a five minute video showcasting (is that a word?) many of the things you can do when mapping for Duke. It isn't intended to be seen by those who can already map or even anyone who plays duke, as it includes the basic things like swimable water etc... but hopefully it might persuade a few undecided people to join the community and start mapping. http://www.youtube.c...h?v=9dEXs8XmncA
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User is offline   OpenMaw 

  • Judge Mental

#1215

View PostMicky C, on Apr 14 2010, 06:34 PM, said:

I've made a five minute video showcasting (is that a word?) many of the things you can do when mapping for Duke. It isn't intended to be seen by those who can already map or even anyone who plays duke, as it includes the basic things like swimable water etc... but hopefully it might persuade a few undecided people to join the community and start mapping. http://www.youtube.c...h?v=9dEXs8XmncA


Hey even for those of us who are familiar with the basics, its nice to see videos like this. Here's hoping it's sucessful, we could use a few new faces around here. :P

View PostJinroh, on Apr 10 2010, 06:36 AM, said:

Yes, it is quite annoying when we are talking about western websites and things and Youtube videos are very frequent. =_= Youtube's updating has caused problems for me. hehe.


Any alternative sites that we can upload to for those in our audience with these problems can view these things?
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User is offline   Micky C 

  • Honored Donor

#1216

I can upload it to my photobucket account then post a direct link. Edit: I just realized that I'd have to put in captions myself if I did that, because before I put them on directly in youtube.

If anyone else wants a place to upload then post videos (and photos), it's free and easy to sign up to photobucket. http://photobucket.com/

This post has been edited by Micky C: 14 April 2010 - 06:11 PM

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User is offline   Jinroh 

#1217

View PostCommando Nukem, on Apr 15 2010, 09:59 AM, said:

Any alternative sites that we can upload to for those in our audience with these problems can view these things?


Ah, thank you for thinking about us in countries that have less freedoms than others. :P
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User is offline   Sobek 

  • There's coffee in that nebula!

#1218

Since I can't work on any of my main maps at the moment (Mapster's gone ballistically unstable on me for some reason), I'm just having a toy with some new textures and lighting techniques. Point lights are great for allowing objects to cast shadows (dynamically, even), but the performance cost in some scenes isn't always worth it. I'm trying to create realistic ground / wall shadows for some of my trees without incurring a hefty performance hit. This is only my first try so, it's going to improve;

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The shadows for both trees run down the wall and across the ground. It's probably not terribly easy to see - it's quite different ingame. I've got animations rigged up for the tree leaf textures that should give the trees a slight sway, so all I have to do is add a 3 or 4 frame animation to the leaf shadow textures to get that realistic look (like what they put into Oblivion, that's what I'm going for).
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User is offline   Sebastian 

#1219

It looks very good but the saturation is craaaaazy. You might want to take a look at color grading your overall palette, it will make looking at it alot more pleasing to the eye. That and some more shading perhaps.
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User is offline   CruX 

#1220

Friggen' sweet outdoors area.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1221

I tried a similar shading method in a map I was working on ages back.

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Basically just a alpha picture with soft shadow of black in it.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1222

BURN BABY BURN!

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Quote

The Shock Trooper was an elite infantry unit of the USSR in the Great World War II, with most of them serving as Stalin's Elite Guard.

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The Shock Trooper was equipped with a portable Tesla coil, essentially a backpack generator with a lightning rod. He wore heavy armour isolating electricity and couldn't have been ran over by vehicles. The troopers were used as special forces units and as pacification squads, evident when they were deployed to obliterate several villages that were deemed unfaithful to communist Russia. They were very effective against tanks and did heavy damage to infantry as well, however their slow rate of fire, slow speed and high cost made them vulnerable to groups of Rifle infantry. They were however more resistant than standard infantry, including grenadiers and flame troopers.


This post has been edited by The Commander: 16 April 2010 - 09:10 AM

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User is offline   Mia Max 

#1223

Today I have started building another big map using custom textures and models ( that I've downloaded :P ).

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User is offline   Sobek 

  • There's coffee in that nebula!

#1224

View PostRusty Nails, on Apr 16 2010, 07:09 PM, said:

It looks very good but the saturation is craaaaazy. You might want to take a look at color grading your overall palette, it will make looking at it alot more pleasing to the eye. That and some more shading perhaps.


Hmm, I'm not sure how it appears on your end, but the colour seems spot on for me... I map on a nice CRT while at work, and a big LCD at home, both with finely tweaked colour and saturation levels. In fact, I tend to have my screen's colour saturation up by a good 10% or so, which usually results in textures having a little LESS saturation ingame. The point of the area I made though was to look lively, lush and green... Though I suppose I might have overdone it a bit - it's just a test area anyway though.

View PostEmericaSkater, on Apr 16 2010, 09:11 PM, said:

Friggen' sweet outdoors area.


Thanks, though it's actually just 3 sectors - the models and textures do all the work nowadays :D

View PostThe Commander, on Apr 16 2010, 10:04 PM, said:

I tried a similar shading method in a map I was working on ages back.

http://media.moddb.c...44/SGMOD4.1.jpg

Basically just a alpha picture with soft shadow of black in it.


Exactly - and it's so friendly to performance too, which is great. The only issue is that if you don't have a lot of similarly designed areas to use the shadow texture in, you end up having to create a whole boatload of custom ones for each specific spot. Could get annoying, but worth it I think.

View PostThe Commander, on Apr 17 2010, 03:39 AM, said:



For some reason, that remind me of the shock rifle from Unreal Tournament (it's probably the arching handle-like bit at the end of the gun - the shock rifle had something similar).

View PostMia Max, on Apr 17 2010, 10:53 AM, said:

Today I have started building another big map using custom textures and models ( that I've downloaded :P ).

http://img176.images...07/duke0000.gif


I'm curious, it looks as if the building itself is just a few flat surfaces with realistic textures... Can you actually enter it, or have you setup something like a teleport where as you approach, you appear in front of a different building that's actually designed to be entered?

Or is it a cutscene object only? Or... or... :D

This post has been edited by Sobek: 16 April 2010 - 06:56 PM

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User is offline   dumbguy 

#1225

Well here are my sucky mid-done sprites. (Uber beginner) Posted Image w/o Duke pal. Posted Image w/ Duke pal. I'm thinking of adding sleeves and maybe gloves. Edited in Gimp and Wally.
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User is offline   Mia Max 

#1226

@Sobek:
Yes, those textures are flat.
But if I keep working on this map, and this would take month, I hope that meanwhile there will be better support for ROR.
I've already played a little with ROR and it already works quite fine in polymer, but the ceilings still don't have hitpoints.

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This post has been edited by Mia Max: 16 April 2010 - 07:29 PM

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User is offline   VinsaneOne 

#1227

View PostJinroh, on Apr 10 2010, 09:36 AM, said:

Yes, it is quite annoying when we are talking about western websites and things and Youtube videos are very frequent. =_= Youtube's updating has caused problems for me. hehe.

Hey, I put a link in my signature so you can now see it from my PhotoBucket also.
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User is offline   Mia Max 

#1228

Another pic of my new map.
Hopefully DeeperThought will let me include some models and textures into Duke Plus. Currently the size is less than 5 MB and I won't add much more.

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User is offline   Jinroh 

#1229

Great looking shot Mia Max, very moody. :P It looks very nice.

What type of map is this? Scary?
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User is offline   Mia Max 

#1230

Thank You!
I still don't know what kind of type it will be. But scary is always good.
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