What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10621 Posted 01 May 2023 - 02:33 AM
Thank you for letting me share this here.
#10622 Posted 02 May 2023 - 04:32 PM
There is a small glitch where the color pallet doesn't anyways change back when walking out of the water. But considering that the alternative is instant player death or not being able to swim above it. I think I'll have keep it this way.
This post has been edited by Graphics: 02 May 2023 - 04:52 PM
#10623 Posted 06 May 2023 - 06:12 PM
It might not look like much. But after I finish texturing and all that stuff. It's probably going to be vehicle level. Bikes, horses and armored mechs to name a few things. Once again, I'm turning my map into one big island. But this time, I'm using a skybox and some landscape pieces for the water and a surrounding landmass. It wasn't easy to line of the skybox water with the island I'm building. It took a lot of trial and error.
#10624 Posted 09 May 2023 - 11:53 PM
#10625 Posted 10 May 2023 - 04:35 PM
This post has been edited by Graphics: 10 May 2023 - 05:04 PM
#10626 Posted 12 May 2023 - 01:46 PM
#10627 Posted 12 May 2023 - 01:57 PM
Graphics : A very beautiful interstellar visit scene. Nice work on the park.
@Aleks : Superb city, it seems alive and rich in detail. Cheer !
This post has been edited by Seb Luca: 12 May 2023 - 01:59 PM
#10628 Posted 16 May 2023 - 07:03 AM
Ion Jungle - Map 4 short trailer video
... and now the long version trailer video is up too:
Ion Jungle - Map 4 long trailer video
This post has been edited by dwtietz: 16 May 2023 - 09:33 AM
#10630 Posted 11 June 2023 - 07:08 AM
I have been thinking about this for a few months, and this morning my mind finally managed to implement it. Now every walkthrough will be unique.
#10632 Posted 20 June 2023 - 02:17 PM
#10633 Posted 20 June 2023 - 08:23 PM
#10634 Posted 22 June 2023 - 06:50 AM
#10636 Posted 02 July 2023 - 02:45 AM
#10638 Posted 02 July 2023 - 05:10 PM
ck3D, on 02 July 2023 - 01:43 PM, said:
If you can somehow make a Wolfen in Build I will be amazed.
#10639 Posted 03 July 2023 - 02:56 PM
Here's another big brain design however:
This post has been edited by ck3D: 03 July 2023 - 02:57 PM
#10640 Posted 04 July 2023 - 12:44 AM
ck3D, on 03 July 2023 - 02:56 PM, said:
I'd say, it looks pretty impressive!
I also think that you literally drew over the guy in 2D mode and then made it larger.
#10641 Posted 04 July 2023 - 01:18 AM
This post has been edited by ck3D: 04 July 2023 - 01:24 AM
#10642 Posted 04 July 2023 - 04:47 PM
Ninety-Six, on 02 July 2023 - 05:10 PM, said:
I just improvised one for you, I heavily based it on the Arwing, it's a bit cheap with some liberties taken, not as good as it could be due to needing to fit the level as a semi afterthought and so it's not floating or moving, but it exists, sort of, I'm going to refine it a wee bit too (just saw a texture mismatch I don't dig):
Accidentally posted a second image oh noes the misery.
This post has been edited by ck3D: 04 July 2023 - 04:53 PM
#10645 Posted 05 July 2023 - 03:18 PM
#10646 Posted 07 July 2023 - 02:50 PM
Mark, on 05 July 2023 - 03:18 PM, said:
This looks beautiful, especially considering it's a EDuke32 project. The full bright tree model on the background spoils the scene, but can be fixed easily.
#10647 Posted 07 July 2023 - 10:41 PM
#10648 Posted 08 July 2023 - 12:39 PM
#10650 Posted 08 July 2023 - 01:19 PM
AMC also ever mentioned Dr. Proton once in a dialogue at least? I don't remember.