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 brullov, on 18 December 2020 - 12:09 PM, said:
brullov, on 18 December 2020 - 12:09 PM, said:
 Danukem, on 18 December 2020 - 12:18 PM, said:
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 Sangman, on 20 December 2020 - 03:31 PM, said:
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This post has been edited by Paul B: 21 December 2020 - 10:59 PM
 
						
                                                This post has been edited by 1337DirtAlliance: 27 December 2020 - 03:00 PM
 1337DirtAlliance, on 27 December 2020 - 02:59 PM, said:
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 ToiletDuck64, on 30 December 2020 - 03:17 AM, said:
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 quakis, on 30 December 2020 - 03:25 AM, said:
quakis, on 30 December 2020 - 03:25 AM, said:

 
  
  
						
                                                 
						
                                                 0815Jack, on 29 December 2020 - 12:50 PM, said:
0815Jack, on 29 December 2020 - 12:50 PM, said:
This post has been edited by Mark: 01 January 2021 - 09:07 AM
 
						
                                                This post has been edited by 11bush: 04 January 2021 - 09:13 PM
 
						
                                                This post has been edited by ck3D: 14 January 2021 - 08:38 AM
 when you hear about some old maps I was revamping. I too was impressed by the extreme use of sector shading everywhere. Since I needed to gain back walls and sectors to expand the maps and it was being changed over to Polymer lighting I deleted hundreds of walls of shading, hundreds of sectors of shading and semi-transparent light sprites in each map. I actually felt a little bad because of how much effort was put into that.
  when you hear about some old maps I was revamping. I too was impressed by the extreme use of sector shading everywhere. Since I needed to gain back walls and sectors to expand the maps and it was being changed over to Polymer lighting I deleted hundreds of walls of shading, hundreds of sectors of shading and semi-transparent light sprites in each map. I actually felt a little bad because of how much effort was put into that.
						
                                                This post has been edited by Mark: 14 January 2021 - 09:01 AM
 ck3D, on 14 January 2021 - 08:36 AM, said:
ck3D, on 14 January 2021 - 08:36 AM, said:

This post has been edited by ck3D: 14 January 2021 - 09:26 AM
 Cool shadows here, I always dig when people put more effort for that gradient type of ambient light. And that wall texture is always appreciated, just can't go wrong with it.
 Cool shadows here, I always dig when people put more effort for that gradient type of ambient light. And that wall texture is always appreciated, just can't go wrong with it.