What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10711 Posted 10 December 2023 - 08:32 PM
Building with the monitor in the first screen hides the actual cool stuff, red cliffs ideally will go too.
Map I'd say is about half done with approximately 70/75% of the locations/levels built but still lacking a lot that I want and might take a while to implement.
It's based on the original level themes x Santa Monica landmarks x references x imagination.
This post has been edited by ck3D: 10 December 2023 - 08:34 PM
#10712 Posted 10 December 2023 - 09:47 PM
ck3D, on 10 December 2023 - 08:32 PM, said:
Building with the monitor in the first screen hides the actual cool stuff, red cliffs ideally will go too.
Map I'd say is about half done with approximately 70/75% of the locations/levels built but still lacking a lot that I want and might take a while to implement.
It's based on the original level themes x Santa Monica landmarks x references x imagination.
Always wanted to see a huge city underwater in a Duke map. Awesome!
#10713 Posted 12 December 2023 - 03:23 AM
#1 and #2 are in the outdoor part of the map. #3 and #4 are inside the pyramid (where all the TROR is visibly causing Mapster's classic renderer to eat shit). #5 is basically the area where Eyerok was in the original Super Mario 64 course.
#10714 Posted 12 December 2023 - 05:58 AM
This post has been edited by ck3D: 12 December 2023 - 06:02 AM
#10715 Posted 15 December 2023 - 11:00 AM
This post has been edited by jimbob: 15 December 2023 - 11:00 AM
#10716 Posted 15 December 2023 - 11:56 AM
jimbob, on 15 December 2023 - 11:00 AM, said:
Is this in build? Are the cables on the powerlines really cables?
#10718 Posted 17 December 2023 - 02:27 AM
#10719 Posted 17 December 2023 - 07:16 AM
#10720 Posted 18 December 2023 - 09:36 AM
It has become even slower sweating at the wall limit. It doesn't look like there will be enough for a proper underwater area.
I hated derelict for how cramped the first areas are and had that in mind with the width of the ship... it ended up the same complaint. Happy to say I upgraded the doors though.
#10721 Posted 19 December 2023 - 05:33 AM
#10722 Posted 19 December 2023 - 08:56 AM
recalled how mediocre i was at this
Good thing the other mappers for the upcoming Alien Armageddon release are actually very talented.
I pretend to map just so I can get an insider sneak peek at their work.
This post has been edited by Forge: 19 December 2023 - 09:03 AM
#10723 Posted 20 December 2023 - 07:26 AM
Forge, on 19 December 2023 - 08:56 AM, said:
recalled how mediocre i was at this
Good thing the other mappers for the upcoming Alien Armageddon release are actually very talented.
I pretend to map just so I can get an insider sneak peek at their work.
Forge this isn't mediocre work. This is a high quality screenshot and i'm talking about the screen capture not the level design. (Just Kidding) Don't be so hard on yourself, you're a top designer and I've always enjoyed the maps and content you create. You're one of the best, don't forget that.
#10724 Posted 20 December 2023 - 12:05 PM
Paul B, on 20 December 2023 - 07:26 AM, said:
+1 for actually making me laugh out loud
#10725 Posted 20 December 2023 - 12:20 PM
#10727 Posted 20 December 2023 - 12:44 PM
Mark, on 20 December 2023 - 12:41 PM, said:
I know the idea is that Santa is the leader of the pack, but when I see that I can't help but think he's about to get jumped and eaten from behind.
#10729 Posted 20 December 2023 - 04:49 PM
#10731 Posted 23 December 2023 - 08:33 AM
ToiletDuck64, on 12 December 2023 - 03:23 AM, said:
This is epic. Would you be interested in working on something together?
As for me, here's something I'm working on. Hope you guys like it.
#10732 Posted 24 December 2023 - 02:36 AM
#10734 Posted 26 December 2023 - 09:04 AM
#10735 Posted 26 December 2023 - 01:42 PM
Ninety-Six, on 26 December 2023 - 09:04 AM, said:
No, not yet. This is still from the Shrapnel City remake. That part reuses the conveyor belt loop trick High Treason popularized with Alien Abductee, I just learned it, it's stupid cool. This is going to be a pretty wild map. Just spent all day setting up the 500 water teleporters for the Flood Zone bit too.
This post has been edited by ck3D: 26 December 2023 - 01:44 PM
#10736 Posted 29 December 2023 - 06:44 AM
PS: Thank you ToiletDuck64.
#10737 Posted 29 December 2023 - 10:35 PM
Here's a little update on the map that TolietDuck64 made from Mario64.
- Added a backdrop (the sky) from Mario64.
- More textures based on the original game added.
- Edited textures, to try and match the N64 dynamics.
- Midi track based on the game with sound font.
- I also worked on fixing the TROR bugs.
Everything isn't done, yet. But progress is going well and I'm having fun.
#10738 Posted 30 December 2023 - 04:47 AM
I hope you guys like how it looks with the intended 16bit style maps.
#10739 Posted 30 December 2023 - 05:43 AM
Those pictures won't make it into being an actual map, as this was just to test the method. The technique is being used to do something else that may appear, eventually. In the mean time, this doesn't use it, but does other things instead:
Mostly just a "not dead yet, just have other things to do" post. Might reappear in about six months if all goes well.
#10740 Posted 30 December 2023 - 09:13 AM
High Treason, on 30 December 2023 - 05:43 AM, said:
The hills are so smooth, digging the shading. I wonder how it looks from the player's perspective.