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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   Ninety-Six 

#10681

View Postlllllllllllllll, on 07 September 2023 - 11:47 AM, said:

Some teasers for not-derelict

duke0012.jpg


Man, that black glass texture for what I assume is the bridge is really screwing with my brain...
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User is offline   Graphics 

#10682

View Postck3D, on 06 September 2023 - 01:37 PM, said:

Nah, this may be the only thread where overposting can't be a thing unless it's not content-related.



Then in that case. Here's some more pictures running in software mode. It's a work in progress (of course). But one side of the map is almost done. Also, here's a fun fact for you guys. I happen to be the only mapper who is able to make landscapes like this in the Build engine. Even with me explaining things on ModDB with a tutorial on how to make them. I'm still the only one. It's nice knowing I do something no one else can do. Does that make me special? No, because I'm sure with some programming a graphics generator could make landscapes much faster. But for now, I'm proud to be in a world of my own.

Not saying you guys produce bad stuff. By no way am I saying that. Because I might be good at one thing. But you guys are good at almost everything. From William's use of TROR to Mark's real 3D work. Even that map that Ninety-Six is talking about is mind blowing. I have something good to say about all of you. I just realize, I'm the only one making these landscapes. And I plan on making things like floating volcano islands one day.

PS: It's my birthday on the 9th. Not sure what I'll be doing. But mapping probably isn't one of them. Expect delays on my mod.

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This post has been edited by Graphics: 07 September 2023 - 05:10 PM

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User is offline   Graphics 

#10683

Hey guys, remember when I said this color palette business was done? It felt like yesterday. Well, the thing is I'm a perfectionist and the shade values looked off. Because of how the Trasnpal program made the shade values. So I decided to make my own in Photoshop (2008 ed). Well creating the shade values, Photoshop offered me some optional 256 color palettes. Then by looking through and selecting the best option it came up with. A new color palette was made. After testing it out... I've decided to once again edit the whole game's color palette. On the plus side, it hits all the needed marks within an 8bit range well also doing shading properly. I'm still going to need to fix the color palette codes. But seeing it's meant to work along side 24bit textures and those have no pal codes. It's not going to be hard to work around.

Here's the test results of that color palette with a NES map with shading turned on and finally, the color palette it self.

PS: It's amazing to think what game companies did back in the day and they never had Photoshop to work with. All this work gives me a new found respect for the aspects of game development I might never have thought of. As a result of this, expect some delays in my next update. But for the software mode fans out there, it'll be worth it.

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This post has been edited by Graphics: 16 September 2023 - 12:12 AM

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User is offline   Graphics 

#10684

I've been taking a break from converting textures to work on something else. Once the textures are converted I'll compile an update to my mod and post it.

I've been experimenting with prebaked lighting effects for a rather bland area of the King's Field map. I feel like this lighting in the second screenshot (without red) is more in line with the original game. As much as I want to add cool lighting. I should probably go for the original look whenever possible. But I will admit the red lighting looks awesome and I will use that in a future project. For now, I'll just settle on the screenshot without the red lighting.

Also sidenote, I'm planning on playing around with the Quake engine. Because I ain't afraid of no Quake. It should be fun to work on 3D games again. So I might be tossing my time between both engines. But I do plan on getting more work done on my mod. I want to fix the bugs in it and make it way more playable. Plus some maps will need some serious work done before they're playable.

PS: I'm also reaching out to anyone that has remade a map for Duke 3D. That's anything from another game. So we might play it in my mod. All credit to the mapper/s of course. For example, I have a copy of Counter Strike Dust. But I can't get ahold of the originals mappers for the Duke 3D game. And I really want to have that map in my mod. Does anyone know what happened to those guys and would they approve with credit to their work on me having it in my mod? Basically is that map free to the public?

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This post has been edited by Graphics: 19 September 2023 - 12:44 AM

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User is online   Aleks 

#10685

View PostGraphics, on 19 September 2023 - 12:24 AM, said:

PS: I'm also reaching out to anyone that has remade a map for Duke 3D. That's anything from another game. So we might play it in my mod. All credit to the mapper/s of course. For example, I have a copy of Counter Strike Dust. But I can't get ahold of the originals mappers for the Duke 3D game. And I really want to have that map in my mod. Does anyone know what happened to those guys and would they approve with credit to their work on me having it in my mod? Basically is that map free to the public?

IIRC it was Brullov that remade de_dust and it was just like last year or something.

Also you may want to get in touch with ToiletDuck64 who's remade a couple maps from Mario games and Doom.

Then there's ck3d's latest Pac-Man map...


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User is offline   Graphics 

#10686

View PostAleks, on 19 September 2023 - 12:56 AM, said:

IIRC it was Brullov that remade de_dust and it was just like last year or something.

Also you may want to get in touch with ToiletDuck64 who's remade a couple maps from Mario games and Doom.

Then there's ck3d's latest Pac-Man map...


Already messaged ToiletDuck64 on the forums a few days ago. I'll message Brullov ASAP. I'm within contact of ck3d on Discord. Pac-Man map sounds awesome. I'll ask him about it next time.

Thanks Aleks, I'll probably see you on Discord. Been noticing the maps you've been working on. One of them looks like a good Battle-Duke map. We should play a multiplayer game in it sometime.
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